issue220:jeux_ubuntu
Différences
Ci-dessous, les différences entre deux révisions de la page.
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issue220:jeux_ubuntu [2025/09/04 15:57] – d52fr | issue220:jeux_ubuntu [2025/09/04 16:11] (Version actuelle) – d52fr | ||
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I will say that I’m surprised that this game got a sequel. This may be that people are looking elsewhere for their gaming fixes, with the AAA studios pushing political messages in their games. People want to play games to have fun and take their minds off the crap in the real world, not be force-fed political propaganda. While *I failed to see the “fun” in this title, others may find it to be so, as the steam reviews are positive.** | I will say that I’m surprised that this game got a sequel. This may be that people are looking elsewhere for their gaming fixes, with the AAA studios pushing political messages in their games. People want to play games to have fun and take their minds off the crap in the real world, not be force-fed political propaganda. While *I failed to see the “fun” in this title, others may find it to be so, as the steam reviews are positive.** | ||
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+ | Site Web : https:// | ||
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+ | Prix : 5-7 $ US | ||
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+ | Présentation : | ||
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+ | Je suis surpris que ce jeu ait eu droit à une suite. C’est peut-être parce que les joueurs cherchent ailleurs leur bonheur, les studios AAA diffusant des messages politiques dans leurs jeux. Les gens veulent jouer pour s’amuser et oublier les tracas du monde réel, pas pour être gavés de propagande politique. *Je n’ai pas vu le côté « fun » de ce titre, mais d’autres le trouveront peut-être, car sur Steam les critiques sont positives. | ||
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**Installation: | **Installation: | ||
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You can launch it from the menu, once done. ** | You can launch it from the menu, once done. ** | ||
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+ | Installation | ||
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+ | L' | ||
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+ | Configuration système recommandée : | ||
+ | Système : Ubuntu 20.04 ou version ultérieure | ||
+ | Processeur : | ||
+ | Mémoire : 2 Go de RAM | ||
+ | Carte graphique : | ||
+ | Espace disque : 2 Go d' | ||
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+ | Une fois l' | ||
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**Graphics: | **Graphics: | ||
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A lot of the game is however cute as a button, with a blue can and his “dog”, a tuna can, who plays fetch in one scene, for instance.** | A lot of the game is however cute as a button, with a blue can and his “dog”, a tuna can, who plays fetch in one scene, for instance.** | ||
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+ | Graphismes | ||
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+ | Ce jeu indépendant est magnifique (un mélange de dessins animés soviétiques à l' | ||
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+ | Les quêtes ou indices du puzzle actuel sont dessinés à la main, ce qui confère au jeu une touche personnelle, | ||
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+ | Une grande partie du jeu est cependant adorable, avec une canette bleue et son « chien », | ||
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**Sounds: | **Sounds: | ||
The game relies on ASMR-type sounds to draw you into the game, and while it does work, the sounds need to be normalized as some are too loud and some too soft, meaning that when you pump up the volume for the soft ones, the others become irritating. The sounds are “real” too, meaning that when the can flips his lighter, you hear a lighter flip, not an approximation or a stand-in sound. I was a bit disappointed to hear a drone sound for the firework, though it was funny (I may need to explain that one, the studio is a Ukranian....). The soundscape itself is great, other than the volume issue. The game is not a “talkie”; | The game relies on ASMR-type sounds to draw you into the game, and while it does work, the sounds need to be normalized as some are too loud and some too soft, meaning that when you pump up the volume for the soft ones, the others become irritating. The sounds are “real” too, meaning that when the can flips his lighter, you hear a lighter flip, not an approximation or a stand-in sound. I was a bit disappointed to hear a drone sound for the firework, though it was funny (I may need to explain that one, the studio is a Ukranian....). The soundscape itself is great, other than the volume issue. The game is not a “talkie”; | ||
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+ | Sons | ||
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+ | Le jeu s' | ||
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We are treated to a scene with cans on a roof, planting a firework in some chewing gum and lighting it. For some reason, the cans hold on to the firework and one lets go and the other is blasted off to an island in the distance. The firework set the floor on fire (very slightly) and there is a broken hammer on the floor for you to collect. You collect the hammer and assemble it and pick up the gum from the floor. For some reason, you cannot walk over the tiny flames, even though you are made of Aluminium. You now need to bang the pipe with a hammer, and the water pressure spays all over the flames. You are then to use the gum to “seal” the hole. While the puzzle makes sense, it feels contrived. ** | We are treated to a scene with cans on a roof, planting a firework in some chewing gum and lighting it. For some reason, the cans hold on to the firework and one lets go and the other is blasted off to an island in the distance. The firework set the floor on fire (very slightly) and there is a broken hammer on the floor for you to collect. You collect the hammer and assemble it and pick up the gum from the floor. For some reason, you cannot walk over the tiny flames, even though you are made of Aluminium. You now need to bang the pipe with a hammer, and the water pressure spays all over the flames. You are then to use the gum to “seal” the hole. While the puzzle makes sense, it feels contrived. ** | ||
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+ | Jeu | ||
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+ | Parlons d' | ||
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+ | Bon, parlons de la première partie. Je n' | ||
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+ | On assiste à une scène avec des canettes sur un toit, plantant un feu d' | ||
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**I then walked the can down the ramp, and there was a cart with ice cream. I tried to pick one up, to find I could only move them, ah, another puzzle. If you now put these in order,(a number appears when you place them, with a chalkboard), | **I then walked the can down the ramp, and there was a cart with ice cream. I tried to pick one up, to find I could only move them, ah, another puzzle. If you now put these in order,(a number appears when you place them, with a chalkboard), | ||
As I said, the puzzles are great, but it felt disjointed. As to the adventuring and exploring part, the game was about two hours long, with some change to spare. I’ll leave you to make that connection. If the game had a larger world and there was some more exploring to do, this game could have been punching way above its weight. ** | As I said, the puzzles are great, but it felt disjointed. As to the adventuring and exploring part, the game was about two hours long, with some change to spare. I’ll leave you to make that connection. If the game had a larger world and there was some more exploring to do, this game could have been punching way above its weight. ** | ||
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+ | J'ai ensuite descendu la rampe avec la canette, et il y avait un chariot rempli de crêmes glacées. J'ai essayé d'en ramasser une, mais je ne pouvais que la déplacer. Ah, encore une énigme. Si vous les rangez maintenant (un numéro apparaît à l'aide d'un tableau noir), vous obtenez un cornet gratuit du vendeur. Vous voyez où je veux en venir ? Il n'y a rien de mal avec l' | ||
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+ | Comme je l'ai dit, les énigmes sont géniales, mais le jeu semblait décousu. Quant à la partie aventure et exploration, | ||
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**While my eyes did rove everywhere, drinking in the scenery, ultimately, the game has no replay value. It is a once off experience for two hours. | **While my eyes did rove everywhere, drinking in the scenery, ultimately, the game has no replay value. It is a once off experience for two hours. | ||
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Should you disagree with anything: misc@fullcirclemagazine.org** | Should you disagree with anything: misc@fullcirclemagazine.org** | ||
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+ | Même si mes yeux ont erré partout, s' | ||
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+ | Grâce à son prix régional, le jeu était plutôt abordable, à 68 $ NAD. Aussi beau que le jeu soit, aussi agréable qu'il paraisse, j'ai eu du mal à m' | ||
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+ | En cas de désaccord : | ||
issue220/jeux_ubuntu.1756994233.txt.gz · Dernière modification : 2025/09/04 15:57 de d52fr