issue138:critique_litteraire
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Prochaine révision | Révision précédente | ||
issue138:critique_litteraire [2018/10/27 14:24] – créée auntiee | issue138:critique_litteraire [2018/11/05 17:32] (Version actuelle) – andre_domenech | ||
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- | Godot Engine Game Development Projects | + | **Godot Engine Game Development Projects |
By: Chris Bradfield | By: Chris Bradfield | ||
Ligne 7: | Ligne 7: | ||
What I really like about the Godot engine is that you can have something working within a day, not finished, but able to see some output. Even if it is just the basics with the blue robot PNG file as a sprite. | What I really like about the Godot engine is that you can have something working within a day, not finished, but able to see some output. Even if it is just the basics with the blue robot PNG file as a sprite. | ||
- | I was really looking forward to this book. I skipped straight to page 39, What is Godot? I glued my eyes to my screen - as I got the electronic version and did not look up until my eyes were well and truly tired. This book should be your companion if you are new to Godot. | + | I was really looking forward to this book. I skipped straight to page 39, What is Godot? I glued my eyes to my screen - as I got the electronic version and did not look up until my eyes were well and truly tired. This book should be your companion if you are new to Godot.** |
- | The explanations are clear, and there are illustrations on almost all the topics. (When I say illustrations, | + | Godot Engine Game Development Projects |
+ | Par : Chris Bradfield | ||
+ | |||
+ | ISBN 978-1-78883-150-5 | ||
+ | 413 pages | ||
+ | |||
+ | Ce que j'aime vraiment dans le moteur Godot est qu'il vous permet d' | ||
+ | |||
+ | J' | ||
+ | |||
+ | **The explanations are clear, and there are illustrations on almost all the topics. (When I say illustrations, | ||
After a well-written introduction into the Godot Interface, we are taken to the first project, 'coin dash'. We are told NOT to skip this chapter. In this chapter, some of the explanations answered quite a few of my questions regarding Godot and GDscript. The chapter is broken into five parts, each dealing with a part of the game. You learn as you go along and end up with a silly game and much clearer understanding of the Godot engine. | After a well-written introduction into the Godot Interface, we are taken to the first project, 'coin dash'. We are told NOT to skip this chapter. In this chapter, some of the explanations answered quite a few of my questions regarding Godot and GDscript. The chapter is broken into five parts, each dealing with a part of the game. You learn as you go along and end up with a silly game and much clearer understanding of the Godot engine. | ||
- | The second project is ' | + | The second project is ' |
- | Each successive project makes use of more of the engine until the last project 3D mini golf, where you get a gentle introduction into 3D. You get to use everything you learned in 2D plus things like 3D cameras. A small chapter at the end titled " | + | Les explications sont claires et presque tous les sujets ont reçu des illustrations. (Quand je dis illustrations, je veux dire qu'il y a des captures d' |
- | After books like "SAMS teach yourself Godot Engine Game Development in 24hrs" - that was written by a team of people - with more projects, this book is a breath of fresh air. The book also has a very familiar feel, as if I have read it before, but somewhere else, about something else. I may be imagining this or it may be the way the book was structured. Each successive project builds on the others and at no point do you feel lost. It is also easy to go back and look up something you have forgotten. | + | Après une introduction, qui est très bien écrite, à l' |
- | This book, however, does not dive into topics like networking, but I promise you will have as much fun as I had making my " | + | Le deuxième projet s' |
+ | |||
+ | **Each successive project makes use of more of the engine until the last project 3D mini golf, where you get a gentle introduction into 3D. You get to use everything you learned in 2D plus things like 3D cameras. A small chapter at the end titled " | ||
+ | |||
+ | After books like "SAMS teach yourself Godot Engine Game Development in 24hrs" - that was written by a team of people - with more projects, this book is a breath of fresh air. The book also has a very familiar feel, as if I have read it before, but somewhere else, about something else. I may be imagining this or it may be the way the book was structured. Each successive project builds on the others and at no point do you feel lost. It is also easy to go back and look up something you have forgotten.** | ||
+ | |||
+ | Au fur et à mesure, chaque projet utilise plus du moteur jusqu' | ||
+ | |||
+ | Après des livres comme « SAMS teach yourself Godot Engine Game Development in 24 hrs » (Apprenez tout seul le développement de jeux avec le moteur Godot en 24 heures), écrit par toute une équipe de gens, avec plus de projets, ce livre-ci vous apporte une bouffée d'air frais. J'ai aussi l' | ||
+ | |||
+ | **This book, however, does not dive into topics like networking, but I promise you will have as much fun as I had making my " | ||
- | Four stars - and that's only because I wanted more on GDscript. (Since I am not a programmer, the " | + | Four stars - and that's only because I wanted more on GDscript. (Since I am not a programmer, the " |
+ | |||
+ | Toutefois, ce livre ne se lance pas dans des sujets comme les réseaux, mais je vous garantis que vous vous amuserez autant que moi en faisant mes « propres » jeux dans Godot. J' | ||
+ | |||
+ | Quatre étoiles, et ce n'est que parce que j'en voulais davantage sur le GDscript. (Puisque je ne suis pas programmeur, | ||
issue138/critique_litteraire.1540643063.txt.gz · Dernière modification : 2018/10/27 14:24 de auntiee