issue214:jeux_ubuntu
Différences
Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
issue214:jeux_ubuntu [2025/03/06 18:17] – auntiee | issue214:jeux_ubuntu [2025/03/11 14:14] (Version actuelle) – andre_domenech | ||
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Prix 9,99 $ sur Steam et GoG | Prix 9,99 $ sur Steam et GoG | ||
- | Présentation : « Explorer des donjons | + | Présentation : « Explorer des donjons |
- | Bon. Vous êtes un robot en carton, qui trouve l'éntrée | + | Bon. Vous êtes un robot en carton, qui trouve l'entrée |
Au départ, je me disais que ce mec était rigide, mais vous êtes fait de carton. Ainsi, le personnage rigide est excusé. | Au départ, je me disais que ce mec était rigide, mais vous êtes fait de carton. Ainsi, le personnage rigide est excusé. | ||
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**Installation: | **Installation: | ||
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Installation | Installation | ||
- | Le jeu entier fait un grand 240 Mo, ce qui vaut mes applaudissements géants. Il utilise l' | + | Le jeu entier fait un grand 240 Mo, ce qui vaut mes applaudissements géants. Il utilise l' |
- | Une fois installé, le jeu a voulu tenter sa chance avec le port 57343 pour une raison quelconque, mais sur 127.0.0.1 et une seule fois. Cela me fait penser que c'est peut-être à cause du Godot Engine, plutôt que quelque chose de néfaste. (Si vous bloquez cette demande, le jeu ne démarre pas.) Toutefois, j'ai gardé Ubuntu en « mode avion » au cas où. | + | Une fois installé, le jeu a voulu tenter sa chance avec le port 57343 pour une raison quelconque, mais sur 127.0.0.1 et une seule fois. Cela me fait penser que c'est peut-être à cause du moteur |
Mes premières impressions : | Mes premières impressions : | ||
- | Je suis partial aux jeux isométriques. Je les aime un max. L' | + | Je suis partial aux jeux isométriques. Je les aime un max. L' |
- | With a flimsy premise that I gave you earlier, you might think, well what is the point? You see, the game puts you in the shoes of Cardbob, a hi-tech card-board robot with access to a mysterious dungeon system in his basement. You collect items to sell to traders later on. You have to negotiate for the best price when selling the dungeon items to NPCs. The description says: Look after your shop in a sci-fi cardboard universe? (Yup, made me curious too!). Go on dungeon runs to collect rare items and negotiate their price with traders. Meet security robots that try to stop you, bosses, and unique types of rooms! Grow stronger (??) and become the top trader in the town of neon lights and cardboard robots. And don’t get wet, I suppose? | + | |
+ | **With a flimsy premise that I gave you earlier, you might think, well what is the point? You see, the game puts you in the shoes of Cardbob, a hi-tech card-board robot with access to a mysterious dungeon system in his basement. You collect items to sell to traders later on. You have to negotiate for the best price when selling the dungeon items to NPCs. The description says: Look after your shop in a sci-fi cardboard universe? (Yup, made me curious too!). Go on dungeon runs to collect rare items and negotiate their price with traders. Meet security robots that try to stop you, bosses, and unique types of rooms! Grow stronger (??) and become the top trader in the town of neon lights and cardboard robots. And don’t get wet, I suppose? | ||
Gameplay: | Gameplay: | ||
- | The game controls with the standard WASD keys and a mouse or a controller. It very much feels like an eggsbox or praystation game. Your character has a long-range and short-range attack, with either the left or right click. This is where I ran into my first issue, in the training ground. (Feel free to read the rest of the paragraph in Skeletor’s voice). You see, when I go down to beat the kidnapped kids in my basement, sometimes one gets in the way and catches a stray shot from my belt, but I always end up getting my target; here it seems CardBob’s targeting system and mine do not overlap. | + | The game controls with the standard WASD keys and a mouse or a controller. It very much feels like an eggsbox or praystation game. Your character has a long-range and short-range attack, with either the left or right click. This is where I ran into my first issue, in the training ground. (Feel free to read the rest of the paragraph in Skeletor’s voice). You see, when I go down to beat the kidnapped kids in my basement, sometimes one gets in the way and catches a stray shot from my belt, but I always end up getting my target; here it seems CardBob’s targeting system and mine do not overlap.** |
