issue174:ubuntu_au_quotidien
Différences
Ci-dessous, les différences entre deux révisions de la page.
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issue174:ubuntu_au_quotidien [2021/10/31 18:27] – créée auntiee | issue174:ubuntu_au_quotidien [2021/11/04 11:25] (Version actuelle) – auntiee | ||
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- | Last column, we installed the retro game Forgotten Realms: Unlimited Adventures from the SSI Gold Box series of computerized Dungeons and Dragons games, and we examined how to answer the copy protection challenge while running the game. We’ll take a short look at loading up add-on modules in this month’s Retrogaming Revisited. | + | **Last column, we installed the retro game Forgotten Realms: Unlimited Adventures from the SSI Gold Box series of computerized Dungeons and Dragons games, and we examined how to answer the copy protection challenge while running the game. We’ll take a short look at loading up add-on modules in this month’s Retrogaming Revisited. |
Background of the Gold Box Adventure Series | Background of the Gold Box Adventure Series | ||
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As you’ll remember from the last two columns, SSI (Strategic Simulations Inc. produced a series of Advanced Dungeons & Dragons games for DOS called the Gold Box series back in the late 80’s and into the early 90’s. They used a common game engine, and allowed you to play AD&D against your computer. Gold Box titles included Pool of Radiance, Curse of the Azure Bonds, Gateway to the Savage Frontier, and others. The final “game” to use the Gold Box engine was Forgotten Realms: Unlimited Adventures. | As you’ll remember from the last two columns, SSI (Strategic Simulations Inc. produced a series of Advanced Dungeons & Dragons games for DOS called the Gold Box series back in the late 80’s and into the early 90’s. They used a common game engine, and allowed you to play AD&D against your computer. Gold Box titles included Pool of Radiance, Curse of the Azure Bonds, Gateway to the Savage Frontier, and others. The final “game” to use the Gold Box engine was Forgotten Realms: Unlimited Adventures. | ||
- | Rather than being an actual game, Forgotten Realms: Unlimited Adventures could be described as a game-creation toolkit. A still active online community grew up around this concept, and there are hundreds of modules free to download and play for anyone who owns Unlimited Adventures. Most of the modules published for the original Advanced D&D game are available, along with many original adventures. | + | Rather than being an actual game, Forgotten Realms: Unlimited Adventures could be described as a game-creation toolkit. A still active online community grew up around this concept, and there are hundreds of modules free to download and play for anyone who owns Unlimited Adventures. Most of the modules published for the original Advanced D&D game are available, along with many original adventures.** |
- | Fortunately for us Linux users, GOG.COM has a version of FRUA remastered for Ubuntu, as part of their Forgotten Realms Collection 2 (which includes several other Gold Box games) for the price of $9.99. It’s a great value, considering it amounts to getting hundreds, of games when you factor in how many free modules are available for download. | + | Dans la dernière chronique, nous avons installé le jeu rétro Forgotten Realms : Unlimited Adventures de la série Gold Box de jeux sur ordinateur Donjons et Dragons chez SSI, et nous avons examiné comment répondre au défi de la protection contre la copie tout en exécutant le jeu. Nous nous pencherons brièvement sur le chargement des modules complémentaires dans le Retrogaming Revisité de ce mois-ci. |
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+ | Historique de la série Gold Box Adventure | ||
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+ | Comme vous vous en souvenez sans doute, à la fin des années 80 et au début des années 90, SSI (Strategic Simulations Inc.) a produit une série de jeux Advanced Dungeons & Dragons pour DOS appelée la série Gold Box. Ils utilisaient un moteur de jeu commun et vous permettaient de jouer à AD&D contre votre ordinateur. Les titres de la Gold Box comprenaient Pool of Radiance, Curse of the Azure Bonds, Gateway to the Savage Frontier, et d' | ||
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+ | Plutôt qu'un véritable jeu, Forgotten Realms : Unlimited Adventures pourrait être décrit comme une boîte à outils de création de jeux. Une communauté en ligne toujours active s'est développée autour de ce concept, et des centaines de modules peuvent être téléchargés et joués gratuitement par tous ceux qui possèdent Unlimited Adventures. La plupart des modules publiés pour le jeu original Advanced D&D sont disponibles, | ||
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+ | **Fortunately for us Linux users, GOG.COM has a version of FRUA remastered for Ubuntu, as part of their Forgotten Realms Collection 2 (which includes several other Gold Box games) for the price of $9.99. It’s a great value, considering it amounts to getting hundreds of games when you factor in how many free modules are available for download. | ||
Finding and Downloading Modules | Finding and Downloading Modules | ||
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(a backup of the rosedragon site) | (a backup of the rosedragon site) | ||
