issue76:jeux_ubuntu
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Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
issue76:jeux_ubuntu [2014/01/29 14:18] – auntiee | issue76:jeux_ubuntu [2014/02/08 09:29] (Version actuelle) – [7] fcm_-_ekel | ||
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Ubuntu and other distributions often have a version of the mana world client in the repositories. I prefer to always get the client directly from the manaplus site. Versions are also available for Mac OS X, Windows, and an Android beta (I ran it on a Pivos Xios DS media play once and it ran well enough to play via keyboard).** | Ubuntu and other distributions often have a version of the mana world client in the repositories. I prefer to always get the client directly from the manaplus site. Versions are also available for Mac OS X, Windows, and an Android beta (I ran it on a Pivos Xios DS media play once and it ran well enough to play via keyboard).** | ||
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+ | Il y a longtemps, en 2004, The Mana World (TMX) a démarré avec un désert et une poignée de monstres et, depuis, est devenu un monde composé de plusieurs villes et des centaines de régions habitées par des monstres. Le jeu est mature et massivement multijoueur, | ||
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+ | Comme je l'ai laissé entendre, The Mana World est un jeu basé sur un client/ | ||
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+ | Il y a souvent une version du client du mana world dans les dépôts d' | ||
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Once you’ve registered, connected and logged in, you’ll have to create a character. Creating a character involves giving the character a name, changing the hair color and style, and assigning 24 stat points into Strength, Agility, Vitality, Intelligence, | Once you’ve registered, connected and logged in, you’ll have to create a character. Creating a character involves giving the character a name, changing the hair color and style, and assigning 24 stat points into Strength, Agility, Vitality, Intelligence, | ||
Another unique thing about The Mana World is that professions are not really static. It’s possible to stat up for one profession, learn all the skills with that profession, then change professions and skills later. Typically, many players play a fighter-style character for the first 30 levels or so, and then switch to an archer class, which places a heavy emphasis on Dexterity and Agility (for speed). At higher levels, players will often create hybrid classes such as archer/mage in order to heal themselves (because archers tend to be weak, but kill rapidly) and others.** | Another unique thing about The Mana World is that professions are not really static. It’s possible to stat up for one profession, learn all the skills with that profession, then change professions and skills later. Typically, many players play a fighter-style character for the first 30 levels or so, and then switch to an archer class, which places a heavy emphasis on Dexterity and Agility (for speed). At higher levels, players will often create hybrid classes such as archer/mage in order to heal themselves (because archers tend to be weak, but kill rapidly) and others.** | ||
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+ | Au départ, l' | ||
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+ | Une fois inscrit, en ligne et connecté, vous devez créer un personnage. Il faut lui donner un nom, changer la couleur et le style de ses cheveux et attribuer 24 points « stat » entre Strength (force), Agility, Vitality, Intelligence, | ||
+ | Une autre chose qui est très spécifique à The Mana World est que les professions ne sont pas vraiment statiques. Il est possible de consacrer beaucoup de points à une profession, d' | ||
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In this first quest, Sorfina asks you to simply walk over to the red carpet using the arrow keys on your keyboard (you can use a mouse too, but my experience is the game is so keyboard heavy that it’s best just to use the keyboard for most tasks). Next, Sorfina unlocks the chest behind her and asks you to press N (next) to change focus of who you’re talking to and talk to the chest by pressing T (talk). When you talk to the chest, you’ll see you receive some ragged shorts. Any items you get from other sources (like chests), or from monsters, go into your invisible backpack. You have to equip an item in order to use it. The F3 hotkey opens up your backpack/ | In this first quest, Sorfina asks you to simply walk over to the red carpet using the arrow keys on your keyboard (you can use a mouse too, but my experience is the game is so keyboard heavy that it’s best just to use the keyboard for most tasks). Next, Sorfina unlocks the chest behind her and asks you to press N (next) to change focus of who you’re talking to and talk to the chest by pressing T (talk). When you talk to the chest, you’ll see you receive some ragged shorts. Any items you get from other sources (like chests), or from monsters, go into your invisible backpack. You have to equip an item in order to use it. The F3 hotkey opens up your backpack/ | ||
