issue180:blender
Différences
Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
issue180:blender [2022/05/03 08:35] – d52fr | issue180:blender [2022/05/09 12:09] (Version actuelle) – andre_domenech | ||
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Fire up Blender and let’s start! Now, the way we showed you last issue is not the only way to do things. There are more. I need you to select “object mode” and change it to “sculpt mode” in the top-left of your display. You will now see that the icons along the left-hand side have changed to blue, red, and yellow blobs. The method to the madness is that blue represents additive editing, red represents subtractive editing, and yellow represents transformation. Hover over each one to get a ‘tooltip’. ** | Fire up Blender and let’s start! Now, the way we showed you last issue is not the only way to do things. There are more. I need you to select “object mode” and change it to “sculpt mode” in the top-left of your display. You will now see that the icons along the left-hand side have changed to blue, red, and yellow blobs. The method to the madness is that blue represents additive editing, red represents subtractive editing, and yellow represents transformation. Hover over each one to get a ‘tooltip’. ** | ||
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+ | Pendant la préparation de cette série de tutoriels. Blender est passé à une nouvelle version LTS. J' | ||
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+ | Puisque nous travaillons sous Ubuntu Linux, notre projet sera un pingouin. Nous ferons quelques erreurs courantes que vous pourrez également commettre. Suivez-nous, | ||
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+ | Lancez Blender et commençons ! Ce que nous vous avons montré dans le dernier numéro n'est pas la seule façon de faire les choses. Il y en a d' | ||
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**Sculpt mode immediately ‘feels’ different, but the operation is the same. (Mostly). So obviously we need to use the yellow tools to get a pear-shape or egg-shape for our penguin base (body). (The details I leave to you, I just want you to use the program to see how awesome open source software can be!). The three tools that seem to fit the bill identify themselves as the “grab”, “elastic deform”, and “snake hook”. Since we discussed methods in the last issue, I am just going to say, click on grab, pick a spot more-or-less centre top, and while holding the primary mouse button, drag upwards. However, the brush size is tiny, and you will get only a horn, change the radius from 50px to 500px by dragging the slider that says “Radius” to the right. I get quite a nice egg-shape, but when I rotate my clay (middle mouse button and move), it wobbles like jelly. This is great for freehand, but not quite what we want. That said, I want a symmetrical character that views the same from every angle and you may not, so just enjoy your creation. So let us try the next tool down, elastic deform. Feel free to click on the grid on the right to change your view to orthographic, | **Sculpt mode immediately ‘feels’ different, but the operation is the same. (Mostly). So obviously we need to use the yellow tools to get a pear-shape or egg-shape for our penguin base (body). (The details I leave to you, I just want you to use the program to see how awesome open source software can be!). The three tools that seem to fit the bill identify themselves as the “grab”, “elastic deform”, and “snake hook”. Since we discussed methods in the last issue, I am just going to say, click on grab, pick a spot more-or-less centre top, and while holding the primary mouse button, drag upwards. However, the brush size is tiny, and you will get only a horn, change the radius from 50px to 500px by dragging the slider that says “Radius” to the right. I get quite a nice egg-shape, but when I rotate my clay (middle mouse button and move), it wobbles like jelly. This is great for freehand, but not quite what we want. That said, I want a symmetrical character that views the same from every angle and you may not, so just enjoy your creation. So let us try the next tool down, elastic deform. Feel free to click on the grid on the right to change your view to orthographic, | ||
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+ | Le mode Sculpture « semble » immédiatement différent, mais le fonctionnement est le même. (En général). Il est donc évident que nous devons utiliser les outils jaunes pour obtenir une forme de poire ou d'œuf pour notre base (corps) de pingouin. (Je vous laisse les détails, je veux juste que vous utilisiez le programme pour voir à quel point les logiciels libres peuvent être géniaux !). Les trois outils qui semblent convenir se nomment « Déplacer », « Elastic Deform » et « Crochet serpent ». Puisque nous avons discuté des méthodes dans le dernier numéro, je vais simplement dire cliquez sur le bouton « Déplacer », choisissez un point plus ou moins au centre du haut, et tout en maintenant le bouton principal de la souris enfoncé, faites glisser vers le haut. Cependant, la taille de la brosse est minuscule, et vous n' | ||
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**Tip: never sculpt from one angle only, switch views and rotate often, as things can go VERY wrong if you do not. | **Tip: never sculpt from one angle only, switch views and rotate often, as things can go VERY wrong if you do not. | ||
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Once you click on the second option, then you will click on the word “Image”, | Once you click on the second option, then you will click on the word “Image”, | ||
