issue168:jeux_ubuntu
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
issue168:jeux_ubuntu [2021/05/02 12:27] – créée auntiee | issue168:jeux_ubuntu [2021/05/07 16:32] (Version actuelle) – andre_domenech | ||
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- | Website: https:// | + | **Website: https:// |
Price: $17.99 USD GOG / STEAM | Price: $17.99 USD GOG / STEAM | ||
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The very first thing that jumps out at you when starting this game is the epic music. Have a listen here: https:// | The very first thing that jumps out at you when starting this game is the epic music. Have a listen here: https:// | ||
- | As you can see, there is not much to look at and the art is almost a darkest dungeon style (pardon my screen-shots as my 1366x768 display caused some banding). Transylvania / Barovia is what came to mind, and indeed, the developer is from Slovakia, steeped in Slavic myths. | + | As you can see, there is not much to look at and the art is almost a darkest dungeon style (pardon my screen-shots as my 1366x768 display caused some banding). Transylvania / Barovia is what came to mind, and indeed, the developer is from Slovakia, steeped in Slavic myths.** |
- | There is a story here. You are Urtuk. You have been experimented on by an alchemist. You get rescued by your friend, but you have mutated. You need medicine, which is nigh on impossible to attain. Playing the game, I could not help but think of HoMM 3 (heroes of might and magic III). You have an overworld map to traverse, the combat is hex tiles. The difference here is that terrain plays a part. Where elevation is preferable to strike from (always take the high ground), as well as push enemies into spikes, for instance. Instead of a hero with an army, you just lay the army, a-la Tactics Ogre. | + | Urtuk the desolation |
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+ | Site Web : https:// | ||
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+ | Prix : 17,99 $ U.S. GOG/Steam | ||
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+ | Aperçu : « Urtuk est un jeu de rôle tactique en tour par tour, dans un monde ouvert et un univers de basse fantaisie. Guidez votre groupe d’aventuriers dans les ruines d’un monde antique, recrutez de nouveaux adeptes, récupérez des objets sur le corps de vos ennemis tombés et faites le maximum pour survivre dans ce royaume qui est très rude, voire impitoyable. » | ||
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+ | Le jeu vient enfin de quitter l’accès anticipé, hourra ! | ||
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+ | La toute première chose qui vous impressionne quand vous démarrez le jeu, c’est l’aspect épique de la musique. Écoutez-la ici : https:// | ||
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+ | Comme vous pouvez le voir, il n’y a pas grand chose à regarder et l’art est presque du style du plus sombre cachot (veuillez excuser mes captures d’écran, car ma résolution de 1366 x 768 a entraîné quelques bandes latérales). Transylvania/ | ||
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+ | **There is a story here. You are Urtuk. You have been experimented on by an alchemist. You get rescued by your friend, but you have mutated. You need medicine, which is nigh on impossible to attain. Playing the game, I could not help but think of HoMM 3 (heroes of might and magic III). You have an overworld map to traverse, the combat is hex tiles. The difference here is that terrain plays a part. Where elevation is preferable to strike from (always take the high ground), as well as push enemies into spikes, for instance. Instead of a hero with an army, you just lay the army, a-la Tactics Ogre. | ||
When they say it is a “survival rpg” the emphasis is on survival. | When they say it is a “survival rpg” the emphasis is on survival. | ||
- | You start with picking your characters, or rather character classes as well as three items. Though some Character classes can equip the same stuff, they are unique. There is no dual classing or any mixing. You start with a party of three, and even if your rescuer survives, he stays behind to cover your escape. For the review I went with the default, though you can mix and match your party as you wish. The items you can choose seem to be randomized, and I did not RTM, I picked three that seemed useful. | + | You start with picking your characters, or rather character classes as well as three items. Though some Character classes can equip the same stuff, they are unique. There is no dual classing or any mixing. You start with a party of three, and even if your rescuer survives, he stays behind to cover your escape. For the review I went with the default, though you can mix and match your party as you wish. The items you can choose seem to be randomized, and I did not RTM, I picked three that seemed useful.** |
- | Though you seek to be cured of your mutation, mutations seem to play a key role in the game. Mutation effects are triggered on critical hits, so it is ‘critical’ that you get those :) You seem to be limited to three mutations per character. The mutations seem to be level-based, | + | Il y a une histoire. Vous êtes Urtuk. Un alchimiste a fait des expériences sur vous. Un ami s'est porté à votre secours, mais vous aviez déjà muté et vous avez besoin de médicaments, |