- | ===== 4 ===== | + | Quand vous commencez à jouer sur le serveur principal, vous vous remarquerez debout, presque nu, à côté de Sorfina, une femme aux cheveux gris. Voici l' |
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+ | Au cours de cette première quête, Sorfina vous demande tout simplement de marcher vers le tapis rouge en utilisant les touches fléchées du clavier (vous pouvez également vous servir de la souris, mais dans mon expérience, | ||
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**Once you’ve equipped the Cotton shirt and shorts in your inventory, it’s time to move on. As you go to leave, you’ll be stopped. Press N to focus back on Sorfina again and talk to her once more; she’ll tell you to talk to her granddaughter in the building south-east of the building you’re in. She also mentions something about an Aidan fellow, and rewards for monster hunting. Aidan is someone you should definitely see early in the game. Once you’ve progressed beyond the basic tutorial, and moved into the city of Tulimshar, see Aidan early in order to start to accumulate what are called “monster points.” If you go killing a lot of monsters without talking to Aidan, you will not accumulate monster points and will miss out on items given out by a lady named Ishi (she stands right beside Aidan) that can be quite useful even when you reach level 90+ (chicken legs and the Illia sisters quest). For now, you won’t be able to get to Aidan until you’ve completed the basic quests, so go find Tanisha in the building to the south-east (you’ll pass another NPC named Liana - not all NPCs do something helpful/ | **Once you’ve equipped the Cotton shirt and shorts in your inventory, it’s time to move on. As you go to leave, you’ll be stopped. Press N to focus back on Sorfina again and talk to her once more; she’ll tell you to talk to her granddaughter in the building south-east of the building you’re in. She also mentions something about an Aidan fellow, and rewards for monster hunting. Aidan is someone you should definitely see early in the game. Once you’ve progressed beyond the basic tutorial, and moved into the city of Tulimshar, see Aidan early in order to start to accumulate what are called “monster points.” If you go killing a lot of monsters without talking to Aidan, you will not accumulate monster points and will miss out on items given out by a lady named Ishi (she stands right beside Aidan) that can be quite useful even when you reach level 90+ (chicken legs and the Illia sisters quest). For now, you won’t be able to get to Aidan until you’ve completed the basic quests, so go find Tanisha in the building to the south-east (you’ll pass another NPC named Liana - not all NPCs do something helpful/ | ||
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+ | Une fois que vous aurez « équipé » le chemisier et le short en coton dans votre inventaire, il faut passer à autre chose. Quand vous commencez à partir, on vous arrêtera. Appuyez sur N pour voir Sorfina et lui parler à nouveau ; elle vous dira de parler à sa petite-fille dans le bâtiment au sud-est du bâtiment où vous vous trouvez. Elle parle brièvement aussi à propos d'un homme qui s' | ||
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Around level 20 you’ll want to see the NPC named Luca to get a handle on “skills.” Most skills won’t be available until you see the appropriate NPC and complete the appropriate quest. Each skill has a quest or quest(s) tied to it. Some skills require a certain amount of statistics or level before you can attempt the skill. Again, visiting the wiki can help with skills.** | Around level 20 you’ll want to see the NPC named Luca to get a handle on “skills.” Most skills won’t be available until you see the appropriate NPC and complete the appropriate quest. Each skill has a quest or quest(s) tied to it. Some skills require a certain amount of statistics or level before you can attempt the skill. Again, visiting the wiki can help with skills.** | ||
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+ | Pour chaque dizaine de points dans une statistique, | ||
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+ | Certaines des quêtes impliquent une connaissance de choses comme la théorie des couleurs, d' | ||
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+ | Aux environs du niveau 20, vous voudrez rencontrer le NPC nommé Luca qui vous aidera à maîtriser les « skills » (compétences). La plupart des compétences ne seront pas disponibles avant d' | ||
