issue176:tutoriel1
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
issue176:tutoriel1 [2022/01/02 14:25] – créée auntiee | issue176:tutoriel1 [2022/01/06 15:38] (Version actuelle) – andre_domenech | ||
---|---|---|---|
Ligne 1: | Ligne 1: | ||
- | + | **Website: www.blender.org | |
- | Website: www.blender.org | + | |
Price: Free! | Price: Free! | ||
Current version: 2.91.2 | Current version: 2.91.2 | ||
Ligne 12: | Ligne 11: | ||
After a quick discussion on our Telegram group this year, it seems our readers would like some Blender in the magazine. | After a quick discussion on our Telegram group this year, it seems our readers would like some Blender in the magazine. | ||
- | Blender works great on Ubuntu, even on potato laptops, but I would urge you to invest in memory. | + | Blender works great on Ubuntu, even on potato laptops, but I would urge you to invest in memory. |
- | No doubt you installed Blender and run it and realised it looks like the cockpit of a jumbo jet. Hey, it confused the living barnacles out of me the fist time I looked at it too. What do all these buttons do? Have no fear, here at FCM we will hold you hand as we take you around this awesome open source program. Blender is very versatile, BUT! You need to know what you are doing before it gets there. The learning curve is not too steep, but it it is steep, if you have never worked with any 3D modelling software before. | + | Site Web : www.blender.org |
+ | Prix : Gratuit | ||
+ | Version actuelle : la 2.91.2 | ||
- | Before we get to the buttons, however, I would like you to take a gander at the status bar (above). You will see little mouse icons. Move the mouse to the different sections on the page and keep your eye on the icons. See how they change? This is a quick way to see what-is-what in each pane. Now repeat that action and hold down the ctrl or shift or alt keys. | + | Présentation : « Blender est la suite de création 3D gratuite et Open Source. Elle prend en charge l' |
- | The developers have actually gone as far as to set up defaults for you to use in your specific use case. At the top of the screen, you will see tabs labelled: “modelling”, | + | Lecture recommandée |
- | For us on the outside ( non-graphic artists ) there is still a lot of joy to be had from this program so put a little effort in, learning the interface as it pays a lot of dividends. These pop out menu’s are not the only menu’s available, there are also radial menu’s. These are not my favourite, as they are not the easiest to navigate. There is only one option, practice, practice, practice. | + | Installation |
- | A quick note on menu’s. Some menu’s will change, depending on which object you have selected. | + | Après une rapide discussion sur notre groupe Telegram cette année, il semble que nos lecteurs aimeraient avoir un peu de Blender dans le magazine. |
- | I want to draw your attention to the spacing between the menu items, this is how things are grouped. The spanner and the screwdriver are apart from the rest. Further down the list you will see a space between world properties and object properties. See if you can find the next one. If your screen real estate is on the small side, know that at any time you can press CTRL+SPACE to enlarge, really maximize the pane, like pressing F11 in your browser. To restore the pane to its original size, simply press that same key combination. Try it out now. These buttons refer to the selected scene. You can have more than one (keep that in mind), but we will get to that later. I don’t want to confuse you at this early stage. You are welcome to see if you can figure out what these buttons all are, but for now, I want you to know what they are only. Mouse over will provide tooltips, as they are confusing. I say this because the printer icon is output and the camera screen is rendering. | + | Blender fonctionne très bien sous Ubuntu, même sur des ordinateurs portables de type « grosse patate », mais je vous conseille vivement d' |
- | Finally, lets look at out main work area for now. Say “Lights, camera, action!” with me. No seriously, say it. Now find the light, camera and action. | + | |
+ | **No doubt you installed Blender and run it and realised it looks like the cockpit of a jumbo jet. Hey, it confused the living barnacles out of me the fist time I looked at it too. What do all these buttons do? Have no fear, here at FCM we will hold you hand as we take you around this awesome open source program. Blender is very versatile, BUT! You need to know what you are doing before it gets there. The learning curve is not too steep, but it it is steep, if you have never worked with any 3D modelling software before. | ||
+ | |||
+ | Before we get to the buttons, however, I would like you to take a gander at the status bar (above). You will see little mouse icons. Move the mouse to the different sections on the page and keep your eye on the icons. See how they change? This is a quick way to see what-is-what in each pane. Now repeat that action and hold down the ctrl or shift or alt keys. ** | ||
+ | |||
+ | Il ne fait aucun doute que vous avez installé Blender, que vous l'avez lancé et que vous avez réalisé qu'il ressemble au cockpit d'un avion à réaction. Hé, moi aussi, la première fois que je l'ai regardé, j'ai été déconcerté par les anatifes vivants. À quoi servent tous ces boutons ? N'ayez crainte, ici, dans le FCM, nous vous tiendrons la main pendant que nous vous ferons découvrir ce formidable programme Open Source. Blender est très polyvalent, MAIS ! Vous devez savoir ce que vous faites avant d'y arriver. La courbe d' | ||
