issue178:tutoriel1
Différences
Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
issue178:tutoriel1 [2022/02/26 11:26] – d52fr | issue178:tutoriel1 [2022/03/02 14:00] (Version actuelle) – d52fr | ||
---|---|---|---|
Ligne 4: | Ligne 4: | ||
Now that we have demystified some of the interface, and we are able to do some of the basics like zoom, pan, rotate and so forth, it is time to talk about what you see and why it sometimes looks different in tutorials than you are seeing now. So far, we have only explored the default view.** | Now that we have demystified some of the interface, and we are able to do some of the basics like zoom, pan, rotate and so forth, it is time to talk about what you see and why it sometimes looks different in tutorials than you are seeing now. So far, we have only explored the default view.** | ||
+ | |||
+ | Comme j' | ||
+ | |||
+ | Lorsque vous démarrez Blender maintenant, vous avez le choix entre conserver les anciens paramètres ou charger les nouveaux paramètres de Blender 3.0. Le choix vous appartient. Je vous suggère d' | ||
+ | |||
+ | Maintenant que nous avons démystifié une partie de l' | ||
**Let us quickly talk about some more interface before we start making something – last one, promise! When I say predefined workspaces, I want you to look at the image up top. | **Let us quickly talk about some more interface before we start making something – last one, promise! When I say predefined workspaces, I want you to look at the image up top. | ||
Ligne 14: | Ligne 20: | ||
To understand the properties panel below it, you need to realise that it is grouped into sections by thin black lines, that you may or may not be able to see (it is black on dark grey after all).** | To understand the properties panel below it, you need to realise that it is grouped into sections by thin black lines, that you may or may not be able to see (it is black on dark grey after all).** | ||
+ | |||
+ | Parlons rapidement un peu plus de l' | ||
+ | |||
+ | En commençant par Layout (mise en page), Modeling (modélisation) et sculpting (sculpture). Allez-y et cliquez sur chacun d' | ||
+ | |||
+ | La vue par défaut du collecteur de scènes vous donnera les éléments suivants (illustrés ci-dessous). | ||
+ | |||
+ | Une caméra, un cube et une lumière. En cliquant sur le petit œil à côté du cube, vous le rendrez visible ou invisible. Cela ne le supprime pas. Maintenant, développez le cube. Cliquez sur l'une des deux propriétés situées sous le cube et regardez comment le panneau situé sous le collecteur de scènes change. Je veux que vous compreniez qu'il est dynamique et qu'il changera par rapport à la vue par défaut. Il y a une petite icône d' | ||
+ | |||
+ | Pour comprendre le panneau de propriétés situé en dessous, vous devez savoir qu'il est regroupé en sections par de fines lignes noires, que vous pouvez ou non voir (c'est du noir sur du gris foncé après tout). | ||
+ | |||
**I want you to hover over each one and read the tool tips. The first one, the “screwdriver and spanner”, is separate, denoted by the large space between it and the next icon, then we have a group of light-grey / off-white icons, followed by a red one, a white one, an orange one, and blue ones. This is a visual representation of the category that the icon falls into. Please go ahead and click through each one to see what they do until you reach the chequer board at the end (you should also expand the entries inside each one). Now say your screen is 1366x768 or some such, you may not be able to see all of the icons in the list. Fear not, just above the “screwdriver and spanner”, there is an icon that expands into a drop-down list, ringing up a nice grouped view. The view contains all the shortcut keys for you to learn. In no way do you have to use the shortcut keys, however, it makes the work flow a lot faster. | **I want you to hover over each one and read the tool tips. The first one, the “screwdriver and spanner”, is separate, denoted by the large space between it and the next icon, then we have a group of light-grey / off-white icons, followed by a red one, a white one, an orange one, and blue ones. This is a visual representation of the category that the icon falls into. Please go ahead and click through each one to see what they do until you reach the chequer board at the end (you should also expand the entries inside each one). Now say your screen is 1366x768 or some such, you may not be able to see all of the icons in the list. Fear not, just above the “screwdriver and spanner”, there is an icon that expands into a drop-down list, ringing up a nice grouped view. The view contains all the shortcut keys for you to learn. In no way do you have to use the shortcut keys, however, it makes the work flow a lot faster. | ||
You will find another of these organised drop-down icons in the top-left (looks like a grid with a sphere on it), and one in the bottom left (a clock face). Now that you know where to find what, let’s look at doing things quickly. Move your mouse to the bottom corner of the viewport and drag vertically or horizontally.** | You will find another of these organised drop-down icons in the top-left (looks like a grid with a sphere on it), and one in the bottom left (a clock face). Now that you know where to find what, let’s look at doing things quickly. Move your mouse to the bottom corner of the viewport and drag vertically or horizontally.** | ||
+ | |||
+ | Je veux que vous passiez la souris sur chacune d' | ||
+ | |||
+ | Vous trouverez une autre de ces icônes déroulantes organisées en haut à gauche (ça ressemble à une grille avec une sphère dessus), et une autre en bas à gauche (un cadran d' | ||
+ | |||
**The pointer icon should change into a cross, or else it will not work ( don’t know if you can see mine – the magazine may be on a small screen). This is handy when you want to look at an object from different perspectives. You can change the perspective of each window you created in your viewport. Just go to each one and press any of the numpad keys we talked about in a previous issue (I may not have mentioned it, but if you do not have a numpad, you can emulate it by going to: Edit -> Preferences -> Input). It is as easy as that, provided you have the screen real-estate. To join or merge windows back into each other, rinse and repeat. Move your pointer to the corner, where it makes another cross and drag into the adjoining window, and voilà! | **The pointer icon should change into a cross, or else it will not work ( don’t know if you can see mine – the magazine may be on a small screen). This is handy when you want to look at an object from different perspectives. You can change the perspective of each window you created in your viewport. Just go to each one and press any of the numpad keys we talked about in a previous issue (I may not have mentioned it, but if you do not have a numpad, you can emulate it by going to: Edit -> Preferences -> Input). It is as easy as that, provided you have the screen real-estate. To join or merge windows back into each other, rinse and repeat. Move your pointer to the corner, where it makes another cross and drag into the adjoining window, and voilà! | ||
Ligne 27: | Ligne 49: | ||
Questions or comments? misc@fullcirclemagazine.org** | Questions or comments? misc@fullcirclemagazine.org** | ||
+ | |||
+ | L' | ||
+ | |||
+ | |||
+ | Astuce : si, pour une raison quelconque, vous avez mis votre interface dans un état hors de votre contrôle, vous pouvez la réinitialiser aux valeurs par défaut d' | ||
+ | |||
+ | Voilà qui conclut la visite guidée de notre interface. Dans le prochain numéro, nous commencerons à réaliser des choses ! | ||
+ | |||
+ | Des questions ou des commentaires ? misc@fullcirclemagazine.org | ||
+ | |||
issue178/tutoriel1.1645871209.txt.gz · Dernière modification : 2022/02/26 11:26 de d52fr