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+ | Quand ils disent qu’il s’agit d’un « jeu de rôle de survie », l’accent est mis sur survie. | ||
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+ | Vous commencez par choisir vos personnages, | ||
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+ | **Though you seek to be cured of your mutation, mutations seem to play a key role in the game. Mutation effects are triggered on critical hits, so it is ‘critical’ that you get those :) You seem to be limited to three mutations per character. The mutations seem to be level-based, | ||
Starting the game, Urtuk’s spells did not seem to work on anyone but himself, and they were all negative to his health. By default he is a priest, but you may choose another class. | Starting the game, Urtuk’s spells did not seem to work on anyone but himself, and they were all negative to his health. By default he is a priest, but you may choose another class. | ||
- | Because combat is turn-based and played on a hex grid, speed is important, as it determines when your turn is. As mentioned before, the battlefield is littered with ups and downs and traps, like spikes. Other than your first battleground, | + | Because combat is turn-based and played on a hex grid, speed is important, as it determines when your turn is. As mentioned before, the battlefield is littered with ups and downs and traps, like spikes. Other than your first battleground, |
- | This may get tedious later on, but, at the moment, the game is new and shiny. That may be the case with the battlefields too as there is a lot of detail, repeated quite a lot. This is mitigated by the mission type, I have not yet discovered them all, but I hope there are a lot. For instance you get to rescue some retreating soldiers early on, and you can take a village to produce a resource for you. | + | Bien que vous vouliez que votre mutation soit guérie, les mutations semblent jouer un rôle clé dans le jeu. Les effets d’une mutation sont déclenchés lors de coups critiques, ainsi, c’est « critique » d’en faire :) Il semble y avoir une limite de trois mutations par personnage. Les mutations semblent être basées sur le niveau où, elles aussi, progressent (je n’ai reçu le jeu qu’hier, mais il me plaît un max). Au départ, vous avez le choix entre quatre niveaux (exploration, |
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+ | Quand on commence le jeu, les sorts d’Urtuk ne semblent fonctionner que sur lui et ils étaient tous nuisibles à sa santé. Par défaut, il est prêtre, mais vous pouvez choisir une autre classe. | ||
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+ | Puisque le combat se fait en tour par tour et se joue sur une grille de sorts, la rapidité est importante, puisqu’elle détermine le moment de votre tour. Comme déjà mentionné, le champ de bataille est truffé de hauts, de bas et de pièges, comme les points. À part le premier champ de bataille, j’ai l’impression que les champs de batailles soient générés procéduralement, | ||
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+ | **This may get tedious later on, but, at the moment, the game is new and shiny. That may be the case with the battlefields too as there is a lot of detail, repeated quite a lot. This is mitigated by the mission type, I have not yet discovered them all, but I hope there are a lot. For instance you get to rescue some retreating soldiers early on, and you can take a village to produce a resource for you. | ||
On top of all that there are “focussed” abilities, that sort of build up to use. Some of the mutations are dependent on focussed abilities, so you need to be aware of the combinations that you choose. The icons for these focussed abilities are bizarre, looking like organs from fantasy creatures. These are a bit confusing to the novice player. | On top of all that there are “focussed” abilities, that sort of build up to use. Some of the mutations are dependent on focussed abilities, so you need to be aware of the combinations that you choose. The icons for these focussed abilities are bizarre, looking like organs from fantasy creatures. These are a bit confusing to the novice player. | ||
- | The overworld map seems small and very lovingly detailed, but I have heard there are multiple maps to play on (I am still stuck on the first one). This is great news. Speaking of locations, some locations contain bosses and not all battles are focussed on defeating every other enemy, just so you know. | + | The overworld map seems small and very lovingly detailed, but I have heard there are multiple maps to play on (I am still stuck on the first one). This is great news. Speaking of locations, some locations contain bosses and not all battles are focussed on defeating every other enemy, just so you know.** |
