issue211:jeux_ubuntu
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
issue211:jeux_ubuntu [2024/11/30 19:11] – créée auntiee | issue211:jeux_ubuntu [2024/12/06 15:52] (Version actuelle) – andre_domenech | ||
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- | Nintendo has a series of games, the “wars” series, the last being a reboot of Advance wars on the Switch. | + | **Nintendo has a series of games, the “wars” series, the last being a reboot of Advance wars on the Switch. |
The game describes itself thus: Welcome to Warside, the fast-paced turn-based tactics game. With a single-player story campaign, multiplayer support, and a built-in map editor, the fight for victory never ends. Choose your Commander, assemble your forces, and battle your way to victory. | The game describes itself thus: Welcome to Warside, the fast-paced turn-based tactics game. With a single-player story campaign, multiplayer support, and a built-in map editor, the fight for victory never ends. Choose your Commander, assemble your forces, and battle your way to victory. | ||
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I tried to run this demo in Wayland and Xorg mode, but the demo would immediately lock up and disable my mouse buttons. I had to wait one minute for it to die. This one had to be uninstalled without launching once. | I tried to run this demo in Wayland and Xorg mode, but the demo would immediately lock up and disable my mouse buttons. I had to wait one minute for it to die. This one had to be uninstalled without launching once. | ||
- | I then moved on to the next one, Broken Alliance. They say this about the game: From the makers of Death and Taxes comes a turn-based adventure-strategy game. Choose your faction and attempt to harness the vast power of magic to save your dying world. The way you play determines the sacrifices and consequences you have to endure, shaping your personal storyline. | + | I then moved on to the next one, Broken Alliance. They say this about the game: From the makers of Death and Taxes comes a turn-based adventure-strategy game. Choose your faction and attempt to harness the vast power of magic to save your dying world. The way you play determines the sacrifices and consequences you have to endure, shaping your personal storyline.** |
- | My first thought upon seeing this was, low budget, Heroes of Might and Magic (HOMM). In a way it is, and in a way it is not. | + | Nintendo a une série de jeux, la série « guerres » (wars), la dernière étant un redémarrage de Advance wars sur le Switch. |
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+ | Le jeu se décrit ainsi : « Bienvenue à Warside, le jeu rapide de tactiques au tour par tour. Avec une histoire de campagne pour un joueur seul, du support pour de multiples joueurs et un éditeur de cartes intégré, la bataille pour la victoire ne se termine jamais. Choisissez votre Commandant [Ndt : le jeu existe en français], rassemblez vos forces et combattez jusqu’à la victoire. » | ||
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+ | J’ai essayé de faire tourner cette démo dans les modes Wayland et Xorg, mais la démo se gelait tout de suite et désactivait les boutons de ma souris. J’ai dû attendre une minute avant qu’elle ne meure. J’ai dû désinstaller cette démo-ci sans l’avoir lancée une seule fois. | ||
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+ | J’ai ensuite continué avec le jeu suivant, Broken alliance [qui existe en français aussi]. Voici ce qu’ils disent de ce jeu : « Des fabricants de Death and Taxes, vient un jeu d’aventure et de stratégie en tour par tour. Choisissez votre faction et essayez d’exploiter la puissance énorme de la magie pour sauvez votre monde mourant. Votre façon de jouer détermine les sacrifices et les conséquences que vous devez endurer, donnant corps à votre intrigue personnelle. » | ||
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+ | **My first thought upon seeing this was, low budget, Heroes of Might and Magic (HOMM). In a way it is, and in a way it is not. | ||
The minimum specs are: | The minimum specs are: | ||
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While this is a small studio producing this game from Estonia, the game(demo) is fully voice acted it seems. Said voice acting is also of a high grade, though there are a few odd pronunciations. | While this is a small studio producing this game from Estonia, the game(demo) is fully voice acted it seems. Said voice acting is also of a high grade, though there are a few odd pronunciations. | ||
- | The graphics are what jumps out when you start the demo. | + | The graphics are what jumps out when you start the demo.** |
- | Instead of inky blackness, the fog of war is filled with ‘stars’(?), making it feel like you are exploring, instead | + | Quand je l’ai vu, j’ai tout de suite pensé budget limité, Heroes |
- | The character portraits need work, because it looks like something I would draw and I’m not artistic at all. That said, it is early access and there are a few things that need work. For instance, look at the mouse pointer in the image above. It almost blends in with the map. I realise they are sticking to a palette, but losing one’s mouse pointer can be frustrating. Speaking of palette choices, the palettes for the different biomes are well thought out and bring a sense of foreign-ness to each. | + | Les spécifications minimales sont : |
+ | OS : Ubuntu 16.04+ | ||
+ | Processeur : | ||
+ | Mémoire : 2 Go de RAM | ||
+ | Graphismes : carte graphique intégrée ou GPU avec au moins 512 Mo de VRAM | ||
+ | Stockage : 4 Go d’espace disponible | ||
- | One can zoom in, quite far, and zoom out, quite far, giving the game a sense of scale. It does feel blocky when zoomed in all the way, and it looks better zoomed out all the way. You will also notice that blocks | + | Bien que le jeu soit produit par un petit studio en Estonie, le jeu (démo) semble utiliser des voix d’acteurs partout. Ces voix sont également très bien faites, malgré quelques prononciations bizarres. |
