issue208:jeux_ubuntu
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
issue208:jeux_ubuntu [2024/08/31 14:38] – créée auntiee | issue208:jeux_ubuntu [2024/09/05 15:13] (Version actuelle) – andre_domenech | ||
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- | Price: +- $4.99 USD (at the time of writing) | + | **Price: +- $4.99 USD (at the time of writing) |
Blurb: “Explore the depths below a remote mountain town in this procedurally-generated Adventure Platformer. Taking inspiration from hack 'n slash dungeon crawlers and Metroidvania-style platformers, | Blurb: “Explore the depths below a remote mountain town in this procedurally-generated Adventure Platformer. Taking inspiration from hack 'n slash dungeon crawlers and Metroidvania-style platformers, | ||
- | Chasm has an “intro” song titled “The adventure begins”, that starts off like some grand epic. When I hear it, I have Hobbit thoughts, and I want to go to Hoggsback. A song or two later, we have “Road to Karthas” and I’m having “The good, the bad and the ugly” vibes. Then a couple of tracks later again, we have “Wheel of fate”, which has that carnival sound, but it ends quickly, unlike the wheel of time, which goes on and on and on. The soundtrack is an absolute roller-coaster ride. Naturally, I had to check the game out. For those of you wondering, you can listen to it here: https:// | + | Chasm has an “intro” song titled “The adventure begins”, that starts off like some grand epic. When I hear it, I have Hobbit thoughts, and I want to go to Hoggsback. A song or two later, we have “Road to Karthas” and I’m having “The good, the bad and the ugly” vibes. Then a couple of tracks later again, we have “Wheel of fate”, which has that carnival sound, but it ends quickly, unlike the wheel of time, which goes on and on and on. The soundtrack is an absolute roller-coaster ride. Naturally, I had to check the game out. For those of you wondering, you can listen to it here: https:// |
- | That said, you have the option to switch the music from “original” to chiptunes in the settings. This made me happy – though it has to be said, it is more of a Pokey-type sound than a SID chip sound. | + | Prix : +- 4,99 $ US (au moment où j' |
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+ | Présentation : « Une ville minière isolée cesse toute activité d'un jour à l' | ||
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+ | Chasm a une chanson « d’introduction » appelée « The adventure begins » (L’aventure commence) qui démarre comme quelque épopée grandiose. Quand je l’écoute, | ||
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+ | **That said, you have the option to switch the music from “original” to chiptunes in the settings. This made me happy – though it has to be said, it is more of a Pokey-type sound than a SID chip sound. | ||
To be honest, from the description and the intro graphics, I was expecting Spelunky. When you start a game, you have a seed number, meaning the world is procedurally generated. Before I lay into the game, know that this is a console game and when I say that, I mean Sega Genisis or Super NES console (thankfully, | To be honest, from the description and the intro graphics, I was expecting Spelunky. When you start a game, you have a seed number, meaning the world is procedurally generated. Before I lay into the game, know that this is a console game and when I say that, I mean Sega Genisis or Super NES console (thankfully, | ||
- | The story is nothing to write home about and leans heavily into old console game tropes. (The game lets you enter a name, and then you start with “Wake up < | + | The story is nothing to write home about and leans heavily into old console game tropes. (The game lets you enter a name, and then you start with “Wake up < |
- | The town has a blacksmith, lodgings, and a site office with a horse on one end and a deflated hot-air balloon on the other. The game looks gorgeous, there was a lot of effort put in, working within the 8-bit low-res constraints. That said, pixel art needn’t be 16x16 or 32x32 (just sayin’). I will add a picture or the horse, but notice the backdrop. | + | Cela étant dit, dans les paramètres vous avez la possibilité de changer la musique d’« originale » à chiptunes. Cela m’a réjoui, bien que le son soit du type Pokey plutôt qu’un son rendu avec un chip SID. |
