issue174:jeux_ubuntu
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
issue174:jeux_ubuntu [2021/10/31 18:32] – créée auntiee | issue174:jeux_ubuntu [2021/11/02 16:04] (Version actuelle) – andre_domenech | ||
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- | Website: http:// | + | **Website: http:// |
Price: Not released yet (at time of writing) | Price: Not released yet (at time of writing) | ||
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Humankind travelled to the stars and settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror. You are a raider among the ruins of the past. But fate might lead you to the Bleeding Head Oracle, the Ever-growing Heart, and towards a war with the machines, giving you the power to mend or destroy. | Humankind travelled to the stars and settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror. You are a raider among the ruins of the past. But fate might lead you to the Bleeding Head Oracle, the Ever-growing Heart, and towards a war with the machines, giving you the power to mend or destroy. | ||
- | Playing the Demo, the story actually differs. You are expelled from the underground human habitat for being infected with something. Your citizenship has been revoked. You are told in no uncertain terms that you are not allowed back or allowed to breed (say what?). You are banished to the surface world to make your way. Current release date is August 5. | + | Playing the Demo, the story actually differs. You are expelled from the underground human habitat for being infected with something. Your citizenship has been revoked. You are told in no uncertain terms that you are not allowed back or allowed to breed (say what?). You are banished to the surface world to make your way. Current release date is August 5.** |
+ | Death Trash | ||
- | WARNING: This game is not for those who are squeamish or easily offended. | + | Site Web : http:// |
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+ | Prix : Pas encore sorti (au moment où j’écris ces lignes) | ||
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+ | Aperçu : « Un monde post-apocalyptique où des horreurs cosmiques ont un besoin maladif d’humanité, | ||
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+ | L’histoire | ||
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+ | L’humanité a atteint les étoiles et s’est établie sur la planète Nexus avec ses vieux secrets de chair et de pierre. Les machines étaient mises en place comme des protecteurs, | ||
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+ | Quand on joue à la démo, l’histoire est en fait différente. Ayant été infecté par quelque chose, vous êtes expulsé de l' | ||
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+ | **WARNING: This game is not for those who are squeamish or easily offended. | ||
Death Trash would not run on my potato laptop, screen size being 1366 x 768, and all combined with the fact that it does not support “shader model 4.0” capabilities. Oh well, PC time. | Death Trash would not run on my potato laptop, screen size being 1366 x 768, and all combined with the fact that it does not support “shader model 4.0” capabilities. Oh well, PC time. | ||
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Let me start out by saying that I am not a fan of the art style. It may appeal to others, though. That said, it works. It is consistent throughout, even on the map screen, so I am fine with it. As rough as it is, there still is a lot of detail, and one can see a lot of hard work has gone into the project. Being bad and being good is a good thing, you see, as it let’s your imagination fill in the blanks. I suppose that is why the developer is called Crafting Legends. | Let me start out by saying that I am not a fan of the art style. It may appeal to others, though. That said, it works. It is consistent throughout, even on the map screen, so I am fine with it. As rough as it is, there still is a lot of detail, and one can see a lot of hard work has gone into the project. Being bad and being good is a good thing, you see, as it let’s your imagination fill in the blanks. I suppose that is why the developer is called Crafting Legends. | ||
- | With you coming out of a cave and fighting monsters and collecting quests, you immediately get that Fallout vibe. Not the abomination that Fallout 76 had become, but rather Fallout 1. | + | With you coming out of a cave and fighting monsters and collecting quests, you immediately get that Fallout vibe. Not the abomination that Fallout 76 had become, but rather Fallout 1. ** |
- | The sound and the music is just great, I cannot wait for the OST to release. The sounds are spot-on. Doors slide open al-la Star Trek, clubbed dustbins sound like clubbed dustbins, and squelching through blood puddles will not have you thinking otherwise. There is no voice acting at the moment, but that may come later. The font is not too horrible, as is usually the case with this weird pixel art-style of game, and the text is quite readable. Even on the map, the font works well enough for small font sizes. | + | AVERTISSEMENT : Ce jeu n’est destiné ni aux personnes délicates ni à celles qui sont facilement offensées. |
