issue161:jeux_ubuntu
Différences
Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
issue161:jeux_ubuntu [2020/09/28 16:03] – auntiee | issue161:jeux_ubuntu [2020/10/01 17:52] (Version actuelle) – andre_domenech | ||
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Site Web : | Site Web : | ||
https:// | https:// | ||
- | Prix : $15 $ chez GOG ou itch.io | + | Prix : 15 $ chez GOG ou itch.io |
- | Aperçu : « Fates of Ort (Destins d'Ort) est un jeu de rôle de fantaisie d' | + | Aperçu : « Fates of Ort (Destins d'Ort) est un jeu de rôle de fantaisie d' |
- | Avant de commencer, je dois vous prévenir que vous allez beaucoup lire. Il ne s'agit pas d'un jeu que vous auquel vous pouvez jouer pendant cinq minutes ; vous devez y investir du temps. | + | Avant de commencer, je dois vous prévenir que vous allez beaucoup lire. Il ne s'agit pas d'un jeu auquel vous pouvez jouer pendant cinq minutes ; vous devez y investir du temps. |
- | Le jeu se désigne comme un « jeu de rôle de fantaisie rétro ». Puisqu' | + | Le jeu se désigne comme un « jeu de rôle de fantaisie rétro ». Puisqu' |
**Story | **Story | ||
Ligne 25: | Ligne 25: | ||
Histoire | Histoire | ||
- | Ce jeu raconte une histoire, il n'y a aucun doute là-dessus. Il semblerait qu'un Duc, apparenté au Roi, a redécouvert la « consumption (consommation) ». Un genre de magie qui vous enfaiblit. (Une leçon rapide pour nos jeunes lecteurs : autrefois la consumption en anglais était | + | Ce jeu raconte une histoire, il n'y a aucun doute là-dessus. Il semblerait qu'un Duc, apparenté au Roi, a redécouvert la « consumption (consommation) ». Un genre de magie qui vous affaiblit. (Une leçon rapide pour nos jeunes lecteurs : autrefois la consumption en anglais était |
- | Sound and Graphics. | + | **Sound and Graphics. |
I understand the reason for the pseudo-8-bit graphics and style, but I feel it could be better. I am a fan of pixel graphics, just not a fan of this faceless type. Also, I feel there is a discrepancy between the pseudo-8-bit of the game and the pseudo-16-bit of the interface, like the little hand cursor. The isometric view, I love, or should I say I love the way it fools my brain into thinking it is 3D in 2D. Everything other than the characters feels detailed and would have blown people out of the water in 1989. | I understand the reason for the pseudo-8-bit graphics and style, but I feel it could be better. I am a fan of pixel graphics, just not a fan of this faceless type. Also, I feel there is a discrepancy between the pseudo-8-bit of the game and the pseudo-16-bit of the interface, like the little hand cursor. The isometric view, I love, or should I say I love the way it fools my brain into thinking it is 3D in 2D. Everything other than the characters feels detailed and would have blown people out of the water in 1989. | ||
- | The soundtrack gets an A, it is awesome, but it is no earworm. It does get out of your way and enhances the game (Immersion). The in-game sounds are fitting, and the only one that seemed a bit loud was the walking. The variety of sounds also makes you not get annoyed in the first half-hour of the game. | + | The soundtrack gets an A, it is awesome, but it is no earworm. It does get out of your way and enhances the game (Immersion). The in-game sounds are fitting, and the only one that seemed a bit loud was the walking. The variety of sounds also makes you not get annoyed in the first half-hour of the game.** |
+ | Son et graphismes | ||
- | Gameplay | + | Je comprends la raison du style et des graphismes pseudo-8-bit, |
- | The main game loop is getting into scraps, collecting loot and advancing our character, but it is how it is implemented that makes it shine. The idea of time being frozen until you move, and stopping when you do, allows for a very tactical game. Though you are armed with a sword, you get to cast magic as well. The magic system also has a twist. Instead of having pre-set spells, you combine elements and shapes to get an effect... and that may be subject to change as well. Magic is powerful in this game, but, like everything in life, it comes at a cost. This prevents the game from being soulless, like Microsoft’s dungeons, which is just running and button mashing. I would choose this over dungeons 1, 2 or 3, any day. You are a lot more human, where enemy hits actually do a lot of damage, and you will get penalised if you don’t let time stop to plan your next move. Time is on your side. Healing potions are not. | + | La bande son reçoit un TB, car elle est géniale sans être ravageuse. Elle ne vous distrait pas tout en améliorant votre immersion dans le jeu. Les bruitages du jeu sont convenables et le seul qui me paraissait un peu trop fort était les pas. La variété des sons contribue à ce que vous ne vous agaciez pas pendant la première demi-heure du jeu. |
