issue220:jeux_ubuntu
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
issue220:jeux_ubuntu [2025/08/24 17:07] – créée philou511 | issue220:jeux_ubuntu [2025/09/04 16:11] (Version actuelle) – d52fr | ||
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- | Boxville 2 | + | **Website: https:// |
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- | Website: https:// | + | |
Price: $5-7 USD | Price: $5-7 USD | ||
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Blurb: “Two can friends had an important job from the mayor to set up fireworks for the city's celebration. But due to a mistake, the fireworks went off wrong, causing chaos in the city. Worse, one of the friends went missing. Now, the main character, a red can, has to explore different areas and secret spots in Boxville and even travel outside the city to fix everything and find his friend.“ | Blurb: “Two can friends had an important job from the mayor to set up fireworks for the city's celebration. But due to a mistake, the fireworks went off wrong, causing chaos in the city. Worse, one of the friends went missing. Now, the main character, a red can, has to explore different areas and secret spots in Boxville and even travel outside the city to fix everything and find his friend.“ | ||
- | I will say that I’m surprised that this game got a sequel. This may be that people are looking elsewhere for their gaming fixes, with the AAA studios pushing political messages in their games. People want to play games to have fun and take their minds off the crap in the real world, not be force-fed political propaganda. While *I failed to see the “fun” in this title, others may find it to be so, as the steam reviews are positive. | + | I will say that I’m surprised that this game got a sequel. This may be that people are looking elsewhere for their gaming fixes, with the AAA studios pushing political messages in their games. People want to play games to have fun and take their minds off the crap in the real world, not be force-fed political propaganda. While *I failed to see the “fun” in this title, others may find it to be so, as the steam reviews are positive.** |
- | Installation: | + | Site Web : https:// |
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+ | Prix : 5-7 $ US | ||
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+ | Présentation : | ||
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+ | Je suis surpris que ce jeu ait eu droit à une suite. C’est peut-être parce que les joueurs cherchent ailleurs leur bonheur, les studios AAA diffusant des messages politiques dans leurs jeux. Les gens veulent jouer pour s’amuser et oublier les tracas du monde réel, pas pour être gavés de propagande politique. *Je n’ai pas vu le côté « fun » de ce titre, mais d’autres le trouveront peut-être, car sur Steam les critiques sont positives. | ||
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+ | **Installation: | ||
The GOG installer works like a charm under Ubuntu 24.04, the minimum specs are also the recommended specs as the game does not require a lot to run. The game is also available on the Epic game store, but they do not offer a Linux version. You can install the demo on Steam right now. | The GOG installer works like a charm under Ubuntu 24.04, the minimum specs are also the recommended specs as the game does not require a lot to run. The game is also available on the Epic game store, but they do not offer a Linux version. You can install the demo on Steam right now. | ||
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Disk space: 2 GB of available space | Disk space: 2 GB of available space | ||
- | You can launch it from the menu, once done. | + | You can launch it from the menu, once done. ** |
- | Graphics: | + | Installation |
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+ | L' | ||
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+ | Configuration système recommandée : | ||
+ | Système : Ubuntu 20.04 ou version ultérieure | ||
+ | Processeur : | ||
+ | Mémoire : 2 Go de RAM | ||
+ | Carte graphique : | ||
+ | Espace disque : 2 Go d' | ||
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+ | Une fois l' | ||
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+ | **Graphics: | ||
This Indie title looks gorgeous (old-style soviet cartoons meet Machinarium if I had to give a one-liner). The cans look like they are going to leap off the screen at any moment, with hand-drawn backgrounds that are interesting. The animation is a little bit stiff, but as I may have pointed out, not a AAA-title, and if they were going for the retro soviet-era cartoons, they hit the nail on the head. | This Indie title looks gorgeous (old-style soviet cartoons meet Machinarium if I had to give a one-liner). The cans look like they are going to leap off the screen at any moment, with hand-drawn backgrounds that are interesting. The animation is a little bit stiff, but as I may have pointed out, not a AAA-title, and if they were going for the retro soviet-era cartoons, they hit the nail on the head. | ||
