issue163:jeux_ubuntu
Différences
Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
issue163:jeux_ubuntu [2020/12/04 15:14] – auntiee | issue163:jeux_ubuntu [2020/12/05 18:20] (Version actuelle) – andre_domenech | ||
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Prix : gratuit ! | Prix : gratuit ! | ||
- | Aperçu : « Conçu et construit par le projet FreeOrion, FreeOrion est un jeu sur ordinateur gratuit, Open Source, au tour par tour, d' | + | Aperçu : « Conçu et construit par le projet FreeOrion, FreeOrion est un jeu sur ordinateur gratuit, Open Source, au tour par tour, d' |
Installation | Installation | ||
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For contrast, here is a picture of the original 1993 Masters of Orion:** | For contrast, here is a picture of the original 1993 Masters of Orion:** | ||
- | Si vous aimez la science fiction, la conquête, la diplomatie, l' | + | Si vous aimez la science-fiction, la conquête, la diplomatie, l' |
- | Le jeu d' | + | Le jeu d' |
Pour le contraste, voici une image du Masters of Orion original de 1993 : | Pour le contraste, voici une image du Masters of Orion original de 1993 : | ||
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**Let’s start with the graphics. They are gorgeous. This is another poster child for FLOSS. There is not too much graphics at this stage, but what there is, is great. Do not expect too much though, either, as the main game loop is supposed to keep your brain occupied, not your eyes. You can zoom in and out in your galaxy, and it is flawless. There are tool tips for everything, and it is all surprisingly legible, even on my potato laptop. The icons are unique enough that you can get used to them in an hour, and know your way around the game. Although it seems like information overload when you start, it is all relevant information. The music is also right on the money, but I did not find a “Credits” section, probably as the game has not reached version 1.0 yet. So, I don’t know who to credit for either the graphics or the sound. Sometimes I can just let the tune run and not play the game. There are a few clicks to be heard in the menus, but it does not overdo it. ** | **Let’s start with the graphics. They are gorgeous. This is another poster child for FLOSS. There is not too much graphics at this stage, but what there is, is great. Do not expect too much though, either, as the main game loop is supposed to keep your brain occupied, not your eyes. You can zoom in and out in your galaxy, and it is flawless. There are tool tips for everything, and it is all surprisingly legible, even on my potato laptop. The icons are unique enough that you can get used to them in an hour, and know your way around the game. Although it seems like information overload when you start, it is all relevant information. The music is also right on the money, but I did not find a “Credits” section, probably as the game has not reached version 1.0 yet. So, I don’t know who to credit for either the graphics or the sound. Sometimes I can just let the tune run and not play the game. There are a few clicks to be heard in the menus, but it does not overdo it. ** | ||
- | Commençons par les graphismes. Ils sont superbes. C'est un autre enfant-modèle du FLOSS. Il n'y a pas trop de graphismes à ce stade, mais ceux qui existent sont géniaux. Il ne faut pas trop en attendre non plus, car la boucle principale du jeu est censé | + | Commençons par les graphismes. Ils sont superbes. C'est un autre enfant-modèle du FLOSS. Il n'y a pas trop de graphismes à ce stade, mais ceux qui existent sont géniaux. Il ne faut pas trop en attendre non plus, car la boucle principale du jeu est censée |
**Switching to game-play, you need to know that you are the ruler of an empire. One that needs to expand into an ever-increasing hostile galaxy, where your opponents are doing the same. They, however, are not the only threats out there (I will let you find those on your own). There is some micro management, but, as I said, the game is about empires, and you do not get bogged down with micro management. In the original game, the tech-tree was amazing, and here, it is too. Like any good strategy game, research plays a big role. I do not want to diminish any of the other roles, but I find the research tree fun. This, coupled with the random seed you can choose, can make for some pretty interesting game-play. This increases the longevity of the game by many factors. Instead of gratuitous space battles, battles are resolved by ‘stats’ and a roll of the dice (for now, at least, but don’t be surprised when this game starts hitting the 1.0 status). That said, the ships are not vanilla cookie-cutter ships either, you get the option to make them the way you like them. Now the combat also does not feel like playing a game of battleship.