- | In addition, there are a HUGE number of other resources online regarding FRUA. For starters, there is a guide hosted on GOG.COM, located at https:// | + | In addition, there are a HUGE number of other resources online regarding FRUA. For starters, there is a guide hosted on GOG.COM, located at https:// |
- | Remember last month we made a note of where FRUA was installed, by default at Home\GOG Games\Forgotten Realms Unlimited Adventures. This is where we’ll need to place our downloaded and unzipped modules. Let’s try with the classic AD&D adventure, ‘The Tomb of Horrors’. | + | Heureusement pour nous, des utilisateurs de Linux, GOG.COM propose une version de FRUA remastérisée pour Ubuntu, dans le cadre de leur Forgotten Realms Collection 2 (qui comprend plusieurs autres jeux Gold Box) pour le prix de 9,99 $. Il s'agit d'un excellent rapport qualité-prix, |
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+ | Trouver et télécharger des modules | ||
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+ | Une fois que vous aurez installé le jeu, vous voudrez trouver des modules au format électronique à télécharger. Il existe de nombreuses archives en ligne où l'on peut les trouver. Voici quelques-unes des meilleures que j'ai trouvées : | ||
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+ | http:// | ||
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+ | http:// | ||
+ | (une sauvegarde du site rosedragon) | ||
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+ | En outre, il existe un très grand nombre d' | ||
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+ | **Remember last month we made a note of where FRUA was installed, by default at Home\GOG Games\Forgotten Realms Unlimited Adventures. This is where we’ll need to place our downloaded and unzipped modules. Let’s try with the classic AD&D adventure, ‘The Tomb of Horrors’. | ||
An Infamous Player Killer | An Infamous Player Killer | ||
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Probably the most notorious and sinister module for the original pen and paper game is ‘The Tomb of Horrors’, written by D&D co-creator Gary Gygax. It is a truly challenging module filled with traps, a unique ‘boss monster’ designed for the module, and a vast number of challenging puzzles. So, since it’s an entirely inappropriate choice as an introduction to AD&D, let’s download it and use it as our example. | Probably the most notorious and sinister module for the original pen and paper game is ‘The Tomb of Horrors’, written by D&D co-creator Gary Gygax. It is a truly challenging module filled with traps, a unique ‘boss monster’ designed for the module, and a vast number of challenging puzzles. So, since it’s an entirely inappropriate choice as an introduction to AD&D, let’s download it and use it as our example. | ||
- | In actuality, back when I was playing pen and paper D&D, I played almost exclusively as a Dungeon Master, as opposed to as a player. In one of the rare exceptions, I played a single session of TOH, unfortunately Dungeon Mastered by a very poor DM who went out of his way to run the session as a confrontation between him and the players (very much NOT in the spirit of how the game of D&D is intended to be run). I did purchase my own copy and read through it later, becoming resentful that this particular DM was not providing the players with information that he was supposed to convey. This largely explained why the game session was so frustrating that no one wanted to return to it (which is absolutely a predictable result of the confrontational approach to Dungeon Mastering). | + | In actuality, back when I was playing pen and paper D&D, I played almost exclusively as a Dungeon Master, as opposed to as a player. In one of the rare exceptions, I played a single session of TOH, unfortunately Dungeon Mastered by a very poor DM who went out of his way to run the session as a confrontation between him and the players (very much NOT in the spirit of how the game of D&D is intended to be run). I did purchase my own copy and read through it later, becoming resentful that this particular DM was not providing the players with information that he was supposed to convey. This largely explained why the game session was so frustrating that no one wanted to return to it (which is absolutely a predictable result of the confrontational approach to Dungeon Mastering).** |
- | Fortunately for me, this all took place literally decades ago, so I’ve forgotten pretty much every specific aspect of the module since originally reading it. FRUA therefore gives me an opportunity to experience the module as a single player (with a genuinely NEUTRAL DM in the form of the computer). | + | Rappelez-vous que, le mois dernier, nous avons noté l' |
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+ | Un tueur de joueurs tristement célèbre | ||
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+ | Le module le plus célèbre et le plus sinistre du jeu original est probablement « The Tomb of Horrors », écrit par le co-créateur de D&D, Gary Gygax. Il s'agit d'un module vraiment difficile, rempli de pièges, d'un « monstre patron » unique conçu pour le module et d'un grand nombre d' | ||
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+ | En réalité, à l' | ||
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+ | **Fortunately for me, this all took place literally decades ago, so I’ve forgotten pretty much every specific aspect of the module since originally reading it. FRUA therefore gives me an opportunity to experience the module as a single player (with a genuinely NEUTRAL DM in the form of the computer). | ||
