issue117:critique_litteraire
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
issue117:critique_litteraire [2017/01/31 11:14] – créée auntiee | issue117:critique_litteraire [2017/02/11 15:38] (Version actuelle) – andre_domenech | ||
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Ligne 1: | Ligne 1: | ||
- | Invent Your Own Computer Games With Python (4th Edition) | + | **Invent Your Own Computer Games With Python (4th Edition) |
By Al Sweigart | By Al Sweigart | ||
December 2016, 376 pp. | December 2016, 376 pp. | ||
Ligne 11: | Ligne 11: | ||
• Anyone who wants to learn to program | • Anyone who wants to learn to program | ||
- | I have to agree that Al has really been able to explain the complex subjects in such a way that a beginner can, assuming they work the chapters in order, understand things such as using the debugger for Python, Cartesian coordinates, | + | I have to agree that Al has really been able to explain the complex subjects in such a way that a beginner can, assuming they work the chapters in order, understand things such as using the debugger for Python, Cartesian coordinates, |
- | Once you get to chapter 17, the focus of the book is on programming with Pygame, a library that provides game/ | + | Invent Your Own Computer Games With Python (4th Edition) - Inventer vos propres jeux informatiques avec Python |
+ | Par Al Sweigart | ||
+ | Décembre 2016, 376 pp. | ||
+ | Éditeur : No Starch Press | ||
+ | ISBN: 978-1-59327-795-6 | ||
+ | Je dois dire que je me suis vraiment amusé avec ce livre. Cet ouvrage, qui est très bien écrit, est conçu pour : | ||
+ | • Des parfaits débutants. | ||
+ | • Enfants et ados. | ||
+ | • Adultes et enseignants. | ||
+ | • Quiconque veut apprendre à programmer. | ||
- | Unfortunately, the author does not offer any information about installing | + | Je dois reconnaître qu'Al sait vraiment expliquer des sujets complexes de telle façon qu'un débutant peut - en supposant qu'il aborde les chapitres dans l' |
- | Most of the examples that were loaded during the install | + | **Once you get to chapter 17, the focus of the book is on programming with Pygame, a library that provides game/ |
- | After getting pygame installed, the sample games in the book ran as expected. | + | Unfortunately, the author does not offer any information about installing Pygame on Python 3.x on Linux, only Windows and Mac, and those are only on the book’s website. (I am running Python version 3.5.2 (Debian’s default |
+ | version), and there were no major problems… see below.) Here is a website link that should help… http:// | ||
- | Normally, I would have given this book a 4.5 out of 5 star review, if it had not been for the lack of support for instructions on loading Pygame on a Linux box. So, because of this, I have to drop it down to a 3.5 out of 5 rating. | + | Most of the examples that were loaded during the install of Pygame, worked fine. There was a problem with freetype |
+ | dependencies and the opengl cube test program. | ||
+ | |||
+ | After getting pygame installed, the sample games in the book ran as expected.** | ||
+ | |||
+ | Une fois arrivé au chapitre 17, le livre se concentre sur la programmation avec Pygame, une bibliothèque qui fournit du support pour le jeu et les graphismes. Ces projets sont, à nouveau, assez simples, mais Al les a rendus assez intéressants pour que la concentration du lecteur reste entière. | ||
+ | |||
+ | Malheureusement, | ||
+ | |||
+ | La plupart des exemples chargés pendant l' | ||
+ | |||
+ | Après l' | ||
+ | |||
+ | **Normally, I would have given this book a 4.5 out of 5 star review, if it had not been for the lack of support for instructions on loading Pygame on a Linux box. So, because of this, I have to drop it down to a 3.5 out of 5 rating. | ||
Ligne 34: | Ligne 57: | ||
Chapter 7: Designing Hangman with Flowcharts | Chapter 7: Designing Hangman with Flowcharts | ||
Chapter 8: Writing the Hangman Code | Chapter 8: Writing the Hangman Code | ||
- | Chapter 9: Extending Hangman | + | Chapter 9: Extending Hangman** |
- | Chapter 10: Tic-Tac-Toe | + | |
+ | J' | ||
+ | |||
+ | Table des matières | ||
+ | Chapitre 1 : The Interactive Shell (Le shell interactif) | ||
+ | Chapitre 2 : Writing Programs (Écrire des programmes) | ||
+ | Chapitre 3 : Guess The Number (Deviner le nombre) | ||
+ | Chapitre 4 : A Joke-Telling Program (Un programme pour des blagues) | ||
+ | Chapitre 5 : Dragon Realm (Le royaume des dragons) | ||
+ | Chapitre 6 : Using the Debugger (Utiliser le débogueur) | ||
+ | Chapitre 7 : Designing Hangman with Flowcharts (Concevoir le Pendu avec un simple graphique) | ||
+ | Chapitre 8 : Writing the Hangman Code (Écrire le code du Pendu) | ||
+ | Chapitre 9 : Extending Hangman (Étendre le Pendu) | ||
+ | |||
+ | **Chapter 10: Tic-Tac-Toe | ||
Chapter 11: The Bagels Deduction Game | Chapter 11: The Bagels Deduction Game | ||
Chapter 12: The Cartesian Coordinate System | Chapter 12: The Cartesian Coordinate System | ||
Ligne 46: | Ligne 83: | ||
Chapter 19: Collision Detection | Chapter 19: Collision Detection | ||
Chapter 20: Using Sounds and Images | Chapter 20: Using Sounds and Images | ||
- | Chapter 21: A Dodger Game with Sounds and Images | + | Chapter 21: A Dodger Game with Sounds and Images** |
+ | |||
+ | Chapitre 10 : Tic-Tac-Toe (Morpion) | ||
+ | Chapitre 11 : The Bagels Deduction Game (Jeu de déduction Bagels) | ||
+ | Chapitre 12 : The Cartesian Coordinate System (Le système de coordonnées cartésiennes) | ||
+ | Chapitre 13 : Sonar Treasure Hunt (Une chasse au trésor avec sonar) | ||
+ | Chapitre 14 : Caesar Cipher (Le chiffre de César) | ||
+ | Chapitre 15 : The Reversegam Game (Jeu Reversegam) | ||
+ | Chapitre 16 : Reversegam AI SImulation (Simulation IA Reversegam) | ||
+ | Chapitre 17 : Creating Graphics (Créer des graphismes) | ||
+ | Chapitre 18 : Animating Graphics (Animer des graphismes) | ||
+ | Chapitre 19 : Collision Detection (Détection des collisions) | ||
+ | Chapitre 20 : Using Sounds and Images (Utiliser des bruits et des images) | ||
+ | Chapitre 21 : A Dodger Game with Sounds and Images (Un jeu d' | ||
+ | |||
+ | |||
issue117/critique_litteraire.txt · Dernière modification : 2017/02/11 15:38 de andre_domenech