- | It is not clear what motivates and drives our cardboard robot to harm others, but they did mention running a shop. Is it social commentary on how we profit on the deaths of others, or simple terrorism? I mean CardBob wears erasers for shoes, is it to erase his footprints as he makes them, or is it to erase his past, like it never happened? Then did he really target the wrong training dummy or are we judging him? | + | Avec la prémisse légère que je vous ai donnée plus tôt, vous pourriez vous demander quel en est l' |
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+ | Le jeu même : | ||
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+ | On contrôle le jeu avec les touches standards WASD et une souris ou un contrôleur. Cela donne l' | ||
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+ | **It is not clear what motivates and drives our cardboard robot to harm others, but they did mention running a shop. Is it social commentary on how we profit on the deaths of others, or simple terrorism? I mean CardBob wears erasers for shoes, is it to erase his footprints as he makes them, or is it to erase his past, like it never happened? Then did he really target the wrong training dummy or are we judging him? | ||
Graphics: | Graphics: | ||
- | The game is visually impressive, with good-looking dungeons that appeal to my nostalgia, where in my younger years, I would build dungeons from cardboard for DnD sessions. It is a mixed bag though, with some low-poly stuff mixed into the soup that make up this game. I love that when you “die” in the dungeon, the cut scene is of a long sleek car pulling up and tossing you to the curb, before driving off. My fans did go from zero to full taps when I entered the dungeon, but I did have my Nvidia server settings set to “performance”, | + | The game is visually impressive, with good-looking dungeons that appeal to my nostalgia, where in my younger years, I would build dungeons from cardboard for DnD sessions. It is a mixed bag though, with some low-poly stuff mixed into the soup that make up this game. I love that when you “die” in the dungeon, the cut scene is of a long sleek car pulling up and tossing you to the curb, before driving off. My fans did go from zero to full taps when I entered the dungeon, but I did have my Nvidia server settings set to “performance”, |
- | Sound: | + | Ce qui motive et pousse notre robot en carton à porter atteinte à d' |
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+ | Graphismes : | ||
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+ | Visuellement, | ||
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+ | **Sound: | ||
There are tunes for every occasion, and I love it. Enter a new area and you are treated to a new tune. The sounds felt a bit underwhelming, | There are tunes for every occasion, and I love it. Enter a new area and you are treated to a new tune. The sounds felt a bit underwhelming, | ||
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I’m not sure what the game was trying to be, or what the original plan was, but it does feel like a mish-mash of ideas, with no clear intent. That said, it is some mindless fun and that is all that counts (he says looking at the clock and it says 23:10 already). With the fun, there was also some frustration, | I’m not sure what the game was trying to be, or what the original plan was, but it does feel like a mish-mash of ideas, with no clear intent. That said, it is some mindless fun and that is all that counts (he says looking at the clock and it says 23:10 already). With the fun, there was also some frustration, | ||
- | I will play this some more, just for the playing sake, instead of playing and analyzing everything and dying, while looking around. (The cardboard world is fascinating.) The gameplay is there. | + | I will play this some more, just for the playing sake, instead of playing and analyzing everything and dying, while looking around. (The cardboard world is fascinating.) The gameplay is there.** |
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+ | Le son : | ||
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+ | Il y a une mélodie pour chaque occasion et je l' | ||
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+ | Conclusion : | ||
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+ | Je ne suis pas sûr de ce que le jeu essayait d' | ||
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+ | Je vais y jouer un peu plus, juste par souci de jouer, au lieu de jouer et de tout analyser et de mourir tout en regardant autour de moi. (Le monde de carton est fascinant.) C'est là, le jeu. |
issue214/jeux_ubuntu.1741281465.txt.gz · Dernière modification : 2025/03/06 18:17 de auntiee