seuu01:future
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
seuu01:future [2012/02/22 06:34] – créée fredphil91 | seuu01:future [2012/04/11 22:37] (Version actuelle) – shinichi | ||
---|---|---|---|
Ligne 1: | Ligne 1: | ||
- | THE FUTURE: UNITY and HUD | + | **THE FUTURE: UNITY and HUD |
“Say hello to the Head Up Display, or HUD, which will ultimately replace menus in Unity applications.” | “Say hello to the Head Up Display, or HUD, which will ultimately replace menus in Unity applications.” | ||
Ligne 5: | Ligne 5: | ||
Thus Mark Shuttleworth, | Thus Mark Shuttleworth, | ||
- | In a post full of enthusiasm for re-modeling the Graphical User Interface: “...it’s a way for you to express your intent and have the application respond appropriately. We think of it as ' | + | In a post full of enthusiasm for re-modeling the Graphical User Interface: “...it’s a way for you to express your intent and have the application respond appropriately. We think of it as ' |
- | Mark makes a good case: | + | L' |
+ | |||
+ | « Souhaitez la bienvenue à la Head Up Display (Affichage tête haute), ou HUD, qui va, //in fine//, remplacer les menus dans les applications Unity. » | ||
+ | |||
+ | C'est ainsi que Mark Shuttleworth, | ||
+ | |||
+ | Et, dans un message plein d’enthousiasme pour la modification de l' | ||
+ | |||
+ | **Mark makes a good case: | ||
“Menus serve two purposes. They act as a standard way to | “Menus serve two purposes. They act as a standard way to | ||
Ligne 16: | Ligne 24: | ||
* they are always in the same place (top of the window or screen) | * they are always in the same place (top of the window or screen) | ||
- | * they are organized in a way that’s quite easy to describe over the phone, or in a text book (“click the Edit-> Preferences menu”), they are pretty fast to read since they are generally arranged in tight vertical columns | + | * they are organized in a way that’s quite easy to describe over the phone, or in a text book (“click the Edit-> Preferences menu”), they are pretty fast to read since they are generally arranged in tight vertical columns** |
- | They also have some disadvan-tages: | + | Mark défend très bien ses idées : |
+ | |||
+ | « Les menus visent deux objectifs. Ils sont la façon normale d' | ||
+ | |||
+ | Comme moyens d' | ||
+ | |||
+ | * Ils se trouvent toujours au même endroit(en haut de la fenêtre ou de l' | ||
+ | |||
+ | * Leur organisation peut être très facilement décrite par téléphone ou dans un livre de classe (« cliquez sur Edit -> menu Préférences »), on peut les lire rapidement puisqu' | ||
+ | |||
+ | **They also have some disadvan-tages: | ||
* when they get nested, navig-ating the tree can become fragile | * when they get nested, navig-ating the tree can become fragile | ||
Ligne 28: | Ligne 46: | ||
* they force developers to make often arbitrary choices about the menu tree (“should Preferences be in Edit or in Tools or in Options? | * they force developers to make often arbitrary choices about the menu tree (“should Preferences be in Edit or in Tools or in Options? | ||
- | * they force users to make equally arbitrary effort to memorize and navigate that tree. ” | + | * they force users to make equally arbitrary effort to memorize and navigate that tree. ”** |
- | The current prototype is a ' | + | Mais ils ont aussi quelques inconvénients : |
+ | |||
+ | * Lorsqu' | ||
+ | |||
+ | * Ils vous demandent de lire beaucoup, alors que vous savez sans doute déjà ce que vous voulez. | ||
+ | |||
+ | * Ils sont plus difficile à utiliser avec le clavier qu'ils ne devraient l' | ||
+ | |||
+ | * Ils obligent les développeurs à faire des choix, souvent arbitraires, | ||
+ | |||
+ | * ils obligent les utilisateurs de faire des efforts tout aussi arbitraires pour mémoriser et naviguer dans cet arbre. | ||
+ | |||
+ | **The current prototype is a ' | ||
It’s supposedly a smart interface, employing fuzzy matching to pick up synonyms and it can learn your usual work patterns so it can prioritize the things you use often; | It’s supposedly a smart interface, employing fuzzy matching to pick up synonyms and it can learn your usual work patterns so it can prioritize the things you use often; | ||
Ligne 40: | Ligne 70: | ||