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Earlier, I mentioned classes and alluded to the fact that players play hybrid classes. The basic classes of players are warriors, archers and mages, though there isn’t really a strict class system—it depends more on how your player is stated and what skills you’ve obtained. Each class has strengths and weaknesses. Mages, for example, can cast wicked lightning, some doing over 1,000 points of damage (with the correct equipment), but they cannot wear metal. Warriors can suit up in very highly-defensive metal, but this makes them very prone to mage’s lightning attacks in PvP (Player versus Player). Archers are blazingly fast, and do huge damage per second at high levels, but also can’t wear the best armor without suffering penalties.** | Earlier, I mentioned classes and alluded to the fact that players play hybrid classes. The basic classes of players are warriors, archers and mages, though there isn’t really a strict class system—it depends more on how your player is stated and what skills you’ve obtained. Each class has strengths and weaknesses. Mages, for example, can cast wicked lightning, some doing over 1,000 points of damage (with the correct equipment), but they cannot wear metal. Warriors can suit up in very highly-defensive metal, but this makes them very prone to mage’s lightning attacks in PvP (Player versus Player). Archers are blazingly fast, and do huge damage per second at high levels, but also can’t wear the best armor without suffering penalties.** | ||
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+ | Enfin, vous commencerez à collectionner des objets. Comme déjà dit, certains objets deviennent « indisponibles », ce qui signifie que vous devez les obtenir auprès d' | ||
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+ | L' | ||
+ | Contre paiement, un NPC déclenchera plus de 20 vagues de monstres, dont certains sont les plus aguerris du jeu. Il faut 5 joueurs pour démarrer un événement Candor et, avec 10 ou plus, le succès est presque garanti. À la fin de toutes les vagues, les survivants reçoivent des « points boss » qui peuvent être troqués contre des objets spéciaux (actuellement, | ||
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+ | Plus tôt, j'ai parlé brièvement des classes et j'ai fait une allusion au fait que des joueurs peuvent jouer des classes hybrides. Les classes de joueur de base sont les guerriers, les archers et les mages, bien qu'il n'y ait pas de système strict de classe - cela dépend davantage de comment votre joueur est présenté et des compétences que vous avez obtenues. Chaque classe a des forces et des faiblesses. Par exemple, les mages savent envoyer de méchants éclairs, dont certains font plus de 1 000 points de dommages (avec l' | ||
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**And yes, Player versus Player is a component you will eventually have to come to grips with. Many players prefer cooperative play to PvP, but there are a couple of PvP designated areas. In one of these areas lies the key (not a literal key, but monsters that drop items required) to getting one of the best suits of armor (pants, top, hat). If you don’t like PvP, buddy up with a powerful friend or friends, or join one of the mana world guilds (Google it). | **And yes, Player versus Player is a component you will eventually have to come to grips with. Many players prefer cooperative play to PvP, but there are a couple of PvP designated areas. In one of these areas lies the key (not a literal key, but monsters that drop items required) to getting one of the best suits of armor (pants, top, hat). If you don’t like PvP, buddy up with a powerful friend or friends, or join one of the mana world guilds (Google it). | ||
- | I’ve watched this game on and off since 2004, and it’s evolved at a remarkable rate. What makes it really interesting is the fact that content is being developed all the time. Game play is a bit too slow for some people, especially at the beginning, but it does change as you progress. Some players are willing to help new players (provided they don’t beg) with particular quests or obtaining particular items. ** | + | I’ve watched this game on and off since 2004, and it’s evolved at a remarkable rate. What makes it really interesting is the fact that content is being developed all the time. Game play is a bit too slow for some people, especially at the beginning, but it does change as you progress. Some players are willing to help new players (provided they don’t beg) with particular quests or obtaining particular items. |
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+ | If you’re into MMORPGs, and don’t mind 2D graphics, The Mana World is a good game to check out.** | ||
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+ | Et oui, Player versus Player est une composante à laquelle vous devrez vous attaquer à terme. Beaucoup de joueurs préfèrent jouer en mode coopératif plutôt qu'en PvP, mais il y a deux ou trois zones désignées pour le PvP. Dans une de ces zones se trouve la clé (pas une vraie clé, mais des monstres qui laissent tomber des objets nécessaires) de l' | ||
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+ | Je regarde ce jeu de temps en temps depuis 2004 et il a évolué à une vitesse remarquable. Ce qui le rend vraiment très intéressant, | ||
- | If you’re into MMORPGs, and don’t mind 2D graphics, The Mana World is a good game to check out. | + | Si ce sont les MMORPG qui vous intéressent et si des graphismes |
issue76/jeux_ubuntu.1391001528.txt.gz · Dernière modification : 2014/01/29 14:18 de auntiee