** | **Switching to game-play, you need to know that you are the ruler of an empire. One that needs to expand into an ever-increasing hostile galaxy, where your opponents are doing the same. They, however, are not the only threats out there (I will let you find those on your own). There is some micro management, but, as I said, the game is about empires, and you do not get bogged down with micro management. In the original game, the tech-tree was amazing, and here, it is too. Like any good strategy game, research plays a big role. I do not want to diminish any of the other roles, but I find the research tree fun. This, coupled with the random seed you can choose, can make for some pretty interesting game-play. This increases the longevity of the game by many factors. Instead of gratuitous space battles, battles are resolved by ‘stats’ and a roll of the dice (for now, at least, but don’t be surprised when this game starts hitting the 1.0 status). That said, the ships are not vanilla cookie-cutter ships either, you get the option to make them the way you like them. Now the combat also does not feel like playing a game of battleship.** | ||
- | Quant au jeu même, vous devez savoir que c'est vous le souverain d'un empire, un empire qui doit s' | + | Quant au jeu même, vous devez savoir que c'est vous le souverain d'un empire, un empire qui doit s' |
**I have often heard that FreeOrion is for “hard-core strategy gamers”, but believe me it is not. You just need to spend some time in the configuration menu before the game starts, and it can be a pleasant experience for the most casual gamer. The thing is, if you have no inkling as to how 4X games work, I suggest you either read the manual or watch a how-to-play on YouTube. The number one hate crime against this game is rage-quitting, | **I have often heard that FreeOrion is for “hard-core strategy gamers”, but believe me it is not. You just need to spend some time in the configuration menu before the game starts, and it can be a pleasant experience for the most casual gamer. The thing is, if you have no inkling as to how 4X games work, I suggest you either read the manual or watch a how-to-play on YouTube. The number one hate crime against this game is rage-quitting, | ||
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I did not run into issues playing the game, which says a lot about the developers. If any of you read this, I take my hat off to you.** | I did not run into issues playing the game, which says a lot about the developers. If any of you read this, I take my hat off to you.** | ||
- | J'ai souvent entendu dire que FreeOrion cible les « joueurs passionnés de stratégie », mais ce n'est pas du tout le cas, croyez-moi. Il faut tout simplement passer du temps dans le menu configuration avant le début du jeu et l' | + | J'ai souvent entendu dire que FreeOrion cible les « joueurs passionnés de stratégie », mais ce n'est pas du tout le cas, croyez-moi. Il faut tout simplement passer du temps dans le menu de configuration avant le début du jeu et l' |
Je n'ai pas rencontré des problèmes en jouant à ce jeu, ce qui en dit long sur les développeurs. S'il y en a qui lisent cette critique, félicitations ! | Je n'ai pas rencontré des problèmes en jouant à ce jeu, ce qui en dit long sur les développeurs. S'il y en a qui lisent cette critique, félicitations ! | ||
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Aperçu : « Pour ceux qui ne connaissent pas encore le projet, ce jeu a pour objectif de cloner complètement les fonctionnalités du jeu original Master of Orion de 1993. Les fonctionnalités de Remnants of the Precurseurs sont complètes et le jeu est pleinement jouable ! Le site de jeux Explorminate a listé Remnants of the Precursors comme étant l'un des jeux 4X les plus attendus pour 2020 ! » | Aperçu : « Pour ceux qui ne connaissent pas encore le projet, ce jeu a pour objectif de cloner complètement les fonctionnalités du jeu original Master of Orion de 1993. Les fonctionnalités de Remnants of the Precurseurs sont complètes et le jeu est pleinement jouable ! Le site de jeux Explorminate a listé Remnants of the Precursors comme étant l'un des jeux 4X les plus attendus pour 2020 ! » | ||
- | Remnants of the Precursors est une refonte du Master of Orion original (1993), avec des graphismes et des interfaces mises à jour : ils sont très beaux. Le jeu nécesssite java et il faut l' | + | Remnants of the Precursors est une refonte du Master of Orion original (1993), avec des graphismes et des interfaces mises à jour : ils sont très beaux. Le jeu nécesssite java et il faut l' |
- | L' | + | L' |
