issue202:jeux
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
issue202:jeux [2024/02/26 23:30] – créée d52fr | issue202:jeux [2024/02/29 16:18] (Version actuelle) – andre_domenech | ||
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- | + | **Website: https:// | |
- | Website: https:// | + | |
Price: $10-15 USD | Price: $10-15 USD | ||
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Blurb: “GINSHA is a unique atmospheric 2D Sci-Fi Action Adventure Platformer, with special Gravity Shield and Dash mechanics. It combines a versatile Platformer Core with RPG, Souls and Crafting Elements to an Anomaly among Metroidvania games. Explore huge interconnected planets, filled with secrets, loot, obstacles, different enemy types and epic boss fights. (sic) Level up, equip and customize your Clone, craft companion drones, and enjoy ever evolving possibilities as you proceed to save your species.“ | Blurb: “GINSHA is a unique atmospheric 2D Sci-Fi Action Adventure Platformer, with special Gravity Shield and Dash mechanics. It combines a versatile Platformer Core with RPG, Souls and Crafting Elements to an Anomaly among Metroidvania games. Explore huge interconnected planets, filled with secrets, loot, obstacles, different enemy types and epic boss fights. (sic) Level up, equip and customize your Clone, craft companion drones, and enjoy ever evolving possibilities as you proceed to save your species.“ | ||
- | Ginsha is the successor to Cryogear. If you know that game, you will know it is one of those metroid-vania’s that stand out on the indie-scene. The graphics were nothing special, actually below par, but it had fans all over the world in just a few months, and that says something. If you have never heard of it, look it up and see the similarities. | + | Ginsha is the successor to Cryogear. If you know that game, you will know it is one of those metroid-vania’s that stand out on the indie-scene. The graphics were nothing special, actually below par, but it had fans all over the world in just a few months, and that says something. If you have never heard of it, look it up and see the similarities.** |
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+ | Site Web : https:// | ||
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+ | Prix : 10 – 15 $ US | ||
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+ | Présentation : « GINSHA est un jeu de plateforme d’action et d’aventure de science-fiction atmosphérique en 2D unique avec des mécanismes spéciaaux de Bouclier de gravité et de Dash. Il combine un noyau de plateformeur polyvalent avec des éléments de RPG, Souls et Crafting pour devenir une anomalie parmi les jeux de Metroidvania. Explorez d’énormes planètes interconnectées, | ||
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+ | Ginsha est le successeur de Cryogear. Si vous connaissez ce jeu-là, vous saurez qu’il est l’un des jeux metroid-vania qui se distinguent sur la scène des indépendants. Les graphismes étaient loin d’être spéciaux, en fait en dessous de la moyenne, mais il avait acquis des amateurs partout dans le monde en quelques mois et cela en dit long. Si vous n’en avez jamais entendu parler, recherchez-le et regardez les similitudes. | ||
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+ | **If you are a fan of exploration, | ||
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+ | Si vous êtes fan d’exploration, | ||
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+ | **This is the second thing Ginsha does well. The shooting is responsive and sounds punchy. The game has the usual tropes, auto fire, shotgun charge gun, and so forth. There is another interesting mechanism in play here too, as you have a personal force field (Holtzman shield anyone?) that you can use to access otherwise dangerous places. It also allows you to fly. OK, that is a bit of a lie. You can glide or float, depending on the situation. The game feels very fluid and sometimes reminds me of the classic game Abuse (that you can still find here: http:// | ||
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+ | There is also a smidge of role-playing involved where you can improve your ‘stats’ as you get better. There are four categories, red, blue, purple & orange, that basically have skill trees in them. (Well... they may mean something, but that is how I identify them, as the icons are way too small and low-res for my liking). This can make for an explorer build or a tank build or whatever, allowing for replayability. Replayability is important for modern games, because as much as I liked a game like Dredge, once the story is done, it’s done. I’m not going to play it again just for the alternate ending, I’m going to load my last save game and choose the other option. Couple this touch of role-playing with large level design and secret hunting, and you have yourself some fun on a Sunday afternoon.** | ||