- | The game actually starts in the dungeon, erm, sorrry, the mine. You explore the mine in search of treasure, no wait, you are searching for townsfolk – that you happen to steal all the treasure is a side effect :) You will first encounter grey goblins (apparently they are Trolls, but I will call them Goblins as they are nowhere near as scary as Trolls), that are easily dispatched with one swing. Then you loot their corpses for gold! Erm, no, you are a knight-in-training, | + | Pour être honnête, à partir de la description et les graphismes de l’intro, je m’attendais à Spelunky. Quand vous commencez un jeu, vous avez un numéro de « seed », ce qui signifie que le monde est généré de façon procédurale. Avant que je ne commence à parler du jeu même, il faut savoir qu’il s’agit d’un jeu de console et, quand je dis cela, je veux dire une console Sega Genisis ou Super NES (Dieu merci, sans l’anglais). Il n’utilise presque pas de ressources. La température de mon portable |
- | The game also has a levelling mechanic, you level you, but it is automatic and I honestly did not notice a difference. Between level one and two, the Goblins still went down with one hit, things that were out of reach jumping, are still out of reach jumping, and walking in the green mist still did three points of damage, so I digress. | + | L’histoire n’a rien de spéciale et dépend lourdement de tropes venant d’anciens jeux de console. (Le jeu vous invite à entrer un nom, puis vous commencez avec « Wake up < |
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+ | **The town has a blacksmith, lodgings, and a site office with a horse on one end and a deflated hot-air balloon on the other. The game looks gorgeous, there was a lot of effort put in, working within the 8-bit low-res constraints. That said, pixel art needn’t be 16x16 or 32x32 (just sayin’). I will add a picture or the horse, but notice the backdrop. | ||
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+ | The game actually starts in the dungeon, erm, sorrry, the mine. You explore the mine in search of treasure, no wait, you are searching for townsfolk – that you happen to steal all the treasure is a side effect :) You will first encounter grey goblins (apparently they are Trolls, but I will call them Goblins as they are nowhere near as scary as Trolls), that are easily dispatched with one swing. Then you loot their corpses for gold! Erm, no, you are a knight-in-training, | ||
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+ | Au village il y a un forgeron, des hébergements et un bureau du site avec un cheval à un bout et un ballon d’air chaud sans air à l’autre. L’apparence du jeu est magnifique ; | ||
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+ | En fait, le jeu démarre dans le donjon, errr, désolé, la mine. Vous explorez la mine à la recherche d’un trésor, non attendez, vous cherchez des villageois - que, par hasard, vous voliez tout le trésor n’est qu’un effet secondaire !). Vous rencontrerez d’abord des Gobelins gris (apparemment, | ||
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+ | **The game also has a levelling mechanic, you level you, but it is automatic and I honestly did not notice a difference. Between level one and two, the Goblins still went down with one hit, things that were out of reach jumping, are still out of reach jumping, and walking in the green mist still did three points of damage, so I digress. | ||
What I did like is that game objects were intractable. You can jump up and smack a lantern and it will break, spilling a bit of oil and flame. Not nearly as much flame as slicing and dicing Goblins. | What I did like is that game objects were intractable. You can jump up and smack a lantern and it will break, spilling a bit of oil and flame. Not nearly as much flame as slicing and dicing Goblins. | ||
- | The game is played with a controller, or the arrow keys and z,x,c,v. Z is jump, X and C are attacks from your left and right hands respectively, | + | The game is played with a controller, or the arrow keys and z,x,c,v. Z is jump, X and C are attacks from your left and right hands respectively, |
- | The map is simple, but serviceable, lacking things like being able to mark chests that you cannot reach, or blocked tunnels and the like, on the map. You have a simple “set marker” and “remove marker” only. | + | Le jeu a également un mécanisme de nivellement, vous avancez d’un niveau grâce à vous, mais c’est automatique et, honnêtement, je n’ai pas remarqué de différence. Entre les niveaux un et deux, les Gobelins sont toujours morts après n' |