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+ | Conseil : ne sculptez jamais sous un seul angle, changez de vue et faites des rotations souvent, car les choses peuvent très mal tourner si vous ne le faites pas. | ||
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+ | Puisque nous parlons de matériel de référence, | ||
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+ | Une fois que vous aurez cliqué sur la deuxième option, vous cliquerez sur le mot « Image », à droite, puis sur « Ouvrir », et vous naviguerez jusqu' | ||
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**There is another way too, via add-ons, but I do not want to complicate things for newbies yet, as you need to switch from sculpt to object mode and import it as a background image. | **There is another way too, via add-ons, but I do not want to complicate things for newbies yet, as you need to switch from sculpt to object mode and import it as a background image. | ||
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In blender, you can enable symmetry on an axis, so that things are mirrored, making it easier when you need to create two of a thing, like eyes, or arms and legs, and you can find it on the top-right, next to the little ‘butterfly’ looking icon. The X, Y and Z there are the axes on which you wish to mirror. (I may not have covered that in the first three articles, I am human too, I make mistakes, no-one knows that better than my wife, she reminds me of them every day. *wink*). If you plan on making changes to the “pear” or “egg”, I suggest you mirror them when sculpting as it makes things more uniform.** | In blender, you can enable symmetry on an axis, so that things are mirrored, making it easier when you need to create two of a thing, like eyes, or arms and legs, and you can find it on the top-right, next to the little ‘butterfly’ looking icon. The X, Y and Z there are the axes on which you wish to mirror. (I may not have covered that in the first three articles, I am human too, I make mistakes, no-one knows that better than my wife, she reminds me of them every day. *wink*). If you plan on making changes to the “pear” or “egg”, I suggest you mirror them when sculpting as it makes things more uniform.** | ||
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+ | Il existe également un autre moyen, via des modules complémentaires, | ||
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+ | Règle générale : si vous pouvez vous en sortir avec une forme de base au lieu de sculpter, faites-le. | ||
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+ | Conseil : si vous ne trouvez pas ce que vous cherchez dans un moteur de recherche, ouvrez Inkscape ou Gravit Designer et faites rapidement une maquette de ce que vous voulez faire, exportez-la en tant qu' | ||
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+ | Dans Blender, vous pouvez activer la symétrie sur un axe, de sorte que les choses se reflètent, ce qui facilite la création de deux exemplaires d'une même chose, comme des yeux, ou des bras et des jambes, et vous pouvez le trouver en haut à droite, à côté de la petite icône en forme de papillon. Les axes X, Y et Z sont les axes sur lesquels vous souhaitez créer un miroir. (Je n'ai peut-être pas abordé ce point dans les trois premiers articles, je suis humain aussi, je fais des erreurs, personne ne le sait mieux que ma femme, elle me le rappelle tous les jours. *coup d' | ||
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**For the folks who want a bit more on the Sculpting side there’s a few more things you can do after you have the " | **For the folks who want a bit more on the Sculpting side there’s a few more things you can do after you have the " | ||
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• In addition, the Smooth tool is used to smooth the sculpting. It is very useful that by pressing Shift at any point in the sculpting process, the Smooth tool can be temporarily accessed. | • In addition, the Smooth tool is used to smooth the sculpting. It is very useful that by pressing Shift at any point in the sculpting process, the Smooth tool can be temporarily accessed. | ||
• I also find it interesting to say that you can switch between Edit Mode and Sculpt Mode to, for example, modify the object with the Pose brush or to smooth it with the Smooth brush in Sculpt Mode and then switch back to Edit Mode to continue with traditional modelling. | • I also find it interesting to say that you can switch between Edit Mode and Sculpt Mode to, for example, modify the object with the Pose brush or to smooth it with the Smooth brush in Sculpt Mode and then switch back to Edit Mode to continue with traditional modelling. | ||
- | • Finally, for somewhat more advanced tasks, the Multiresolution modifier, Dynamic topology (Dyntopo) or Remesh can be used. | + | • Finally, for somewhat more advanced tasks, the Multiresolution modifier, Dynamic topology (Dyntopo) or Remesh can be used.** |
+ | Pour les personnes qui veulent un peu plus de sculpture, il y a quelques autres choses que vous pouvez faire après avoir obtenu la forme « œuf » : | ||
+ | ••Cliquez et glissez sur l' | ||
+ | ••Avec les outils « bleus », on ajoute généralement du volume au modèle (et en appuyant sur Ctrl, on enlève du volume). | ||
+ | ••En outre, l' | ||
+ | ••Je trouve également intéressant de dire que l'on peut passer du mode Édition au mode Sculpture pour, par exemple, modifier l' | ||
+ | ••Enfin, | ||
issue180/blender.1651559700.txt.gz · Dernière modification : 2022/05/03 08:35 de d52fr