issue189:critique_litteraire
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
issue189:critique_litteraire [2023/01/29 20:41] – créée d52fr | issue189:critique_litteraire [2023/02/03 09:21] (Version actuelle) – auntiee | ||
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- | Python for Kids 2nd Edition | + | **Python for Kids 2nd Edition |
A Playful Introduction to Programming | A Playful Introduction to Programming | ||
Jason R. Briggs | Jason R. Briggs | ||
Ligne 13: | Ligne 13: | ||
I love teaching people things. Especially Python. No Starch Press has, with author Jason R. Briggs, updated his book on teaching kids Python called ‘Python for Kids Second Edition’. I'll give you a hint, I LOVE IT! | I love teaching people things. Especially Python. No Starch Press has, with author Jason R. Briggs, updated his book on teaching kids Python called ‘Python for Kids Second Edition’. I'll give you a hint, I LOVE IT! | ||
- | Jason Briggs brings the concept of Python to kids (and adults who want to learn) in a way that won't bore or frustrate new Python programmers. Chapter 1 takes the reader through the process of installing Python on Windows, Mac, Linux and even Raspberry Pi machines. Then he shows how to use IDLE, the builtin IDE for Python. He then moves the reader from basic calculations, | + | Jason Briggs brings the concept of Python to kids (and adults who want to learn) in a way that won't bore or frustrate new Python programmers. Chapter 1 takes the reader through the process of installing Python on Windows, Mac, Linux and even Raspberry Pi machines. Then he shows how to use IDLE, the builtin IDE for Python. He then moves the reader from basic calculations, |
- | Jason then goes through more Python basics like if | else and loops, then tackles Classes and Objects. Ending up part 1 is a chapter on using Tkinter (and you know how much I like Tkinter!) | + | Python for Kids 2nd Edition |
+ | A Playful Introduction to Programming | ||
+ | (Python pour les enfants 2e édition | ||
+ | Une introduction ludique à la programmation) | ||
+ | Jason R. Briggs | ||
+ | |||
+ | Date de sortie : 15 novembre 2022 | ||
+ | No Starch Press | ||
+ | |||
+ | 368 Pages | ||
+ | ISBN-13 978-1718503021 | ||
+ | 33,49 $ Paperback Amazon.com (US) | ||
+ | |||
+ | |||
+ | J' | ||
+ | |||
+ | Jason Briggs présente le concept de Python aux enfants (et aux adultes qui veulent apprendre) d'une manière qui n' | ||
+ | |||
+ | |||
+ | **Jason then goes through more Python basics like if | else and loops, then tackles Classes and Objects. Ending up part 1 is a chapter on using Tkinter (and you know how much I like Tkinter!) | ||
Parts 2 and 3 start teaching the reader how to write some basic games (again using Tkinter) in a structured and logical way. I love the fact that Part 3 is named "Mr. Stickman Races for the Exit". Jason is my kind of programmer! | Parts 2 and 3 start teaching the reader how to write some basic games (again using Tkinter) in a structured and logical way. I love the fact that Part 3 is named "Mr. Stickman Races for the Exit". Jason is my kind of programmer! | ||
- | All in all, this is a great book to start for first-time programmers on how to use a programming language, and especially Python. Kid or Adult, this is a wonderful book for beginners. | + | All in all, this is a great book to start for first-time programmers on how to use a programming language, and especially Python. Kid or Adult, this is a wonderful book for beginners.** |
+ | Jason passe ensuite en revue les bases de Python comme if | else et les boucles, puis s' | ||
- | Table of Contents: | + | Les parties 2 et 3 commencent à enseigner au lecteur comment écrire quelques jeux de base (encore une fois en utilisant Tkinter) d'une manière structurée et logique. J' |
+ | |||
+ | Tout compte fait, il s'agit d'un excellent livre de départ pour les programmeurs débutants sur la façon d' | ||
+ | |||
+ | |||
+ | |||
+ | **Table of Contents: | ||
Part 1: Learning to Program | Part 1: Learning to Program | ||
Ligne 44: | Ligne 70: | ||
Chapter 14: Developing the Mr. Stick Man Game | Chapter 14: Developing the Mr. Stick Man Game | ||
Chapter 15: Creating Mr. Stick Man | Chapter 15: Creating Mr. Stick Man | ||
- | Chapter 16: Completing the Mr. Stick Man | + | Chapter 16: Completing the Mr. Stick Man ** |
+ | |||
+ | Table des matières (traduction): | ||
+ | [NdT : cette 2e édition n' | ||
+ | |||
+ | Partie 1 : Apprendre à programmer | ||
+ | Chapitre 1 : Tous les serpents ne rampent pas | ||
+ | Chapitre 2 : Calculs et variables | ||
+ | Chapitre 3 : Chaînes de caractères, | ||
+ | Chapitre 4 : Dessiner avec Turtle | ||
+ | Chapitre 5 : Poser des questions avec if et else | ||
+ | Chapitre 6 : La folie des boucles | ||
+ | Chapitre 7 : Recycler votre code avec les fonctions et les modules | ||
+ | Chapitre 8 : Comment utiliser les classes et les objets | ||
+ | Chapitre 9 : Plus de graphiques Turtle | ||
+ | Chapitre 10 : Utiliser tkinter pour de meilleurs graphismes | ||
+ | |||
+ | Partie 2 : Bounce ! (Rebondir) | ||
+ | Chapitre 11 : Commencer votre premier jeu : Bounce ! | ||
+ | Chapitre 12 : Finir votre premier jeu : Bounce ! | ||
+ | |||
+ | Partie 3 : Mr Stick Man Races for The Exit | ||
+ | Chapitre 13 : Créer les graphismes pour le jeu Mr. Stick Man | ||
+ | Chapitre 14 : Développer le jeu Mr. Stick Man | ||
+ | Chapitre 15 : Créer Mr. Stick Man | ||
+ | Chapitre 16 : Terminer | ||
issue189/critique_litteraire.1675021292.txt.gz · Dernière modification : 2023/01/29 20:41 de d52fr