Downloading and Extracting the Module | Downloading and Extracting the Module | ||
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I’ve chosen to establish a ‘holding location’ for my FRUA downloads, under Home/ | I’ve chosen to establish a ‘holding location’ for my FRUA downloads, under Home/ | ||
- | There is a ‘data’ folder under the game folder for FRUA and this is where we’ll need to extract the contents of game23.zip. First, we’ll need to open the File Manager, and navigate to the game install location. Open the ‘data’ folder and right click a blank area, then select ‘New Folder’. We have to maintain an 8 character naming convention followed by ‘.dsn’ to work with FRUA, so we’ll harness the power of imagination to name it ‘TOH.dsn’ (shown top right). | + | There is a ‘data’ folder under the game folder for FRUA and this is where we’ll need to extract the contents of game23.zip. First, we’ll need to open the File Manager, and navigate to the game install location. Open the ‘data’ folder and right click a blank area, then select ‘New Folder’. We have to maintain an 8 character naming convention followed by ‘.dsn’ to work with FRUA, so we’ll harness the power of imagination to name it ‘TOH.dsn’ (shown top right).** |
- | Now that we’ve created a landing space for our extracted files, we’ll go back to Home/ | + | Heureusement pour moi, tout cela s'est passé il y a litéralement des décennies, et j'ai donc oublié pratiquement tous les aspects spécifiques du module depuis que je l'ai lu. FRUA me donne donc l' |
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+ | Télécharger et extraire le module | ||
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+ | Tout d' | ||
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+ | J'ai choisi d' | ||
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+ | Il existe un dossier « data » sous le dossier du jeu FRUA et c'est là que nous devons extraire le contenu de game23.zip. Tout d' | ||
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+ | **Now that we’ve created a landing space for our extracted files, we’ll go back to Home/ | ||
Click ‘Extract’ at the top left then navigate to Home/ | Click ‘Extract’ at the top left then navigate to Home/ | ||
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Playing the Game Module | Playing the Game Module | ||
- | Now that we’ve gotten a module installed, it’s finally time to play! Go back to the FRUA desktop icon from last installment’s setup, and double-click. | + | Now that we’ve gotten a module installed, it’s finally time to play! Go back to the FRUA desktop icon from last installment’s setup, and double-click. |
- | Interruption/ | + | Maintenant que nous avons créé une zone d' |
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+ | Cliquez sur « Extraire » en haut à gauche, puis naviguez jusqu' | ||
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+ | Module de jeu | ||
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+ | Maintenant que nous avons installé un module, il est enfin temps d'y jouer ! Revenez à l' | ||
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+ | **Interruption/ | ||
Last month, I made a mistake when describing how to get around the copy protection by using ALT-Enter to resize the DOSBox window and to open the manuals in PDF format. Turns out I should have paid closer attention to the intro screen: it specifies that the copy protection has been disabled. Conveniently,, | Last month, I made a mistake when describing how to get around the copy protection by using ALT-Enter to resize the DOSBox window and to open the manuals in PDF format. Turns out I should have paid closer attention to the intro screen: it specifies that the copy protection has been disabled. Conveniently,, | ||
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Back to Playing the Game Module | Back to Playing the Game Module | ||
- | Once the game has launched and you’ve bypassed the copy protection, you’ll get a screen with multiple game options. The one we’re looking for is Select a Design. Click that with your sword pointer and you’ll see an option screen including S1: Tomb of Horrors. Select that option. Click Select at the bottom of the screen. Prepare to actually enter The Tomb of Horrors! Next month, that is, in part 4 of our 2 part series on FRUA! | + | Once the game has launched and you’ve bypassed the copy protection, you’ll get a screen with multiple game options. The one we’re looking for is Select a Design. Click that with your sword pointer and you’ll see an option screen including S1: Tomb of Horrors. Select that option. Click Select at the bottom of the screen. Prepare to actually enter The Tomb of Horrors! Next month, that is, in part 4 of our 2 part series on FRUA!** |
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+ | Interruption/ | ||
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+ | Le mois dernier, j'ai fait une erreur en décrivant comment contourner la protection anti-copie en utilisant ALT-Enter pour redimensionner la fenêtre DOSBox et ouvrir les manuels au format PDF. Il s' | ||
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+ | Retour au module de jeu | ||
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+ | Une fois que le jeu est lancé et que vous avez contourné la protection contre la copie, vous obtenez un écran avec plusieurs options de jeu. L' | ||
issue174/ubuntu_au_quotidien.1635701232.txt.gz · Dernière modification : 2021/10/31 18:27 de auntiee