**As with FreeOrion, the graphics are gorgeous. Since the game is further along than FreeOrion, we get not only new art, but new interfaces, new dialogue, stories and music. The main interface is more-or-less the same as the original, but now there are even more screens with better interfaces. What is surprising is that even for ... Java, it is very responsive. (If you don’t get that joke, it’s fine). The characters are not the only thing that catches the eye, but the backdrops are all amazing too. The main interface has a familiar layout (if you have ever played Master of Orion). Originally, the screen was made smaller, and the interface bigger, to get more performance out of the CPU’s of the time, but now, with our high resolutions and beefy CPU’s, it does not feel like it is in the way, as with the 1993 version. The music is also amazing, and I cannot wait to see the album on Bandicamp. Credits are given as Petar Penev as the illustrator, | **As with FreeOrion, the graphics are gorgeous. Since the game is further along than FreeOrion, we get not only new art, but new interfaces, new dialogue, stories and music. The main interface is more-or-less the same as the original, but now there are even more screens with better interfaces. What is surprising is that even for ... Java, it is very responsive. (If you don’t get that joke, it’s fine). The characters are not the only thing that catches the eye, but the backdrops are all amazing too. The main interface has a familiar layout (if you have ever played Master of Orion). Originally, the screen was made smaller, and the interface bigger, to get more performance out of the CPU’s of the time, but now, with our high resolutions and beefy CPU’s, it does not feel like it is in the way, as with the 1993 version. The music is also amazing, and I cannot wait to see the album on Bandicamp. Credits are given as Petar Penev as the illustrator, | ||
- | Comme dans FreeOrion, les graphismes sont superbes. Puisque le developpement du jeu est plus avancé que celui de FreeOrion, nous avons le droit, non seulement à du nouvel art, mais aussi à des nouveaux interfaces, dialogues histoires et musique. L' | + | Comme dans FreeOrion, les graphismes sont superbes. Puisque le developpement du jeu est plus avancé que celui de FreeOrion, nous avons le droit, non seulement à du nouvel art, mais aussi à de nouveaux interfaces, dialogues histoires et musique. L' |
**Game-play is a lot closer to the original 1993 version, but it has also had a bit of an overhaul. The Darloks, which were pretty useless in the 1993 version, are now almost the most fun. Ray Fowler has said that when they spawn now, you will see another race, as they are shape changers. Think of the facedancers in Dune. “Planned Change - Darloks will actually be, you know, shapechangers. This means that you will not know which of the AI races, if any, are Darloks. When the Darloks spawn, they will assume the visuals, dialogue, home world name and ship graphics of some other race that is not playing. | **Game-play is a lot closer to the original 1993 version, but it has also had a bit of an overhaul. The Darloks, which were pretty useless in the 1993 version, are now almost the most fun. Ray Fowler has said that when they spawn now, you will see another race, as they are shape changers. Think of the facedancers in Dune. “Planned Change - Darloks will actually be, you know, shapechangers. This means that you will not know which of the AI races, if any, are Darloks. When the Darloks spawn, they will assume the visuals, dialogue, home world name and ship graphics of some other race that is not playing. | ||
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This means that you may unwittingly trust and form an alliance with the Alkari, only for them to betray and backstab you at the end, revealing themselves to actually be the shape-changing Darloks. This should increase your paranoia of the Darlok presence in subsequent games, which is the whole point of them being a spy race.”** | This means that you may unwittingly trust and form an alliance with the Alkari, only for them to betray and backstab you at the end, revealing themselves to actually be the shape-changing Darloks. This should increase your paranoia of the Darlok presence in subsequent games, which is the whole point of them being a spy race.”** | ||
- | Le jeu même est beaucoup plus près de la version originale de 1993, mais lui aussi a subi une petite révision. Les Darloks qui étaient plutôt inutiles dans la version de 1993, sont maintenant presque | + | Le jeu même est beaucoup plus près de la version originale de 1993, mais lui aussi a subi une petite révision. Les Darloks qui étaient plutôt inutiles dans la version de 1993, sont maintenant presque |
« Cela signifie que vous pouvez, sans le savoir, faire confiance à et vous allier avec les Alkari, et à la fin vous découvrez qu'ils vous trahissent et vous attaquent, car ce sont en fait les Darloks qui ont changé leur forme. Cela dévrait augmenter votre paranoïa concernant la présence de Darloks dans des jeux ultérieurs, | « Cela signifie que vous pouvez, sans le savoir, faire confiance à et vous allier avec les Alkari, et à la fin vous découvrez qu'ils vous trahissent et vous attaquent, car ce sont en fait les Darloks qui ont changé leur forme. Cela dévrait augmenter votre paranoïa concernant la présence de Darloks dans des jeux ultérieurs, | ||
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Les modifications supplémentaires de la conception de l' | Les modifications supplémentaires de la conception de l' | ||
- | Au lieu de me lire en train de m' | + | Au lieu de me lire en train de m' |
- | Si vous pensez que nous sommes | + | Si vous pensez que nous sommes |
issue163/jeux_ubuntu.1607091242.txt.gz · Dernière modification : 2020/12/04 15:14 de auntiee