- | I have already mentioned that the game is voice acted, which is great. I am also happy to report that the music is also really good, in the same way that HOMM music was good. It also has that harpsichord-type/ | + | Les graphismes sont ce qui vous saute aux yeux qu’on vous démarrez la démo. |
- | The gameplay feels rather similar to HOMM with a character on an overworld map that collects resources, and combat on a hex grid with the two opposing armies facing off against each other on opposite sides of the screen. I mean, why mess with reinventing the wheel? Unlike (like?) HOMM, your character can travel only on roads, but there are times when the pathfinding will cut corners, which is a nice touch. | + | |
+ | **Instead of inky blackness, the fog of war is filled with ‘stars’(? | ||
+ | |||
+ | The character portraits need work, because it looks like something I would draw and I’m not artistic at all. That said, it is early access and there are a few things that need work. For instance, look at the mouse pointer in the image above. It almost blends in with the map. I realise they are sticking to a palette, but losing one’s mouse pointer can be frustrating. Speaking of palette choices, the palettes for the different biomes are well thought out and bring a sense of foreign-ness to each. ** | ||
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+ | Au lieu d’être d'un noir d’encre, le brouillard de la guerre est rempli d’« étoiles » (?), ce qui vous donne l’impression d’être en train d’explorer les lieux au lieu de tout simplement révéler les tuiles. La palette des couleurs est très riche et c’est très détaillé pour un jeu en basse résolution (bien qu’il soit joué en haute résolution). Ce qui le dénature est l' | ||
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+ | Les portraits des personnages doivent être travaillés, | ||
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+ | **One can zoom in, quite far, and zoom out, quite far, giving the game a sense of scale. It does feel blocky when zoomed in all the way, and it looks better zoomed out all the way. You will also notice that blocks (the map is made up of blocks) do not repeat. Even if some of the graphics do, we do not get that cookie-cutter, | ||
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+ | I have already mentioned that the game is voice acted, which is great. I am also happy to report that the music is also really good, in the same way that HOMM music was good. It also has that harpsichord-type/ | ||
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+ | On peut zoomer vers l’avant très loin et zoomer en arrière très loin, ce que donne au jeu un sens de l’échelle. Quand on fait un zoom maximum en avant, on a l’impression de blocs et l’apparence est mieux quand c’est zoomé à l’arrière complètement. Vous remarquerez aussi que les blocs (la carte est composée de blocs) ne se répètent pas. Même si quelques graphismes se répètent, nous n’avons pas la sensation d’une systématisation, | ||
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+ | J’ai déjà dit que le jeu a des voix d’acteurs, | ||
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+ | **The gameplay feels rather similar to HOMM with a character on an overworld map that collects resources, and combat on a hex grid with the two opposing armies facing off against each other on opposite sides of the screen. I mean, why mess with reinventing the wheel? Unlike (like?) HOMM, your character can travel only on roads, but there are times when the pathfinding will cut corners, which is a nice touch. | ||
I would like to see some light sources and shadows; I mean the game is made with Unity, because as it stands now, it feels like a high resolution DOS game. | I would like to see some light sources and shadows; I mean the game is made with Unity, because as it stands now, it feels like a high resolution DOS game. | ||
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I had fun, I mean the game is a fun, nostalgic romp, that held my interest, but the demo does not show off any innovations or inventions. I fear that may be the downfall in the end. The game has no price set yet, but I doubt I will pay full price. It needs something... I cannot say what, if they want full price from me. Maybe the story is great? We would have to see. I would really like this game to stand out, don’t get me wrong, as there is a lot of promise here. | I had fun, I mean the game is a fun, nostalgic romp, that held my interest, but the demo does not show off any innovations or inventions. I fear that may be the downfall in the end. The game has no price set yet, but I doubt I will pay full price. It needs something... I cannot say what, if they want full price from me. Maybe the story is great? We would have to see. I would really like this game to stand out, don’t get me wrong, as there is a lot of promise here. | ||
- | The game installed via Steam and worked like a bomb on Ubuntu 20.04 | + | The game installed via Steam and worked like a bomb on Ubuntu 20.04** |
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+ | Le jeu même semble assez similaire à celui de HOMM avec, sur une carte du monde, un personnage qui ramasse des ressources et il y a des combats sur une grille hexagonale pendant lesquels deux armées s’affrontent sur les côtés opposés de l’écran. Pourquoi diable essayer de réinventer la roue ? Contrairement à (comme ?) HOMM, votre personnage ne peut voyager que sur des routes, mais il y a des moments où la recherche d'un autre chemin vous économisera du temps, ce qui est sympa. | ||
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+ | J’aimerais y voir des sources de lumière et des ombres ; après tout, le jeu est fait avec Unity, parce que tel qu’il est actuellement, | ||
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+ | Je me suis amusé. En fait le jeu est une farce nostalgique et amusante, qui m’a intéressé, | ||
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+ | Le jeu s’est installé via Steam et a fonctionné comme une bombe sur Ubuntu 20.04. |
issue211/jeux_ubuntu.1732990313.txt.gz · Dernière modification : 2024/11/30 19:11 de auntiee