Ceci est une ancienne révision du document !
One of the hardest things about this yoke is pressing the ‘buy’ button on the website – due to its price. Installation is straightforward with its single USB connector for the PC and one connector for the quadrant. Under KDE4 and X-Plane, both were detected for me out of the box as a standard joystick/gamepad – but then deciding what functions to assign the plethora of buttons and controls isn’t straightforward. Both the yoke and quadrant come with plastic clamps to hold them to a desk. Once tightened, they are going nowhere with normal use and they feel very robust. The whole setup has 20 buttons or switches, a POV hat, three levers, chronograph buttons, and a mode switch – plus the usual X/Y axis for the Ailerons and Elevator. Under X-Plane, and, more importantly, Linux, all axes, and the buttons and hat, are user configurable. The Yoke takes up a large part of my desk, as I align it with a monitor for the best sim experience – leaving not much space for a keyboard or mouse either side. The buttons and switches are quite soft to the touch, but they have a reassuring click feel to them when they are activated; there’s a “mode switch” which, under Linux, sadly just acts as a permanently activated switch that I’ve found useful for switching the outside/inside views – but not much else at the moment.
Une des choses les plus dure avec cette arcade, c'est de presser le bouton « buy » (Acheter) sur le site Web - du fait de son prix.
L'installation est rapide avec son unique connecteur USB pour le PC et un connecteur pour le cadrant. Sous KDE4 et X-Plane, les deux l'ont détecté dès le démarrage comme un joystick/gamepad standard - mais ensuite l'affectation des fonctions assignées à la pléthore de boutons et de contrôles n'est pas rapide.
The aileron and elevator axis doesn’t stick at all, and, when released, it springs back to the neutral position with very little bounce, and doesn’t feel too heavy or stiff. It is quite responsive on the sim once past the null zone, approximately 5 degrees left or right, and about 1cm of push and pull. In the aircraft it does feel a little unresponsive, but this may be the weather or just my lack of familiarity with using a yoke over a joystick. On the front of the yoke there’s a chronograph; while using Linux the clock part doesn’t work but the timer does and that is the important bit! The quadrant has three levers that are plastic, but they have a very sturdy feeling and are more than suitable for the task. Each has a switch built in to the lever below the 0% point that could activate a reverse thrust or engine cut-off. Atop each lever is a removable color-coded knob allowing customisation - in case you were to buy a second quadrant or you just don’t like the order. At the very bottom at the front there are some three way switches, one for each lever – useful for things like flaps and speed-brakes. The quadrant that comes with the yoke isn’t USB (like the standalone version), but has a PS/2 style connector that plugs into the side of the main unit – and thereby freeing up a USB port. The body of the yoke has 3 USB ports that are meant to work out of the box. But, after much experimentation, I found they were useless – they require a 5V power adapter to give enough power for the Saitek radio, switch and multi panels to work, and none of the power adapters I’ve tried would fit without the use of a Swiss Army knife to remove some of the bezel on the connector – thereby making the shaft longer. Once that has been done, the hub worked perfectly thanks to a quick trip to the local hardware store.
Prices can vary from £100 to £140+, but Google can and will be your friend! – if you decide to take the plunge and buy! As a useful side-note, the Yoke when combined with some rudder pedals can be used with Euro Truck Simulator 2 and other driving simulations. Saitek: http://www.saitek.com/uk/prod/yoke.html Flight store: http://bit.ly/1tzFuTn Maplin PSU: http://bit.ly/1tIiGGI CH Pro Pedals are so named because they are ‘professional’ hardware. They look a little bland and dull (for lack of better words) – not as fancy-looking as the Saitek ones – but they feel sturdy and very well constructed – in Mexico of all places. These are not built just for flight! They come with two “lumps” of plastic that can be placed in the runners of the pedals to stop them moving around, and thereby allowing the remaining movement to be used as traditional driving pedals.
The pedals come with no drivers, so they just need to be detected as a HID (Human Interface Device). Sadly, while KDE detected them and they worked, X-Plane did not, This is an easy fix, thankfully. In a terminal run the command: sudo gedit /etc/udev/rules.d/99-X-plane.rules and enter the following on one line of text KERNEL==“event*”, ATTRS{idProduct}==“00f2”, ATTRS{idVendor}==“068e”, MODE=“0666” Then save and reboot, or restart udev, and X-Plane will now detect your new Pedals. So, driving or flying, these are awesome pedals and will take some beating in every sense of the word. http://www.chproducts.com/Pro-Pedals-v13-d-716.html