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+ | C’est la deuxième chose que Ginsha fait bien. Les tirs sont réactifs et les sons claquent. Le jeu contient les tropes habituels : | ||
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+ | Il y a aussi un tout petit peu de jeu de rôle où vous pouvez améliorer vos « stats » pendant que vous améliorez votre façon de jouer. Il y a quatre catégories, | ||
- | If you are a fan of exploration, you will not be disappointed. Ginsha brings exploration in spades and there is no hand-holding. This is quite refreshing, as following ‘ way points’ | + | **Honestly, for me, the only downside |
- | This is the second thing Ginsha does well. The shooting is responsive and sounds punchy. The game has the usual tropes, auto fire, shotgun charge gun, and so forth. There is another interesting mechanism | + | Let us quickly talk about the sound. When you start the game, it has that tinkerbell bell and heavy distorted bass in the menu areas, creating an expectation of the music to follow. When you start the game, however, the music is different. By different, I don’t mean bad, just a completely different sound from what I was expecting, given the sound mood created |
- | There is also a smidge of role-playing involved where you can improve your ‘stats’ as you get better. There are four categories, red, blue, purple & orange, that basically have skill trees in them. (Well... they may mean something, but that is how I identify them, as the icons are way too small and low-res for my liking). This can make for an explorer build or a tank build or whatever, allowing for replayability. Replayability is important for modern games, because as much as I liked a game like Dredge, once the story is done, it’s done. I’m not going to play it again just for the alternate ending, I’m going to load my last save game and choose the other option. Couple this touch of role-playing with large level design and secret hunting, and you have yourself some fun on a Sunday afternoon. | + | Honnêtement, pour moi, les graphismes à basse résolution sont le seul désavantage. Bien que les niveaux donnent l’impression d’avoir été très soigneusement conçus avec des arrière-plans intéressants et de faux effets d’éclairage, je déteste les héros sans visage. Le symbiote, ou extraterrestre sur votre tête, n’est rien d’autre que des pixels rouges qui ondulent, faisant l’effet d’une tête des mauvais jours d'un rouquin. Cela aurait pu être si bien, mais c’est un mécanisme du jeu qui est gaspillé à cause des lutins en basse résolution. L’autre truc, c’est la palette. Je comprends que c’est censé être un monde étranger, mais le « pourpre-wourpre » fané ne fonctionne pas pour moi. |
- | Honestly, for me, the only downside is the low-resolution graphics. Though the levels feel lovingly crafted with interesting backdrops and faux lighting effects, I detest faceless heroes. The symbiote, or alien on your head, is nothing more than waving red pixels, looking like a bad hair day for a ginger. This could have been such a nice twist; a game mechanism gone wasted due to the low-res sprites. The other thing is the palette. I understand that it is supposed to be an alien world, but the faded purply-wurply does not work for me. | + | Parlons brièvement du son. Quand vous démarrez le jeu, il y a une petite cloche et une basse très déformée dans les zones de menu qui font que vous vous attendez à une certaine musique après. Toutefois, quand vous démarrez le jeu, la musique est différente. En disant cela, je ne veux pas dire qu’elle est mauvaise, mais tout simplement un son qui est complètement différent de celui auquel je m' |
- | Let us quickly talk about the sound. When you start the game, it has that tinkerbell bell and heavy distorted bass in the menu areas, creating an expectation | + | **The question you have is probably, how does it run on Linux? Well, great actually, on a modern machine, but what about the guy with the low-end computer? Sadly my potato laptop |
- | The question you have is probably, how does it run on Linux? | + | Ce que vous vous demandez est probablement comment se comporte-t-il sur Linux ? Eh bien, de façon géniale en fait, mais sur une machine |
issue202/jeux.1708986621.txt.gz · Dernière modification : 2024/02/26 23:30 de d52fr