Outils pour utilisateurs

Outils du site


issue152:jeux_ubuntu

Ceci est une ancienne révision du document !


Web page: https://www.klei.com/games/oxygen-not-included Price: Game is in early access at the time of writing. Blurb: “Oxygen Not Included is a space-colony simulation game. Manage your colonists and help them dig, build and maintain a subterranean asteroid base. You'll need water, warmth, food, and oxygen to keep them alive, and even more than that to keep them happy.” This is not a fallout shelter-type game, even though the screenshots may look alike. These little dirty settlers will piddle on your floor and sleep in it. No wonder they get sick and infect everyone else. Yes, this game is all about mitigating one crisis after the next, rather than being a straight ‘colony sim’. There does not seem to be a goal here, other than survival. Your characters are called “dupes” or duplicates, each has traits which can be positive or negative and will increase over time as they use said skills. The overall look and feel is cartoon-y, but the graphics will grow on you as the animations are really well done. The cartoon exterior hides a very intricate interior, with lots of management systems waiting for you. One of the cool things is that you can name your “dupes” – which helps a lot in remembering who is who and also furthers your immersion into the game. The game is made in Unity, and now that Unity is available natively for Linux, we should see a lot of improvements. Yes, the game has been in early access since 2016.

Page Web : https://www.klei.com/games/oxygen-not-included

Prix : au moment où j'écris ces lignes, le jeu est en accès anticipé.

Notice publicitaire : « Oxygen Not Included est un jeu de simulation d'une colonie dans l'espace. Gérez vos colons et aidez-les à creuser, construire et maintenir une base sousterrain sur un astéroïde. Vous aurez besoin d'eau, de chaleur, de la nourriture et de l'oxygène pour les maintenir en vie, et même plus que cela pour les garder heureux. »

Ce n'est pas un jeu du type abri antinucléaire, bien que les captures d'écrans puissent se ressembler. Ces petits colons sales feront pipi par terre, puis dormiront dedans. Ce n'est pas surprenant qu'ils deviennent malade et infectent tous les autres. Oui, dans ce jeu il faut confronter et atténuer une crise après l'autre ; autrement dit, ce n'est pas un simple « sim de colonie ». Outre la survie, il n'y a pas d'objectif clair. Vos personnages s'appellent des « dupes » pour duplicates ou doubles, chacun a des caractéristiques qui peuvent être positives ou négatives et qui croîtront au fil du temps lorsqu'ils utilisent leurs dites capacités. Globalement, l'apparence et les sensations sont celles d'une bande dessinés, mais les graphismes vous plairont de plus en plus, car les animations sont vraiment très bien faites. L'extérieur bd cache un intérieur qui est très complexe : énormément de systèmes de gestion vous attendent. Une des choses sympa est que vous pouvez donner un nom à vos « dupes », ce qui vous aide beaucoup à vous souvenir de qui chacun s'agit et augmente aussi votre immersion dans le jeu. Le jeu est fait dans Unity et, maintenant que Unity est disponible nativement pour Linux, on devra voir pas mal d'améliorations. Oui, le jeu est en accès anticipé depuis 2016.

Graphics.

At first I thought the graphics were horrible. These cartoons look like they are wearing Halloween (as in serial killer) masks. My assumption, at first, was that it was a kid’s version of Fallout Shelter. Boy, was I wrong. One of my first “dupes” had a flatulence problem, and would go around in a green haze, rather than just some named / numbered ‘stat’. What takes this game to the next level is the animations. Characters will go to the loo and strain can be seen on their faces, followed by relief when they exit. They will fall asleep and drool. They will concentrate with their tongues out. There is a lot more than meets the eye at first! For me the fun part was the different animations when things go wrong, they are hilarious and this just rounds out the cartoon theme.

Sound.

The music is very ambient and the sounds are fitting. There are some tracks that are enjoyable all on their lonesome. As I mentioned, the game is early access, so there is no OST for you yet. Also, since this is a Unity game, there are no sound files to listen to as it is all packed into resource files so you will have to wait for the final game.

Game-play.

The game is a little confusing at first and there is a steeper than average learning curve, but do not let this put you off. This game will feed your hungry brain cells. You have to plan your days and decide if it is a success on a daily basis. For instance, day one should be getting water and sanitation in. Day two would be barracks (sleeping quarters) and electricity, and so on. At no point does it feel like grind or repetitive, and every day brings its own crisis for you to manage. You can set priorities on everything, right down to the kitchen sink! You can pick and choose your dupes, so, say one wanted to exclude all Gingers, you can do that. (Hey I want dupes with souls!). Keep an eye on that oxygen though!

Overall.

The game feels responsive, even on an Intel potato graphics card. It does tax my core i5 a bit, but not overly so. Memory usage seems average for a Unity game at around two gigabytes. Beware! This game can be a time-sink of note. As with any early access game, expect bugs. Currently the pause button un-pauses, and un-pause pauses. Now and then your dupes may not do what they are told. Still, it is quite enjoyable.

As this game is in early access, there is no rating, but try it anyway. It has a VERY positive rating on steam already. You may find yourself buying this title in early access, even though they want $25…

issue152/jeux_ubuntu.1578572190.txt.gz · Dernière modification : 2020/01/09 13:16 de auntiee