- | The crux is, the game is fun to play and there is a half decent story for you to explore. Yes I said it. Even if your character walks like a polio victim sometimes, it will have you scratching your head as to why you cannot get your blunt melee weapon attack timing right. While it shares a lot of similarities with Fallout, you also have magic! Yes, that is the “occult” section of your attributes. (We will talk about character creation and development soon.) That, and the “Cybertech” skill, put you right in the cyberpunk genre. Think Neuromancer, | + | Death Trash refusait de s’exécuter sur mon portable bas de gamme dont la taille de l’écran est de 1366 x 768 et qui ne supporte pas les capacités du « shader model 4.0 ». Tant pis, le PC fera l’affaire. |
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+ | Permettez-moi de commencer en disant que le style artistique ne me plaît pas. Toutefois, d’autres peuvent le trouver attrayant. Cela étant dit, il fonctionne. Il est cohérent d’un bout à l’autre du jeu, même sur l’affichage de la carte, et me convient. Aussi peu perfectionné qu’il soit, il y a beaucoup de détails et on peut constater que beaucoup de travail a été apporté au projet. Être mauvais tout en étant bon est une bonne chose, car ça fait appel à votre imagination pour combler certaines lacunes. Je suppose que c’est pourquoi le développeur se nomme Crafting Legends. | ||
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+ | En sortant d’une grotte et en combattant des monstres et collectionnant des quêtes, vous reconnaissez tout de suite la vibration de Fallout. Pas l’abomination que Fallout 76 était devenu, mais plutôt Fallout 1. | ||
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+ | **The sound and the music is just great, I cannot wait for the OST to release. The sounds are spot-on. Doors slide open al-la Star Trek, clubbed dustbins sound like clubbed dustbins, and squelching through blood puddles will not have you thinking otherwise. There is no voice acting at the moment, but that may come later. The font is not too horrible, as is usually the case with this weird pixel art-style of game, and the text is quite readable. Even on the map, the font works well enough for small font sizes. | ||
+ | |||
+ | The crux is, the game is fun to play and there is a half decent story for you to explore. Yes I said it. Even if your character walks like a polio victim sometimes, it will have you scratching your head as to why you cannot get your blunt melee weapon attack timing right. While it shares a lot of similarities with Fallout, you also have magic! Yes, that is the “occult” section of your attributes. (We will talk about character creation and development soon.) That, and the “Cybertech” skill, put you right in the cyberpunk genre. Think Neuromancer, | ||
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+ | Les bruitages et la musique sont tout simplement géniaux et j’attends avec impatience la sortie de la bande son. Les bruitages sont parfaits. Les portes s’ouvrent en glissant à la Star Trek, le son des poubelles matraquées est celui de poubelles matraquées et, quand vous pataugez dans des flaques de sang, vous ne penserez pas à autre chose. Il n’y a pas de voix actuellement, | ||
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+ | Essentiellement, | ||
- | Your character has attributes and skills. However, that is not all; you will see a spanner in your menu, this will bring up the crafting system. This should give you some incentive to harvest the flora. That does not mean you can stop and smell the roses, though. Danger lurks everywhere and especially in the bunkers where manoeuvrability is reduced. When making your character, and in the intro, you may get a DUNE vibe, but it is not. Fair warning. | + | **Your character has attributes and skills. However, that is not all; you will see a spanner in your menu, this will bring up the crafting system. This should give you some incentive to harvest the flora. That does not mean you can stop and smell the roses, though. Danger lurks everywhere and especially in the bunkers where manoeuvrability is reduced. When making your character, and in the intro, you may get a DUNE vibe, but it is not. Fair warning. |
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+ | I am looking forward to this game. If you like your top-down gory games with story, I reckon you should wishlist it on Steam now. ** | ||
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+ | Votre personnage a des attributs et des compétences, | ||
- | I am looking forward to this game. If you like your top-down gory games with story, I reckon you should wishlist it on Steam now. | + | J’attends ce jeu avec impatience. Si vous aimez les jeux verticaux sanglants avec une histoire, je pense que vous devriez le mettre tout de suite dans votre liste de vœux sur Steam. |
issue174/jeux_ubuntu.1635701552.txt.gz · Dernière modification : 2021/10/31 18:32 de auntiee