+ | |||
+ | Avant d'en venir aux boutons, j' | ||
+ | |||
+ | |||
+ | **The developers have actually gone as far as to set up defaults for you to use in your specific use case. At the top of the screen, you will see tabs labelled: “modelling”, | ||
+ | |||
+ | Les développeurs sont allés jusqu' | ||
+ | |||
+ | |||
+ | **For us on the outside ( non-graphic artists ) there is still a lot of joy to be had from this program so put a little effort in, learning the interface as it pays a lot of dividends. These pop out menu’s are not the only menu’s available, there are also radial menu’s. These are not my favourite, as they are not the easiest to navigate. There is only one option, practice, practice, practice. | ||
+ | |||
+ | A quick note on menu’s. Some menu’s will change, depending on which object you have selected. | ||
+ | |||
+ | Pour nous, les non-initiés (les non-graphistes), | ||
+ | |||
+ | Une petite remarque sur les menus. Certains menus changent en fonction de l' | ||
+ | |||
+ | |||
+ | **I want to draw your attention to the spacing between the menu items, this is how things are grouped. The spanner and the screwdriver are apart from the rest. Further down the list you will see a space between world properties and object properties. See if you can find the next one. If your screen real estate is on the small side, know that at any time you can press CTRL+SPACE to enlarge, really maximize the pane, like pressing F11 in your browser. To restore the pane to its original size, simply press that same key combination. Try it out now. These buttons refer to the selected scene. You can have more than one (keep that in mind), but we will get to that later. I don’t want to confuse you at this early stage. You are welcome to see if you can figure out what these buttons all are, but for now, I want you to know what they are only. Mouse over will provide tooltips, as they are confusing. I say this because the printer icon is output and the camera screen is rendering.** | ||
+ | |||
+ | Je veux attirer votre attention sur l' | ||
+ | |||
+ | |||
+ | **Finally, lets look at out main work area for now. Say “Lights, camera, action!” with me. No seriously, say it. Now find the light, camera and action. | ||
Light: | Light: | ||
Ligne 36: | Ligne 66: | ||
So why am I referring to the grey cube as action? Well, I am not. We have a combination here. A “spawn point” if you will, a plane and a cube. The “spawn point” is the 3D cursor in blender-speak. Try to click on it and move it. This is what I mean by there is a learning curve, things don’t just happen – and that is that way for a reason. | So why am I referring to the grey cube as action? Well, I am not. We have a combination here. A “spawn point” if you will, a plane and a cube. The “spawn point” is the 3D cursor in blender-speak. Try to click on it and move it. This is what I mean by there is a learning curve, things don’t just happen – and that is that way for a reason. | ||
- | I want you to click on the 3D cursor again and this time I want you to roll your mouse wheel up and down, while keeping your eye on the 3d cursor in relation to the cube or “mesh”. | + | I want you to click on the 3D cursor again and this time I want you to roll your mouse wheel up and down, while keeping your eye on the 3d cursor in relation to the cube or “mesh”. |
- | Tip: if you see the bar at the bottom moving by itself, you’ve hit the space bar. To stop it, simply hit the space bar again. This is for animation. We will get to that much later. | + | Enfin, pour l' |
+ | |||
+ | Lumière : | ||
+ | |||
+ | Caméra : | ||
+ | |||
+ | Action : | ||
+ | |||
+ | Alors pourquoi est-ce que je fais référence au cube gris comme à une action ? Eh bien, je ne le fais pas. Nous avons ici une combinaison. Un « spawn point » (point de départ) si vous voulez, un plan et un cube. Le « point de départ » est le curseur 3D dans le langage de Blender. Essayez de cliquer dessus et de le déplacer. C'est ce que je veux dire par « il y a une courbe d' | ||
+ | |||
+ | Je veux que vous cliquiez à nouveau sur le curseur 3D et cette fois, je veux que vous fassiez rouler la molette de votre souris de haut en bas et de bas en haut, tout en gardant l'œil sur le curseur 3D par rapport au cube ou au « mesh » (grille, treillis). S'il n'a pas bougé, il est à « l' | ||
+ | |||
+ | |||
+ | **Tip: if you see the bar at the bottom moving by itself, you’ve hit the space bar. To stop it, simply hit the space bar again. This is for animation. We will get to that much later. | ||
That’s it for this issue, be sure to pick up where we left off in the next issue of FCM! | That’s it for this issue, be sure to pick up where we left off in the next issue of FCM! | ||
Ligne 44: | Ligne 87: | ||
If you cant wait, I recommend looking here: https:// | If you cant wait, I recommend looking here: https:// | ||
- | Do you have any comments? Let us know at misc@fullcirclemagazine.org | + | Do you have any comments? Let us know at misc@fullcirclemagazine.org** |
+ | |||
+ | Conseil : si vous voyez la barre du bas se déplacer toute seule, c'est que vous avez appuyé sur la barre d' | ||
+ | |||
+ | C'est tout pour ce numéro ; dans le prochain numéro de FCM, n' | ||
+ | |||
+ | Si vous ne pouvez pas attendre, je vous recommande de regarder ici : https:// | ||
+ | |||
+ | Vous avez des commentaires ? Faites-nous en part à l' |
issue176/tutoriel1.1641129945.txt.gz · Dernière modification : 2022/01/02 14:25 de auntiee