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issue157:jeux_ubuntu

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Website: https://eagleislandgame.com/ Price: $13.99 (Steam) Blurb: “With its falconry-inspired gameplay & procedurally generated worlds, Eagle Island is set to a beautifully modernized pixel art aesthetic and provides a breath of fresh air to the character platforming genre.” I stumbled across this platformer – whilst looking for something entirely different. Story: It may just be me, but there is no real back story. You travel with your boat when the weather turns clement, and the boat spontaneously combusts. Congratulations, you are now a castaway.

Site Web : https://eagleislandgame.com/

Prix : 13,99 $ (sur Steam)

Aperçu : « Avec son jeu inspiré de la fauconnerie et ses mondes générés procéduralement, Eagle Island se passe dans une esthétique d'art de pixel modernisé et fournit de l'air frais au genre des plateformes de caractère. »

J'ai rencontré ce jeu de plateforme par hasard, en cherchant quelque chose de tout à fait différent.

Histoire :

Ce n'est peut-être que moi, mais il me semble qu'il n'y ait pas de vraie histoire de fond. Vous prenez votre bateau quand le temps devient beau et votre bateau s'enflamme spontanément. Félicitations, vous voilà maintenant un aufragé.

Once on the island, the story develops a bit more when an eagle eats your second owl. I am not sure that this is the best imagery to give to kids, even if you did not get attached to your owls yet. I like to be immersed in a game, so the fact that an eagle ate one of my owls I was not attached to, was really meh. Gameplay: The controls seem standard, however, when you reach the third screen, you will see diamonds at the bottom of a pool. Try as you might, you cannot reach it. (I even remapped my keys, in case it was my fault, and ‘down’ did not work). The door above it is locked and I can only assume you need the three diamonds to open it.

Une fois dans l'île, l'histoire progresse un peu plus quand un aigle mange votre deuxième hibou. Je ne suis pas sûr que c'est la meilleure image à donner aux gosses, même si le joueur ne s'est pas encore attaché à ses hiboux. J'aime bien m'immerger dans un jeu, ce qui fait que le fait qu'un aigle ait mangé l'un de mes hiboux auquel je ne m'étais pas attaché, était vraiment insupportable.

Le jeux :

Les contrôles paraissent standards, mais quand vous atteignez le troisième écran, vous verrez des diamants au fond d'un bassin. Essayez autant que vous voulez, vous n'arriverez pas à les atteindre. (J'ai même reconfiguré mes touches, au cas où c'était ma faute et « down » (descendre) ne fonctionnait pas.) La porte au-dessus est fermé à clé et je ne peux supposer qu'il vous faut les trois diamants pour l'ouvrir.

If you follow the instructions, once you have received your falconer's glove, you are told you can hang in the air indefinitely as long as your bird hits enemies. However, as soon as your bird hits the first enemy, you drop like a stone and die. Keys are nice and responsive, otherwise. The door behind the NPC, who gives you the glove, is also locked, so I am unsure where you can go. This does not bode well.

Graphics and sound:

Let me start with the graphics – as you seem to have a choice here. You can choose between pixel art, straight up. Pixel art on an emulated CRT. Hard and soft painted. Full screen, it looks terrible on a 1080p screen, that most people use these days. Playing in a window it looks good. The tilesets seem like some effort was put into it and this raises the aesthetics of the game.

The sound is good, switching between moods as you traverse different screens. You have seagulls on the beach, rushing water at the waterfall, gloomy tones in the dungeons. The background music is peaceful and enjoyable. There was nothing I noticed that would grate you ears or last nerve.

Conclusion:

Not being able to dive when in the water (but tempting me with diamonds), not hanging in the air as promised, etc, made me file this away as a waste of time and space. If I wanted to die over and over and over in the first three minutes, I would find a ZX Spectrum emulator and load up a game there. When playing a platformer, I want it to be challenging, but not keep dying on technicalities. It would be nice to know what you are doing and where you are going, unless it is an endless runner, like bit:trip.

I really wanted to like this game, but I can’t.

issue157/jeux_ubuntu.1591102872.txt.gz · Dernière modification : 2020/06/02 15:01 de auntiee