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The Complete Guide to Blender Graphics Computer Modeling & Animation SEVENTH EDITION
Author: John M. Blain
Price: $62.25 USD (Amazon)
Blurb: “The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition, is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content.
The book introduces the program’s Graphical User Interface ,and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture, and special lighting effects.“
First of all, thanks to Gary for the copy, it was another story getting a 500MB epub-file to load!! I had to install FBReader to open it.
When they say the book introduces the GUI, they don’t kid around – they explain what is meant by words like buttons and sliders, moving on to using the window buttons, like close… “The book provides instructions for New Users starting at the very beginning.” I thought this was a bit much as in the beginning they have an assumption that you would know how to operate a computer. The explanation of the terms used in blender-speak, or should that be graphic design-speak, was top notch. Should any new user feel lost, they can always come back to the beginning of the book and look up a term.
Things are not only displayed, but highlighted in the accompanying screenshots to rule out any confusion. To understand the author’s thoroughness, the first three chapters of the book are simply explaining what you see on the screen when you open blender for the first time.
Then, chapter four takes a bit of a jump explaining things like linear measurements and angular measurements. This thorough explanation continues in chapter five where things like vertices, and edges, and faces, are explained. In none of these chapters do you make anything, but I would recommend this book to anyone that has no idea what it all means and how things slot together (me, I mean!). I picked up blender from a text document and messed around, as, at that time, I had shoddy 3G internet at like 20kb/s, so things like Youtube were out of the question. Well, the size of this e-book alone would also have been out of the question, but it is one of those things you wish you had when you started.
This book is chock full of illustrations, almost for every half a page of writing, there is an image. This is by no means a bad thing and really makes this something you need to have around. I wish I could lay my hands on a hard copy, but no bookshop has it and the ones offering to import it charge well over $100 USD, which is ridiculous. Imagine having to pay 2000 EUR for a book, well, guess I’m not buying one. Man, I really miss those pop-up book stores that would sell books by weight!
If you are at all interested in Blender, and you need a dummies guide (this out-dummies the dummies book by far!), this is your book. Trust me, now I also know what a boolean modifier is and it is not what I thought it was. Once my shift work is over, I will definitely transfer some of this knowledge when I continue our “make something with blender” tutorials and I am sure it will speed up my workflow when I know what I am looking for , instead of me trying to find the thing I don’t know the name of in: https://docs.blender.org/manual/en/3.4/index.html
Do you disagree: misc@fullcirclemagazine.org