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The quests or hints to the current puzzle are hand drawn, giving the game a personalized feel, though later on there are different quests/ | The quests or hints to the current puzzle are hand drawn, giving the game a personalized feel, though later on there are different quests/ | ||
- | A lot of the game is however cute as a button, with a blue can and his “dog”, a tuna can, who plays fetch in one scene, for instance. | + | A lot of the game is however cute as a button, with a blue can and his “dog”, a tuna can, who plays fetch in one scene, for instance.** |
- | Sounds: | + | Graphismes |
- | The game relies on ASMR-type sounds to draw you into the game, and while it does work, the sounds need to be normalized as some are too loud and some too soft, meaning that when you pump up the volume for the soft ones, the others become irritating. The sounds are “real” too, meaning that when the can flips his lighter, you hear a lighter flip, not an approximation or a stand-in sound. I was a bit disappointed to hear a drone sound for the firework, though it was funny (I may need to explain that one, the studio is a Ukranian....). The soundscape itself is great, other than the volume issue. The game is not a “talkie”; | + | Ce jeu indépendant est magnifique (un mélange de dessins animés soviétiques à l' |
+ | Les quêtes ou indices du puzzle actuel sont dessinés à la main, ce qui confère au jeu une touche personnelle, | ||
- | Gameplay: | + | Une grande partie du jeu est cependant adorable, avec une canette bleue et son « chien », |
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+ | **Sounds: | ||
+ | |||
+ | The game relies on ASMR-type sounds to draw you into the game, and while it does work, the sounds need to be normalized as some are too loud and some too soft, meaning that when you pump up the volume for the soft ones, the others become irritating. The sounds are “real” too, meaning that when the can flips his lighter, you hear a lighter flip, not an approximation or a stand-in sound. I was a bit disappointed to hear a drone sound for the firework, though it was funny (I may need to explain that one, the studio is a Ukranian....). The soundscape itself is great, other than the volume issue. The game is not a “talkie”; | ||
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+ | Sons | ||
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+ | Le jeu s' | ||
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+ | **Gameplay: | ||
Let me talk about the puzzles first, as the game is an adventure puzzle game. Where the first game in the series fell down here, (we reviewed it in 2022/3), this one has gone with making them even better. I always say, if your game is about driving, make the driving feel great; if the game is about shooting, make the shooting feel great, and these guys from Triomatica listened. The difference between this game and the last, when it comes to the puzzles, is chalk and cheese. | Let me talk about the puzzles first, as the game is an adventure puzzle game. Where the first game in the series fell down here, (we reviewed it in 2022/3), this one has gone with making them even better. I always say, if your game is about driving, make the driving feel great; if the game is about shooting, make the shooting feel great, and these guys from Triomatica listened. The difference between this game and the last, when it comes to the puzzles, is chalk and cheese. | ||
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Ok, let me talk about the first part, I did not read any of the blurb before playing and jumped straight in. After all, I played the first one; it should be fine, right? Well, no, this one has a better “story” than the first one too, but it felt disjointed, as though the story was an afterthought (I’ll explain as we go..). Though what I’ll be telling you may be considered as “spoilers”, | Ok, let me talk about the first part, I did not read any of the blurb before playing and jumped straight in. After all, I played the first one; it should be fine, right? Well, no, this one has a better “story” than the first one too, but it felt disjointed, as though the story was an afterthought (I’ll explain as we go..). Though what I’ll be telling you may be considered as “spoilers”, | ||
