issue203:jeux_ubuntu
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
issue203:jeux_ubuntu [2024/03/30 10:22] – créée auntiee | issue203:jeux_ubuntu [2024/04/02 07:52] (Version actuelle) – d52fr | ||
---|---|---|---|
Ligne 1: | Ligne 1: | ||
- | Website: https:// | + | **Website: https:// |
Price: +- $9.99 USD | Price: +- $9.99 USD | ||
Ligne 6: | Ligne 6: | ||
You guys know me; if I like a soundtrack I hunt down the game. I also like chiptunes a lot. There is no downside to chiptunes for me. It is always happy nostalgia. There was a tune I ran across, Martin Linda – Chase for the avatar, that had a game link in the description. (https:// | You guys know me; if I like a soundtrack I hunt down the game. I also like chiptunes a lot. There is no downside to chiptunes for me. It is always happy nostalgia. There was a tune I ran across, Martin Linda – Chase for the avatar, that had a game link in the description. (https:// | ||
- | Well, the game had Linux support as per Steam, which meant I had to try it out. As I don’t like DRM on my computer, I obviously took the Good Old Games version. It installed smoothly as all the GOG installers have so far on Ubuntu (Linux Lite, but potato-tomato). When I first launched the game, I was a bit surprised; the palette was bright and it filled my 4K screen. Though it looked a little fuzzy from the up-scaling. I went to the graphics settings to see if I could fix that. Imagine my shock (and delight) to find resolution support for my screen!! I will include 4K screen-shots; | + | Well, the game had Linux support as per Steam, which meant I had to try it out. As I don’t like DRM on my computer, I obviously took the Good Old Games version. It installed smoothly as all the GOG installers have so far on Ubuntu (Linux Lite, but potato-tomato). When I first launched the game, I was a bit surprised; the palette was bright and it filled my 4K screen. Though it looked a little fuzzy from the up-scaling. I went to the graphics settings to see if I could fix that. Imagine my shock (and delight) to find resolution support for my screen!! I will include 4K screen-shots; |
- | The font was tiresome, but I did not mind too much. | + | Site Web : https:// |
+ | |||
+ | Prix : environ 9,99 $ US | ||
+ | |||
+ | Présentation : « Lancez-vous dans le monde rétro-futur avec le voyage d' | ||
+ | |||
+ | Les gars, vous me connaissez : si une bande son me plaît, je recherche le jeu. J'aime beaucoup les chiptunes aussi. Ils n'ont aucun désavantage pour moi. C'est toujours une nostalgie heureuse. J'ai découvert par hasard une mélodie, Martin Linda, Chase for the avatar, dont le descriptif avait un lien vers un jeu. (https:// | ||
+ | |||
+ | Bon, d' | ||
+ | |||
+ | **The font was tiresome, but I did not mind too much. | ||
It will be Christmas soon and I will have some time to play it more and give it a proper run for the money, but I just could not wait! The happy music, the bright palette, the gorgeous backdrops, I mean this is pixel art done right. | It will be Christmas soon and I will have some time to play it more and give it a proper run for the money, but I just could not wait! The happy music, the bright palette, the gorgeous backdrops, I mean this is pixel art done right. | ||
+ | So it is a platformer, paying homage to the 8-bit Zilog Z80 computers, and, I suppose, the ZX SIl pectrum – with a little robot named ZX8000. I recall seeing something about it months ago that pitched it as a puzzle game with robots, but let me assure you it is a platformer. Apparently this one sports a whole 50 levels and let’s not kid about those levels, they look gorgeous. ** | ||
+ | |||
+ | La police m' | ||
+ | |||
+ | Noël arrive bientôt [sic] et j' | ||
+ | |||
+ | Bon. Il s'agit d'un jeu de plateforme, qui rend hommage aux ordinateurs 8-bit Zilog Z80 et, je pense, au spectrum ZX, avec un petit robot appelé ZX8000. Je me souviens de l' | ||
+ | |||
+ | **The parallax scrolling is like four levels deep, and really makes this world seem alive. The main sprite is nothing to write home about, basically being a block, but once you play the game, you will understand why that decision was made. The entry bar to this game is low; it’s really easy to pick up and start playing, but mastering it will take time. While the main character is simply a block, there are a lot of small details in the world with lots of moving parts throughout. It reminds me of old cartoons and it is brimming with cuteness. If you don’t believe me, wait until you get your first upgrade. The upgrade station is lovingly animated, and with analogue dials and whatnot. I suppose that is what makes this stand out from the myriad of precision platformers out in the wild. Speaking of upgrades, the upgrades spaced out with a few levels in-between, letting you get used to your new abilities before ramping up the difficulty and slapping you with your next power. This progression makes you feel like you are getting better at the game or mastering the game as you go deeper. | ||
+ | |||