User interface changes can be a poisoned chalice. Unity isn't universally liked by all Ubuntu users (restrain yourselves!). While Apple tends to push through any | User interface changes can be a poisoned chalice. Unity isn't universally liked by all Ubuntu users (restrain yourselves!). While Apple tends to push through any | ||
user complaints in its own patrician way, Microsoft is still struggling for equilibrium with the | user complaints in its own patrician way, Microsoft is still struggling for equilibrium with the | ||
- | Ribbon interface, which still confuses millions with its ever-changing clutter of icons | + | Ribbon interface, which still confuses millions with its ever-changing clutter of icons** |
- | Canonical is going the other way by removing ALL the chrome, menus, and ' | + | Le prototype actuel est une « vocabulary UI » (interface utilisateur de type vocabulaire), |
+ | |||
+ | C'est censé être une interface intelligente qui se sert de techniques d' | ||
+ | |||
+ | « Quand vous l' | ||
+ | |||
+ | Tout d' | ||
+ | |||
+ | Les modifications d' | ||
+ | |||
+ | **Canonical is going the other way by removing ALL the chrome, menus, and ' | ||
Not surprisingly, | Not surprisingly, | ||
Ligne 50: | Ligne 90: | ||
Certainly, when you're in an application with hands on the keyboard in a typing position already, the HUD will be very convenient, but mousing around, say, chasing links on a website, or tool palettes in GIMP, Inkscape, or Scribus? The clunking Inkscape example in the video ' | Certainly, when you're in an application with hands on the keyboard in a typing position already, the HUD will be very convenient, but mousing around, say, chasing links on a website, or tool palettes in GIMP, Inkscape, or Scribus? The clunking Inkscape example in the video ' | ||
- | Discovery, or ' | + | Discovery, or ' |
- | However, HUD is going to have to be some mindreader to help you find commands when you don’t know what you’re looking for. How do you discover menu items that you don’t know they exist? A new user might open a menu, select Edit, look at the selection beyond the standard Find/ | + | Canonical prend un autre chemin en enlevant de votre bureau TOUT le chrome, les menus et le « fouillis ». Il fonctionne avec n' |
+ | |||
+ | Il n'est pas surprenant que HUD rencontre des avis mitigés. Par exemple : | ||
+ | |||
+ | « Affreux. Qui donc regarde une interface utilisateur et dit : "Vous savez ce dont ceci a besoin ? Plus de dactylographie" | ||
+ | |||
+ | Il est certain que, quand vous utilisez une application avec les mains déjà sur le clavier dans une position de dactylographie, | ||
+ | |||
+ | La découverte, | ||
+ | |||
+ | **However, HUD is going to have to be some mindreader to help you find commands when you don’t know what you’re looking for. How do you discover menu items that you don’t know they exist? A new user might open a menu, select Edit, look at the selection beyond the standard Find/ | ||
Quite how this is going to work for Asian language territories with typing issues has yet to be seen. | Quite how this is going to work for Asian language territories with typing issues has yet to be seen. | ||
HUD is currently a first cut prototype available for the 12.04 Alpha release and, if you're brave, you can install it in 11.04. It is entirely dependent on Unity 3-D overlays and transparency effects, however, so without these, you won't even see it, much less be able to try it. | HUD is currently a first cut prototype available for the 12.04 Alpha release and, if you're brave, you can install it in 11.04. It is entirely dependent on Unity 3-D overlays and transparency effects, however, so without these, you won't even see it, much less be able to try it. | ||
- | See the HUD demo on YouTube | + | See the HUD demo on YouTube** |
+ | |||
+ | Cependant, HUD devra être un vrai télépathe pour pouvoir vous aider à trouver des commandes quand vous ne savez pas ce que vous voulez. Comment découvrir des trucs dans un menu quand vous ne savez même pas qu'ils existent ? Un nouvel utilisateur pourrait ouvrir un menu, sélectionner Édition, regarder ce qu'il y a en dessous de Rechercher/ | ||
+ | |||
+ | Le problème de comment il va fonctionner dans les territoires de langue asiatique avec des problèmes de dactylographie n'a toujours pas été adressé. | ||
+ | |||
+ | Actuellement, | ||
+ | |||
+ | Voir la démo HUD sur YouTube. | ||
seuu01/future.1329888898.txt.gz · Dernière modification : 2012/02/22 06:34 de fredphil91