issue82:blender_10
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Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
issue82:blender_10 [2014/05/03 18:06] – créée andre_domenech | issue82:blender_10 [2014/07/12 11:28] (Version actuelle) – andre_domenech | ||
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- | This month we are going to have some fun with text in Blender. So, start up blender and delete the default cube (select the cube, press X, and confirm the deletion). Now, press the A-key to add a new object in your scene. Add text (see image below) | + | ===== 1 ===== |
- | The first thing that you notice is that, for some reason, blender adds text object facing the top view. I prefer to change that to face the front view so let’s | + | **Last month we created a text object, and we manipulated it (rotate, scale etc.) Now let’s |
- | Now, using the num-pad, press 1 for front view and 5 for orthographic view. You must have something like the image below. | + | On the right, under the F tab, we have as you remember from last month, all the good stuff to alter our font object. We will stay with the basics |
+ | Also, under Shape, you can change the resolution of your text object or the Fill of your text. Experiment with these and you’ll understand them better than I can explain to you. | ||
- | Now that we have a better look of our text, let’s change it. Press the tab-key to enter the edit mode. Change | + | Now, lets start a new project to examine something else (I will explain later why we have to create |
- | But we have a very boring text (although it says “Full Circle Magazine”). With your text object selected, examine the properties window. Select the tab with an F as an icon to reveal some interesting stuff about our object. | + | Le mois dernier, nous avons créé - et manipulé |
- | First of all, change the name of our object from the default “Text” to “FCM”. Then, change the extrude value under Geometry to 0,2. You don't see any difference to your text. But, if you rotate your view (by holding the middle mouse button and moving your mouse, or by pressing 2,4,6 and 8 on the num-pad), you can see that we extrude our text. Great! | + | Il y a, comme vous vous en souvenez sans doute, à droite, sous l' |
+ | En plus, sous Shape (forme), vous pouvez changer la résolution de votre objet texte ou son Fill (remplissage). Essayez tout cela et vous les comprendrez mieux qu' | ||
- | Also we can adjust the depth of our bevel factor. | + | Maintenant, nous allons commencer un nouveau projet pour examiner autre chose (je vous expliquerai plus tard pourquoi il est nécessaire de créer un nouveau projet pour cet exemple). Ne supprimez pas le cube, bougez-le un tout petit peu et ajoutez un nouvel objet texte en appuyant sur MAJ-A > Text ou en utilisant le menu sous le bouton Add (ajouter) - vous devez connaître ce genre de choses maintenant ! Faites pivoter l' |
- | Change the value of Depth to 0,05 and the Resolution to 10. | + | ===== 2 ===== |
- | Ok. Now we are going to change | + | **It is critical for our example that the two objects intersect. |
- | Press the file icon (the icon between F and X), and navigate to your Fonts folder. Select | + | Now, it is time for something interesting. With the text object selected, press Alt-C. From the menu that pops-up, select Mesh from Curve/ |
+ | Something very interesting just happened. Blender created a mesh object | ||
- | Ok, now let’s | + | The reason that I converted the text object to a mesh object is to use a modifier that I really like and I want to challenge you to experiment with – the boolean modifier. So, let’s |
+ | |||
+ | Add a new modifier called Boolean. | ||
+ | |||
+ | Under the Operation choose Difference, | ||
+ | After a while, depending on your machine' | ||
+ | |||
+ | Pour les besoins de l' | ||
+ | |||
+ | Le moment est venu de faire quelque chose d' | ||
+ | Quelque chose de très intéressant a eu lieu. Blender a créé un objet en maillage (mesh) que vous pouvez manipuler comme tout autre objet. Appuyez sur la touche de tabulation pour passer en mode édition et voyez vous-même ce dont je parle. | ||
+ | |||
+ | J'ai converti l' | ||
+ | |||
+ | Ajoutez un nouveau modificateur appelé Boolean. | ||
+ | |||
+ | Sous Operation, choisissez Difference et, sous Object, sélectionnez l' | ||
+ | |||
+ | Après quelques secondes ou minutes, selon la puissance et la quantité de RAM de votre machine, l' | ||
+ | ===== 3 ===== | ||
+ | |||
+ | **Blender has calculated the difference between the two mesh objects and cut-out the object on which we applied the boolean modifier. | ||
+ | |||
+ | If we had tried it with a more complex object, such as the ‘Full Circle Magazine’ text (with an elegant font and with the curves that we had applied), blender would have crashed. That’s why, for our example, we used a much simpler text object. Also, the convert-to-mesh command would have been more demanding for blender to handle. | ||
+ | |||
+ | But, the boolean modifier is very useful and very light – if you have simple objects as cubes or pyramids, for example. | ||
+ | |||
+ | For this month, I would suggest http:// | ||
+ | |||
+ | Next month, we will continue with text, but this time we will introduce a little bit of movement called animation. We will try something like the Star Wars introduction: | ||
+ | |||
+ | Enjoy!** | ||
+ | |||
+ | Blender a calculé la différence entre les deux objets en maillage et a découpé l' | ||
+ | |||
+ | Si on l' | ||
+ | |||
+ | Mais le modificateur booléen est très utile et très léger, si vous avez des objets simples comme, notamment, des cubes ou des pyramides. | ||
+ | |||
+ | Pour ce mois-ci je vous suggère http:// | ||
+ | |||
+ | Le mois prochain, nous continuerons avec du texte, mais nous allons introduire un peu de mouvement appelé animation. Nous essaierons de faire quelque chose comme l' | ||
+ | |||
+ | Amusez-vous bien ! | ||
- | To be continued... |
issue82/blender_10.1399133207.txt.gz · Dernière modification : 2014/05/03 18:06 de andre_domenech