+ | The game has a lot of locations and none of them feel the same as even the enemies change. There are also a wide variety of enemies that you will encounter, as the game gets more deadly and the levels harder and the obstacles increase. This is not a brutal unforgiving game, but it is also not a walk in the park. At no point did I feel like I wanted to smash the keyboard out of frustration.** | ||
+ | |||
+ | Le défilement parallaxe est profond d'à peu près quatre niveaux et rend ce monde très vivant. Le lutin principal n'a rien de spécial, étant essentiellement un bloc, mais une fois que vous jouez au jeu, vous comprendrez cette décision. Ce jeu est vraiment facile à apprendre, puis à commencer d'y jouer, mais sa maîtrise prendra du temps. Alors que le personnage n'est qu'un bloc, il y a beaucoup de petits détails dans le monde avec beaucoup d' | ||
+ | |||
+ | Le jeu a beaucoup d' | ||
- | So it is a platformer, paying homage to the 8-bit Zilog Z80 computers, | + | **There |
- | The parallax scrolling is like four levels deep, and really makes this world seem alive. The main sprite is nothing to write home about, basically being a block, but once you play the game, you will understand why that decision was made. The entry bar to this game is low; it’s really easy to pick up and start playing, but mastering it will take time. While the main character | + | The controls are good, you can play with the arrow keys or w, a, s, d, etcetera, |
- | The game has a lot of locations and none of them feel the same as even the enemies change. There are also a wide variety of enemies that you will encounter, as the game gets more deadly and the levels harder and the obstacles increase. This is not a brutal unforgiving game, but it is also not a walk in the park. At no point did I feel like I wanted to smash the keyboard out of frustration. | + | Il y a un genre de tableau de progression où vous recevrez un bon point si vous faites mieux que la moyenne du niveau et aussi si vous récupérez chacun des boulons d'or du niveau. Si vous êtes un complétioniste, il répond à vos besoins aussi. Ça aurait été sympa s'il y avait davantage de personnages pour vous ou des skins ou étapes à déverrouiller si vous accomplissez certains choses, comme récupérer tous les boulons de cinq étapes de suite ou autre. Je n'ai pas trouvé des secrets et en avoir aurait été sympa. Juste pour la re-jouabilité. (Peut-être même un mode à la ZX Spectrum ?) Il y a des niveaux de difficulté différents et les plus difficiles vous donnent un nombre limité de vies pour terminer le jeu. Eh, je pense, comme retour vers le ZX Spectrum, il aurait dû y avoir trois vies, lol. |
- | There is a sort of progression board, where you will get your gold star if you beat the level par and also if you collect every single gold bolt in the level. If you are a completionist, they catered for you too. It would have been nice if there were more characters to play or unlock-able skins or stages if you perform certain feats, like collect all the bolts in five stages straight or whatever. I have not found any secrets, and it would have been nice if there were. Just for the replayability. (Maybe even a ZX Spectrum lookalike mode?). There are different difficulty levels, with the hardest giving you limited lives to finish the game. Heh, I think, as a throwback to the ZX Spectrum, that should have been three lives, lol. | + | Les contrôles sont bons : vous pouvez jouer avec les touches fléchées ou avec w, a, s, d, etc., et la réactivité est plus que parfaite. Le jeu donne l' |
- | The controls are good, you can play with the arrow keys or w, a, s, d, etcetera, and the responsiveness is right in the goldilocks zone. The game feels like it was meant to be played fast. The hit boxes are tight and at no point when you die, do you blame the game; you will know that you alone are to blame. On this note I would recommend that you play with wired peripherals, I tried with a Dell bluetooth keyboard and I could immediately feel the difference with a wired one, in terms of responsiveness. The game also has that “just one more go” feel when you die, so I guess it can get the addictive tag as well. Like all games, it has to be fun, or else you would not play it, and this is most definitely more fun than a barrel | + | **I have not finished |
- | I have not finished the game, I played about thirty to thirty five levels in the last two hours. Though fifty levels sounded a lot in the beginning, I think one can beat this in under three hours if you put your mind to it, but I’m enjoying myself. I have not tried this on my potato laptop as that is out of action, but the Steam page says Nvidia | + | Je n'ai pas encore terminé le jeu. J'ai fait environ trente à trente-cinq niveaux au cours des deux dernières heures. Bien que cinquante niveaux semblaient beaucoup au départ, je pense que l'on peut le gagner en moins de trois heures si vous y mettez l' |
issue203/jeux_ubuntu.1711790578.txt.gz · Dernière modification : 2024/03/30 10:22 de auntiee