issue76:critique_-_blender_master_class
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
issue76:critique_-_blender_master_class [2013/09/01 16:58] – créée andre_domenech | issue76:critique_-_blender_master_class [2014/02/08 09:05] (Version actuelle) – [2] fcm_-_ekel | ||
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- | Throughout the book you’ll be shown Blender via three projects; a bat creature, a spider robot and a jungle ruins scene. These will teach you various Blender features such as modelling (robot parts, anatomy and bricks), texturing, and effects such as hair and water. | + | ===== 1 ===== |
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+ | **Throughout the book you’ll be shown Blender via three projects; a bat creature, a spider robot and a jungle ruins scene. These will teach you various Blender features such as modelling (robot parts, anatomy and bricks), texturing, and effects such as hair and water. | ||
The book, unusually, begins with an introduction to GIMP of all things. But, since you’ll spend a fair bit of time creating textures in GIMP, this is no bad thing. | The book, unusually, begins with an introduction to GIMP of all things. But, since you’ll spend a fair bit of time creating textures in GIMP, this is no bad thing. | ||
- | Chapter 3, Preparation, | + | Chapter 3, Preparation, |
- | Now that you have the basic jagged model, Chapter 5 will show you how to add details such as foliage to your jungle ruin, wires and bits to your ‘bot, and eyes, fangs and nails to your creature. | + | Tout au long du livre, on vous montrera Blender au moyen de trois projets : une créature chauve-souris, |
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+ | De façon inhabituelle, | ||
+ | |||
+ | Le chapitre 3, Préparation, | ||
+ | ===== 2 ===== | ||
+ | |||
+ | **Now that you have the basic jagged model, Chapter 5 will show you how to add details such as foliage to your jungle ruin, wires and bits to your ‘bot, and eyes, fangs and nails to your creature. | ||
Chapter 6 shows you how to use the sculpting mode of Blender. This is somewhat similar to what you’d see in Windows applications such as zSculpt. | Chapter 6 shows you how to use the sculpting mode of Blender. This is somewhat similar to what you’d see in Windows applications such as zSculpt. | ||
Ligne 13: | Ligne 22: | ||
Chapter 8 is where you unwrap your model to begin texturing. Chapter 9 has you to adding hair to your bat beast. Chapter 10 gets you into texturing, 11 covers painting the texture in GIMP, and 12 deals with the creation of materials (in Blender). | Chapter 8 is where you unwrap your model to begin texturing. Chapter 9 has you to adding hair to your bat beast. Chapter 10 gets you into texturing, 11 covers painting the texture in GIMP, and 12 deals with the creation of materials (in Blender). | ||
- | No matter how much detail is in your model, it’s useless without lighting – and that’s Chapter 13. Getting the right lighting is how you make your model/scene seem bright and cheery, or dark and creepy. | + | No matter how much detail is in your model, it’s useless without lighting – and that’s Chapter 13. Getting the right lighting is how you make your model/scene seem bright and cheery, or dark and creepy.** |
- | Chapter 14 gets you the final rendered image. Either in one pass, or with various renders composited to a single image. | + | Maintenant que vous avez le modèle dentelé de base, le chapitre 5 vous apprendra à ajouter des détails tels que le feuillage aux ruines dans la jungle, des fils et des pièces à votre 'bot et des yeux, des féroces canines et des griffes à la créature. |
+ | |||
+ | Le chapitre 6 vous montre l' | ||
+ | |||
+ | La Retopologie (chapitre 7) m'a complètement largué. Il s'agit apparemment du « processus de création d'une nouvelle géométrie par-dessus un mesh existant tout en gardant la forme de base de l' | ||
+ | |||
+ | C'est au chapitre 8 que vous déballez votre modèle et commencez la texturisation. Dans le chapitre 9, vous ajoutez des poils à la chauve-souris. Le chapitre 10 vous plonge encore plus dans la texturisation, | ||
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+ | Peu importe le nombre des détails dans votre modèle, c'est inutile sans illumination - et celle-ci est abordée dans le chapitre 13. C'est en réglant l' | ||
+ | |||
+ | ===== 3 ===== | ||
+ | |||
+ | **Chapter 14 gets you the final rendered image. Either in one pass, or with various renders composited to a single image. | ||
While this book is about Blender, it’s also partly a generic modelling book as it doesn’t teach you Blender in a click-this-click-that kind of way. You’ll need a different book (or our FCM Blender HowTo’s) for that. The book does show you where the basic Blender functions/ | While this book is about Blender, it’s also partly a generic modelling book as it doesn’t teach you Blender in a click-this-click-that kind of way. You’ll need a different book (or our FCM Blender HowTo’s) for that. The book does show you where the basic Blender functions/ | ||
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The book may seem quite pricy, but bear in mind that it is full colour throughout, and, in both price brackets, you’re getting a PDF/mobile edition while the print edition has a DVD. | The book may seem quite pricy, but bear in mind that it is full colour throughout, and, in both price brackets, you’re getting a PDF/mobile edition while the print edition has a DVD. | ||
- | If you need a book to hold your hand and teach you to model and texture, this is not it. If you know the basics of Blender, and want to move up to the next level with modelling or texturing, then this is definitely what you want. | + | If you need a book to hold your hand and teach you to model and texture, this is not it. If you know the basics of Blender, and want to move up to the next level with modelling or texturing, then this is definitely what you want.** |
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+ | C'est au chapitre 14 que vous obtenez le rendu de l' | ||
+ | |||
+ | Le sujet du livre est Blender, mais, puisqu' | ||
+ | |||
+ | L' | ||
+ | |||
+ | Si vous avez besoin d'un livre qui vous tient par la main et vous apprend la modélisation et les textures, il ne s'agit pas de celui-ci. Si vous connaissez déjà les bases de Blender et voulez progresser avec la modélisation ou la texturisation, |
issue76/critique_-_blender_master_class.1378047536.txt.gz · Dernière modification : 2013/09/01 16:58 de andre_domenech