- | Though the isometric levels can be big, they are not too big, so you forget which way you came in. The game may not be open world and endless, but you get to explore as much as you like, within reason. When you reach an exit point on the edge of a map, the game loads the next level and you can continue adventuring. There are strange icons that sometimes appear on the edges of the screen, but I assume these are other exits or points of interest. Now let's get back to the reading. The text is not full of filler, it is down to the point, which I appreciated. There are oodles of quests and side-quests for you to do. If you do not read properly, you may bungle your quest. The game does not prevent you from bungling quests. This puts another twist on the genre. | ||
- | All-in-all, it is an interesting game and it works great on Linux. As there is no local pricing, I would not shell out the equivalent of $15 for it. It is one of those I will wait to go on sale, before considering buying it. | + | **Gameplay |
+ | |||
+ | The main game loop is getting into scraps, collecting loot and advancing our character, but it is how it is implemented that makes it shine. The idea of time being frozen until you move, and stopping when you do, allows for a very tactical game. Though you are armed with a sword, you get to cast magic as well. The magic system also has a twist. Instead of having pre-set spells, you combine elements and shapes to get an effect... and that may be subject to change as well. Magic is powerful in this game, but, like everything in life, it comes at a cost. This prevents the game from being soulless, like Microsoft’s dungeons, which is just running and button mashing. I would choose this over dungeons 1, 2 or 3, any day. You are a lot more human, where enemy hits actually do a lot of damage, and you will get penalised if you don’t let time stop to plan your next move. Time is on your side. Healing potions are not. ** | ||
+ | |||
+ | Y jouer | ||
+ | |||
+ | La boucle principale du jeu consiste en des combats, la récupération du butin et le progrès de notre personnage, mais ce qui le fait briller est l' | ||
+ | |||
+ | **Though the isometric levels can be big, they are not too big, so you forget which way you came in. The game may not be open world and endless, but you get to explore as much as you like, within reason. When you reach an exit point on the edge of a map, the game loads the next level and you can continue adventuring. There are strange icons that sometimes appear on the edges of the screen, but I assume these are other exits or points of interest. Now let's get back to the reading. The text is not full of filler, it is down to the point, which I appreciated. There are oodles of quests and side-quests for you to do. If you do not read properly, you may bungle your quest. The game does not prevent you from bungling quests. This puts another twist on the genre. | ||
+ | |||
+ | All-in-all, it is an interesting game and it works great on Linux. As there is no local pricing, I would not shell out the equivalent of $15 for it. It is one of those I will wait to go on sale, before considering buying it.** | ||
+ | |||
+ | Bien que les niveaux isométriques puissent être grands, ils ne sont pas grands au point que vous oubliiez comment vous y êtes entré. Le jeu n'est sans doute ni à monde ouvert, ni sans fin, mais vous pouvez l' | ||
+ | |||
+ | Tout compte fait, c'est un jeu intéressant qui fonctionne parfaitement sous Linux. Puisqu' | ||
issue161/jeux_ubuntu.1601301822.txt.gz · Dernière modification : 2020/09/28 16:03 de auntiee