- | The story is paper-thin at best, and does not really develop into an epic tale. That would have made this game a superstar (yes, I am a bit of a story gamer, I admit it). The setting is what makes this game with its weird / different “magic-system” (if you will), and dark, almost Gothic, fantasy backgrounds. The pick-n-mix characters are also a breath of fresh air. The art is bordering on ugly, but somehow suits the game, down to the spider legs they all seem to walk on. | + | Cela peut devenir ennuyeux plus tard, mais, actuellement, |
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+ | En plus de ça, il y a des capacités « concentrées » qui, en quelque sorte, augmentent jusqu’à devenir utilisables. Certaines des mutations dépendent des capacités concentrées et il faut donc être conscient des combinaisons que vous choisissez. Les icônes des capacités concentrées sont bizarres ; elles ressemblent à des parties corporelles de créatures fantastiques et peuvent rendre un joueur débutant perplexe. | ||
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+ | La carte du monde au-dessus paraît petite et détaillée avec amour, mais j’ai entendu dire qu’il y a de multiples cartes sur lesquelles jouer (je suis toujours bloqué sur la première). C’est une excellente nouvelle. En parlant d’emplacements, | ||
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+ | **The story is paper-thin at best, and does not really develop into an epic tale. That would have made this game a superstar (yes, I am a bit of a story gamer, I admit it). The setting is what makes this game with its weird / different “magic-system” (if you will), and dark, almost Gothic, fantasy backgrounds. The pick-n-mix characters are also a breath of fresh air. The art is bordering on ugly, but somehow suits the game, down to the spider legs they all seem to walk on. | ||
I can see the game getting repetitive very quickly. The lack of story development means you will get bogged down in the combat very quickly. The characters also seem a bit of a mish-mash without a reason to “gel” together. Maybe the game needs some lore or something, I am not sure what, to tie it together. Overall, the game is great fun, but there is something missing, I just can’t put my finger on. | I can see the game getting repetitive very quickly. The lack of story development means you will get bogged down in the combat very quickly. The characters also seem a bit of a mish-mash without a reason to “gel” together. Maybe the game needs some lore or something, I am not sure what, to tie it together. Overall, the game is great fun, but there is something missing, I just can’t put my finger on. | ||
- | I saw somewhere (press release maybe?) that the game is about 8 hours long. I will warn you to budget ten times that. You can definitely re-play. While I am not a turn-based game guru, this is more fun than Darkest Dungeon for me. | + | I saw somewhere (press release maybe?) that the game is about 8 hours long. I will warn you to budget ten times that. You can definitely re-play. While I am not a turn-based game guru, this is more fun than Darkest Dungeon for me.** |
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+ | Au mieux, l’histoire est rudimentaire et ne devient pas du tout un conte épique. Cela aurait fait de ce jeu une superstar (oui, je l’avoue, je suis un joueur qui aime les bons récits). Le décor est ce qui rend ce jeu si bien, avec son « système de magie » (si vous voulez) bizarre/ | ||
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+ | À mon avis, le jeu pourrait devenir rapidement répétitif. Le manque d’une véritable histoire signifie que vous vous enliserez rapidement dans les combats. De plus, les personnages semblent être un peu disparates, sans raison d’accorder leurs violons. Le jeu a sans doute besoin de quelques traditions ou autres, je ne sais pas quoi exactement, pour en faire un tout harmonieux. Globalement, | ||
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+ | J’ai vu quelque part (dans un communiqué de presse, peut-être ?) que le jeu dure environ 8 heures. Je vous préviens de compter sur dix fois plus. Vous pouvez vraiment y re-jouer. Bien que je ne sois pas un gourou de jeux en tour par tour, celui-ci m’amuse beaucoup plus que Darkest Dungeon. | ||
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+ | **There is definitely fun to be had here, with interesting characters and world building. If you have $17.99 lying about, you could do worse than this game. | ||
+ | I ran this on my potato laptop to judge the intensity, but it ran quite happily on integrated Intel graphics, but I do suggest a better resolution than 1366 x 768 in windowed mode (there is a bit of loading time at the first start-up). I ran it windowed as the game refused to let me take screenshots in full-screen mode.** | ||
- | There is definitely fun to be had here, with interesting characters and world building. If you have $17.99 lying about, you could do worse than this game. | + | Vous pouvez sans conteste vous amuser beaucoup ici, avec des personnages intéressants et la construction d’un monde. Si vous avez 17,99 $ à portée de main, vous ne perdriez pas votre argent sur ce jeu. |
- | I ran this on my potato laptop to judge the intensity, but it ran quite happily on integrated | + | Je l’ai exécuté sur mon vieux portable, qui est très lent, pour en juger l’intensité, |
issue168/jeux_ubuntu.1619951228.txt.gz · Dernière modification : 2021/05/02 12:27 de auntiee