- | We are treated to a scene with cans on a roof, planting a firework in some chewing gum and lighting it. For some reason, the cans hold on to the firework and one lets go and the other is blasted off to an island in the distance. The firework set the floor on fire (very slightly) and there is a broken hammer on the floor for you to collect. You collect the hammer and assemble it and pick up the gum from the floor. For some reason, you cannot walk over the tiny flames, even though you are made of Aluminium. You now need to bang the pipe with a hammer, and the water pressure spays all over the flames. You are then to use the gum to “seal” the hole. While the puzzle makes sense, it feels contrived. | + | We are treated to a scene with cans on a roof, planting a firework in some chewing gum and lighting it. For some reason, the cans hold on to the firework and one lets go and the other is blasted off to an island in the distance. The firework set the floor on fire (very slightly) and there is a broken hammer on the floor for you to collect. You collect the hammer and assemble it and pick up the gum from the floor. For some reason, you cannot walk over the tiny flames, even though you are made of Aluminium. You now need to bang the pipe with a hammer, and the water pressure spays all over the flames. You are then to use the gum to “seal” the hole. While the puzzle makes sense, it feels contrived. |
- | I then walked the can down the ramp, and there was a cart with ice cream. I tried to pick one up, to find I could only move them, ah, another puzzle. If you now put these in order,(a number appears when you place them, with a chalkboard), | + | Jeu |
- | As I said, the puzzles are great, but it felt disjointed. As to the adventuring and exploring part, the game was about two hours long, with some change to spare. I’ll leave you to make that connection. If the game had a larger world and there was some more exploring to do, this game could have been punching way above its weight. | + | Parlons d' |
- | While my eyes did rove everywhere, drinking in the scenery, ultimately, the game has no replay value. It is a once off experience for two hours. | + | Bon, parlons de la première partie. Je n' |
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+ | On assiste à une scène avec des canettes sur un toit, plantant un feu d' | ||
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+ | **I then walked the can down the ramp, and there was a cart with ice cream. I tried to pick one up, to find I could only move them, ah, another puzzle. If you now put these in order,(a number appears when you place them, with a chalkboard), | ||
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+ | As I said, the puzzles are great, but it felt disjointed. As to the adventuring and exploring part, the game was about two hours long, with some change to spare. I’ll leave you to make that connection. If the game had a larger world and there was some more exploring to do, this game could have been punching way above its weight. ** | ||
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+ | J'ai ensuite descendu la rampe avec la canette, et il y avait un chariot rempli de crêmes glacées. J'ai essayé d'en ramasser une, mais je ne pouvais que la déplacer. Ah, encore une énigme. Si vous les rangez maintenant (un numéro apparaît à l'aide d'un tableau noir), vous obtenez un cornet gratuit du vendeur. Vous voyez où je veux en venir ? Il n'y a rien de mal avec l' | ||
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+ | Comme je l'ai dit, les énigmes sont géniales, mais le jeu semblait décousu. Quant à la partie aventure et exploration, | ||
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+ | **While my eyes did rove everywhere, drinking in the scenery, ultimately, the game has no replay value. It is a once off experience for two hours. | ||
Regional pricing meant the game was pretty affordable, coming in at $68 NAD. As beautiful as the game looked, as nice as it sounded, I just had trouble getting immersed. Even after reading what the story is supposed to be, I could not fathom how a runaway firework scrambled the order of someone’s (somecan’s? | Regional pricing meant the game was pretty affordable, coming in at $68 NAD. As beautiful as the game looked, as nice as it sounded, I just had trouble getting immersed. Even after reading what the story is supposed to be, I could not fathom how a runaway firework scrambled the order of someone’s (somecan’s? | ||
- | Should you disagree with anything: misc@fullcirclemagazine.org | + | Should you disagree with anything: misc@fullcirclemagazine.org** |
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+ | Même si mes yeux ont erré partout, s' | ||
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+ | Grâce à son prix régional, le jeu était plutôt abordable, à 68 $ NAD. Aussi beau que le jeu soit, aussi agréable qu'il paraisse, j'ai eu du mal à m' | ||
+ | En cas de désaccord : | ||
issue220/jeux_ubuntu.1756048021.txt.gz · Dernière modification : 2025/08/24 17:07 de philou511