issue179:jeux_ubuntu
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
issue179:jeux_ubuntu [2022/03/27 15:04] – créée auntiee | issue179:jeux_ubuntu [2022/04/01 17:05] (Version actuelle) – andre_domenech | ||
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Ligne 1: | Ligne 1: | ||
- | Website: https:// | + | **Website: https:// |
Price: 14.99 USD | Price: 14.99 USD | ||
Ligne 7: | Ligne 7: | ||
As many of you may know, I often find games via their soundtracks, | As many of you may know, I often find games via their soundtracks, | ||
- | The composer has a YouTube page: https:// | + | The composer has a YouTube page: https:// |
+ | Site Web : https:// | ||
- | Virtuaverse is another one of the games riding the current Cyberpunk wave. Pixel art cyberpunk, mind you. It is one of those titles that adhere more to the original genre, with constant rain, neon everywhere, and Japanese everything else. William Gibson would be proud. Virtuaverse brings this aesthetic or vision of William Gibson to life in a good way. | + | Prix : 14,99 $ US |
- | You are in control of Nathan, a nerd who likes to tinker with things, and you realise has no morals. He wakes up to find his girlfriend gone and decides to go looking for her. (She is a little shady, giving the story a bit more depth). Nathan does not have eye implants to see the virtual reality everyone else sees, he sees the real world - but he has a VR headset (that he breaks in the opening scene), that allows him to do some fancy things. The game is old-skool point-and-click, and involves some moon puzzles and red herrings. You have been warned, it won’t be easy. There are also those tiny hidden items that you may miss, that will come back to bite you in the butt. So if you want to unravel this story, you will need patience... a lot of it too. No really, I rage quit more than once. | + | Présentation : |
- | The nice part about the puzzles is that they start you off easy. Your first puzzle is to get a cab, but your girlfriend changed the code and the elevator in your apartment only takes you to the next floor. (What? No stairs?). and the puzzle resolves in two screens, unlike later in the game. | + | Comme beaucoup d’entre vous pouvez le savoir, je trouve souvent des jeux via leur bande son, en ne recherchant pas de jeux, mais en les trouvant attachés à des sons qui m’inspirent. J’ai découvert cette bande son par hasard en cliquant sur l' |
+ | https://www.youtube.com/ | ||
- | Though the music is top notch, there is no voice acting. I would have thought that a game like this would have some. It would definitely have taken it to the next level, but such is life, I suppose? If you are a voice actor, why not offer your services to the developer, then again, nobody reads these. I spent a lot of hours just going back to previous locations and clicking around in this game. You collect items and use those items to solve puzzles, by using them straight up, or by combining them. That said, Nathan’s pockets are bags of holding (a DnD reference if you are confused, look it up), as he carries everything including the kitchen sink! There are also the moon puzzle elements as I mentioned before, things that make zero sense to me on every level. | + | Le compositeur |
- | Graphics-wise the pixel art is well done, other than the main character, who is in a hooded cowl like my character in Loom all those years ago. I understand it is to create mystery, but when he gets out of bed that way, it sort of shatters the illusion. Interiors are well done too, and even moving objects like fire don’t look bad at all. The dialogue in the game is decently written and you will enjoy it. It just needs your full attention as there is no going back or re-reading what characters said, just to be sure you did not miss anything. The branching dialogue gives the NPC’s a bit of depth, other than just giving you clues to solve your puzzles or to get you to the next area. Nathan is also an anti-hero, who will lie, cheat and steal to get his way, which further enhances the story. | ||
- | It does flop once you find out about his girlfriend. It feels somehow forced. The puzzles are good overall, except for the few moon puzzles that ruined | + | **Virtuaverse is another one of the games riding |
- | Virtuaverse is an incredibly challenging adventure to be sure, and is aimed squarely at point-and-click fans and Cyberpunk fans. If you take into account that with pixel art, everything has to be drawn by hand, you get a new appreciation of the size of the game. Unfortunately, | + | You are in control of Nathan, a nerd who likes to tinker with things, and you realise has no morals. He wakes up to find his girlfriend gone and decides to go looking for her. (She is a little shady, giving the story a bit more depth). Nathan does not have eye implants to see the virtual reality everyone else sees, he sees the real world - but he has a VR headset (that he breaks in the opening scene), that allows him to do some fancy things. The game is old-skool point-and-click, |
+ | |||
+ | Virtuaverse est un autre de ces jeux qui surfent sur la vague actuelle du Cyberpunk. Du pixel art cyberpunk, voyez-vous. C’est l’un de ces titres qui adhèrent davantage au genre original, avec une pluie constante, des néons partout et tout le reste très japonais. William Gibson en serait fier. Virtuaverse fait revivre cette esthétique ou vision de William Gibson d’une bonne manière. | ||
+ | |||
+ | Vous contrôlez Nathan, un nerd qui aime bricoler avec des choses et n’a aucune morale, ce que vous comprenez rapidement. Il se réveille, découvre que sa copine est partie et décide d’aller la chercher. (Elle est un peu louche, ce qui donne à l’histoire un peu plus de profondeur). Nathan n’a pas d' | ||
+ | |||
+ | **The nice part about the puzzles is that they start you off easy. Your first puzzle is to get a cab, but your girlfriend changed the code and the elevator in your apartment only takes you to the next floor. (What? No stairs?). and the puzzle resolves in two screens, unlike later in the game. | ||