- | I have yet to find a secret; it has been half an hour and I am only 30 rooms in. I have been slicing walls, and trying to jump to places, and slicing the air, looking. I mean the game bills itself as taking inspiration from Metroid-vanias’s. | + | Ce qui m’a vraiment plu, c’est que les objets du jeu étaient irréductibles. Vous pouvez sauter pour cogner une lanterne et elle cassera, donnant un peu d’huile et quelques flammes. Pas du tout autant de flammes que quand vous coupez des Gobelins en dés. |
- | The game is fun and there are definitely worse ways to spend a fiver. The things I did not like were as follows: | + | Le jeu se joue avec un contrôleur, |
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+ | **The map is simple, but serviceable, | ||
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+ | I have yet to find a secret; it has been half an hour and I am only 30 rooms in. I have been slicing walls, and trying to jump to places, and slicing the air, looking. I mean the game bills itself as taking inspiration from Metroid-vanias’s. ** | ||
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+ | La carte est simple, mais utilisable. Il lui manque des choses comme la possibilité de marquer les coffres que vous ne pouvez pas atteindre ou les tunnels bloqués et ainsi de suite, sur la carte. Vous n’avez qu’un simple « set marker » (poser un marqueur) et « remove marker » (enlever un marqueur). | ||
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+ | Je n’ai pas encore trouvé un secret ; je joue depuis une demi-heure et je n’ai avancé que dans 30 salles. Je regarde partout en découpant les murs, essayant de sauter à des endroits et coupant l’air. Après tout, le jeu se dit inspiré par ceux de Metroid-vania. | ||
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+ | **The game is fun and there are definitely worse ways to spend a fiver. The things I did not like were as follows: | ||
• killing an enemy, and walking or jumping out of a screen and falling back; the enemy will be back there waiting for you. | • killing an enemy, and walking or jumping out of a screen and falling back; the enemy will be back there waiting for you. | ||
• The animations felt a bit stiff, like an 8-bit console – I mean, we are in 2023, the “at rest/ | • The animations felt a bit stiff, like an 8-bit console – I mean, we are in 2023, the “at rest/ | ||
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• It would have been nice to control your levelling, say putting my skill points into constitution and getting more health. | • It would have been nice to control your levelling, say putting my skill points into constitution and getting more health. | ||
- | If some mindless hack ‘n slash mixed with nostalgia is what you are looking for, you have come to the right place. You can turn off and play without having to think about much. The game runs like a dream on Linux. I actually doubt it touched my dedicated Nvidia card as that shows it is running at minimal everything. | + | If some mindless hack ‘n slash mixed with nostalgia is what you are looking for, you have come to the right place. You can turn off and play without having to think about much. The game runs like a dream on Linux. I actually doubt it touched my dedicated Nvidia card as that shows it is running at minimal everything. ** |
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+ | Le jeu est amusant et vous pourriez dépenser vos cinq dollars de façon nettement moins bien. Ce que je n’ai pas aimé : | ||
+ | ••tuer un ennemi, quitter un écran puis tomber dedans à nouveau ; l’ennemi vous y attendra toujours. | ||
+ | ••Les animations donnaient l’impression d’être un peu rigides, comme sur une console 8-bit. Après tout, nous sommes en 2023 [sic] et les animations « au repos/au ralenti » pourraient avoir plus de deux images. | ||
+ | ••Les personnages qui ne font rien semblent pousser du mastic. Il y a 20 ans, Prince of Persia a créé un ouragan parce qu’il a cassé le moule des animations rigides. | ||
+ | ••Côté chiptune, il aurait été sympa d’avoir davantage de mélodies ; | ||
+ | ••Il aurait été bien de pouvoir contrôler votre nivellement en, disons, mettant vos points de compétence dans constitution pour avoir plus de santé. | ||
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+ | Si vous cherchez à cogner et couper aveuglement mélangé à de la nostalgie, vous serez servi ici. Vous pouvez vous détacher du monde sans devoir réfléchir à trop de choses. Le jeu se joue extraordinairement bien sur Linux. En fait, je ne pense pas qu’il ait même utilisé ma carte Nvidia dédiée, car elle affiche qu’elle tourne de façon minimale partout. | ||
issue208/jeux_ubuntu.1725107898.txt.gz · Dernière modification : 2024/08/31 14:38 de auntiee