issue88:blender
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
issue88:blender [2014/10/30 16:40] – créée andre_domenech | issue88:blender [2015/01/21 15:52] (Version actuelle) – auntiee | ||
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- | aIt's Render time! We have encountered render already (by pressing F12 to render an image) in some previous FCM issues, but now we are going to render an animation. | + | **It's Render time! We have encountered render already (by pressing F12 to render an image) in some previous FCM issues, but now we are going to render an animation. |
Press the render Tab (right) from the Properties window. | Press the render Tab (right) from the Properties window. | ||
Ligne 7: | Ligne 7: | ||
We’re interested in the second choice (Animation) as we want to render the entire movie. But before pressing this button we have to inspect some things first. | We’re interested in the second choice (Animation) as we want to render the entire movie. But before pressing this button we have to inspect some things first. | ||
- | A good question to ask yourself before rendering something is “what is the next use of my finished file”. | + | A good question to ask yourself before rendering something is “what is the next use of my finished file”.** |
- | If, for example, you work in the film-making industry as I do, maybe you have to render your animation as an image sequence so that every other co-worker can have the image sequence ready for importing to his suite (avid, sony vegas, final cut or premiere for editing, flame or nuke for compositing, | + | C'est le temps du Rendu ! Nous avons déjà rencontré Rendu (en appuyant sur F12 pour avoir le rendu d'une image) dans certains numéros précédents du FCM, mais maintenant nous allons obtenir le rendu d'une animation. |
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+ | Appuyer sur l' | ||
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+ | Tout d' | ||
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+ | C'est le deuxième choix (Animation) qui nous intéresse, car nous voulons obtenir le rendu de tout le film. Mais avant d' | ||
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+ | Avant de faire un rendu, il est bon de se demander « quelle sera l' | ||
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+ | **If, for example, you work in the film-making industry as I do, maybe you have to render your animation as an image sequence so that every other co-worker can have the image sequence ready for importing to his suite (avid, sony vegas, final cut or premiere for editing, flame or nuke for compositing, | ||
If you want your rendered file to be ready for youtube or vimeo, you have to render it as a mp4, a quicktime or a mpeg2 file – youtube and vimeo accept other video files too. | If you want your rendered file to be ready for youtube or vimeo, you have to render it as a mp4, a quicktime or a mpeg2 file – youtube and vimeo accept other video files too. | ||
Ligne 15: | Ligne 25: | ||
Lets assume that we want a video file to show our creation to our friends. | Lets assume that we want a video file to show our creation to our friends. | ||
- | A quicktime file with an H.264 codec will do the job. | + | A quicktime file with an H.264 codec will do the job.** |
- | Now, let’s move on to the next subtext called Dimensions. Here we can adjust the resolution of our exported animation, the frame range that we want to render (in case we want to render just a portion of the entire animation), next we can adjust the Aspect Ratio, the Frame rate (for Europe it’s 25fps), if we want to add borders in our render we have to tick Border, and Time Remapping where we can adjust the time, making the entire animation play slower or faster. | + | Si, par exemple, vous travaillez comme moi dans l' |
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+ | Si vous voulez que votre fichier rendu soit prêt pour YouTube ou Vimeo, vous devez le rendre en fichier mp4, quicktime ou mpeg2 - YouTube et Vimeo acceptent aussi d' | ||
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+ | Supposons que nous voulons un fichier video pour montrer notre création à nos amis. | ||
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+ | Un fichier quicktime avec un codec H.264 fera l' | ||
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+ | **Now, let’s move on to the next subtext called Dimensions. Here we can adjust the resolution of our exported animation, the frame range that we want to render (in case we want to render just a portion of the entire animation), next we can adjust the Aspect Ratio, the Frame rate (for Europe it’s 25fps), if we want to add borders in our render we have to tick Border, and Time Remapping where we can adjust the time, making the entire animation play slower or faster. | ||
I suggest we use some of the presets under the Render Presets pull-down menu. | I suggest we use some of the presets under the Render Presets pull-down menu. | ||
Ligne 27: | Ligne 45: | ||
Another subtext appears called Encoding. | Another subtext appears called Encoding. | ||
- | Here we can select Quicktime for the Format and H.264 for Codec. | + | Here we can select Quicktime for the Format and H.264 for Codec.** |
- | Leave the other settings to their defaults. (The bitrate defines the quality of your rendering, the higher the better, but higher also creates larger files and takes much more time to render). | + | Maintenant, passons à la rubrique suivante appelée Dimensions. Ici vous pouvez ajuster la résolution de l' |
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+ | Je propose que nous utilisions quelques pré-réglages disponibles dans la liste déroulante Pré-réglages de Rendu. | ||
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+ | Conservez les valeurs par défaut de tous les autres réglages, sauf les rubriques dans Sortie. C'est là que nous choisissons où mettre le fichier ou l' | ||
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+ | Sélectionnons H.264 dans la liste déroulante (le choix par défaut est PNG). | ||
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+ | Une autre rubrique appelée Encodage s' | ||
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+ | Ici, nous pouvons choisir Quicktime pour le Format et H.264 pour le Codec. | ||
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+ | **Leave the other settings to their defaults. (The bitrate defines the quality of your rendering, the higher the better, but higher also creates larger files and takes much more time to render). | ||
We don't have audio so we don't have to mess with that for now. | We don't have audio so we don't have to mess with that for now. | ||
- | Now, we are ready to render our animation. By pressing Ctrl-F12 we start the rendering process. Remember that the rendering process is by far the heaviest user of computing power, so, depending from the scene' | + | Now, we are ready to render our animation. By pressing Ctrl-F12 we start the rendering process. Remember that the rendering process is by far the heaviest user of computing power, so, depending from the scene' |
- | Finally after a while (depending on your PC's power) we have the video file or the image files that we rendered. | + | Conservez les autres valeurs par défaut (Le débit définit la qualité de votre rendu ; plus la valeur est haute, meilleur c'est, mais avec de grandes valeurs, la taille du fichier est augmentée et le calcul du rendu dure beaucoup plus longtemps). |
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+ | Nous n' | ||
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+ | Maintenant, nous sommes prêts pour rendre notre animation. En appuyant sur Ctrl-F12 nous commençons le processus de rendu. Souvenez-vous que le processus de rendu est de loin l' | ||
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+ | **Finally after a while (depending on your PC's power) we have the video file or the image files that we rendered. | ||
These are the most basic things to know in order to render a standard scene. The Rendering process is a whole separate study in Computer Graphics and Film Industry. | These are the most basic things to know in order to render a standard scene. The Rendering process is a whole separate study in Computer Graphics and Film Industry. | ||
- | If you are interested in the Blender Game Engine, as I covered in last month’s issue, check out this interesting site: http:// | + | If you are interested in the Blender Game Engine, as I covered in last month’s issue, check out this interesting site: http:// |
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+ | Finalement, au bout d'un moment (en fonction de la puissance de votre PC), nous avons un fichier vidéo ou un fichier d' | ||
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+ | Ce sont les choses les plus basiques à connaître pour le rendu d'une scène standard. Le processus de rendu est un sujet d' | ||
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+ | Si vous êtes intéressé par le moteur de jeu Blender, que j'ai traité dans un numéro précédent, |
issue88/blender.1414683614.txt.gz · Dernière modification : 2014/10/30 16:40 de andre_domenech