+ | |||
+ | Though the music is top notch, there is no voice acting. I would have thought that a game like this would have some. It would definitely have taken it to the next level, but such is life, I suppose? If you are a voice actor, why not offer your services to the developer, then again, nobody reads these. I spent a lot of hours just going back to previous locations and clicking around in this game. You collect items and use those items to solve puzzles, by using them straight up, or by combining them. That said, Nathan’s pockets are bags of holding (a DnD reference if you are confused, look it up), as he carries everything including the kitchen sink! There are also the moon puzzle elements as I mentioned before, things that make zero sense to me on every level.** | ||
+ | |||
+ | Ce qui est sympa dans les énigmes est que, au début, elles sont assez faciles. La première énigme est de prendre un taxi, mais votre copine a changé le code et l’ascenseur dans votre appartement ne vous dépose qu’un étage plus loin. (Quoi ? Il n’y a pas d’escalier ?) Et l’énigme est résolue deux écrans après, et non plus loin dans le jeu. | ||
+ | |||
+ | Bien que la musique soit top, il n’y a pas de voix. J’aurais cru qu’un jeu comme celui-ci en aurait. Cela l’aurait amené à un niveau plus élevé, mais je suppose que c’est la vie. Si vous êtes doubleur de voix, pourquoi pas proposer vos services au développeur ? | ||
+ | |||
+ | |||
+ | **Graphics-wise the pixel art is well done, other than the main character, who is in a hooded cowl like my character in Loom all those years ago. I understand it is to create mystery, but when he gets out of bed that way, it sort of shatters the illusion. Interiors are well done too, and even moving objects like fire don’t look bad at all. The dialogue in the game is decently written and you will enjoy it. It just needs your full attention as there is no going back or re-reading what characters said, just to be sure you did not miss anything. The branching dialogue gives the NPC’s a bit of depth, other than just giving you clues to solve your puzzles or to get you to the next area. Nathan is also an anti-hero, who will lie, cheat and steal to get his way, which further enhances the story. | ||
+ | |||
+ | It does flop once you find out about his girlfriend. It feels somehow forced. The puzzles are good overall, except for the few moon puzzles that ruined the game for me. If it weren’t for the soundtrack, I would have deleted the game right at the first moon puzzle. I have heard people describing these as “you need to think outside the box”, which is a phrase I hate so much, as people using it have no clue as to what it means, and I am pretty confident I will stab the next one who lays it on me with a screwdriver. To be honest, this game is held aloft by the soundtrack. ** | ||
+ | |||
+ | Du point de vue des graphismes, le pixel art est bien fait, à part le personnage principal qui porte un capuchon comme mon personnage dans Loom il y a pas mal d’années. Je comprends que cela sert à créer le mystère, mais quand il se lève de son lit avec le capuchon, l’illusion est plus ou moins détruite. Les intérieurs sont bien dessinés aussi et même des objets qui se déplacent, comme le feu, sont bien rendus également. Le dialogue du jeu est écrit convenablement et vous plaira. Vous devez cependant être très attentif, car vous ne pouvez pas retourner ou relire ce que les personnages ont dit ; assurez-vous de ne rien manquer. Les dialogues en arborescence donnent aux NPC un peu de profondeur, autre que tout simplement vous fournir des indices pour résoudre les énigmes ou vous faire avancer. Nathan est aussi un anti-héros qui mentira, trichera et volera pour obtenir ce qu’il veut, ce qui enrichit l’histoire davantage. | ||
+ | |||
+ | C’est cependant un échec quand vous découvrez plus de choses à propos de sa copine. On a l’impression que c’est forcé. Les énigmes sont globalement bonnes, sauf quelques énigmes « lunatiques » qui, pour moi, ont détruit le jeu. S’il n’y avait pas eu la bande son, j’aurais supprimé le jeu à la première énigme « lunatique ». J’entends des gens les décrire comme « il faut se servir de son imagination (you need to think outside the box) », une phrase que je déteste, vraiment, car les gens qui l’utilisent n'ont aucune idée de ce qu’elle signifie et je suis à peu près certain que je vais poignarder avec un tournevis la prochaine personne qui le prononce. Pour être honnête, ce jeu est sauvé par la bande son. | ||
+ | |||
+ | **Virtuaverse is an incredibly challenging adventure to be sure, and is aimed squarely at point-and-click fans and Cyberpunk fans. If you take into account that with pixel art, everything has to be drawn by hand, you get a new appreciation of the size of the game. Unfortunately, | ||
+ | |||
+ | For me, voice acting, and the removal of the moon puzzles for logical ones, would justify the $15 price tag, but not like it is. If you can get it on sale and point-and-click is your bag, I say take it. Just get the soundtrack too!** | ||
+ | |||
+ | C’est vrai que Virtuaverse est incroyablement difficile et vise directement les fans du pointer-et-cliquer et ceux du Cyberpunk. Si vous prenez en considération le fait que, dans le pixel art, tout doit être dessiné à la main, vous aurez une nouvelle appréciation de la taille du jeu. Malheureusement, | ||
+ | |||
+ | À mon avis, des voix et le remplacement des énigmes « lunatiques » par des énigmes logiques, justifieraient le prix de 15 $, mais pas tel qu’il est maintenant. Si vous pouvez l’obtenir en solde et que le pointer-et-cliquer est votre truc, je vous dirais de le prendre. Assurez-vous toutefois d’obtenir la bande son aussi ! | ||
- | For me, voice acting, and the removal of the moon puzzles for logical ones, would justify the $15 price tag, but not like it is. If you can get it on sale and point-and-click is your bag, I say take it. Just get the soundtrack too! | ||
issue179/jeux_ubuntu.1648386279.txt.gz · Dernière modification : 2022/03/27 15:04 de auntiee