issue82:blender_10
Différences
Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
issue82:blender_10 [2014/06/08 16:23] – auntiee | issue82:blender_10 [2014/07/12 11:28] (Version actuelle) – andre_domenech | ||
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- | Last month we created a text object, and we manipulated it (rotate, scale etc.) Now let’s see some other adjustments that blender gives us. | + | ===== 1 ===== |
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+ | **Last month we created a text object, and we manipulated it (rotate, scale etc.) Now let’s see some other adjustments that blender gives us. | ||
On the right, under the F tab, we have as you remember from last month, all the good stuff to alter our font object. We will stay with the basics for now, although blender giving us many tweaks. So, under Font, we have Size and Shear. You can make your text bigger or smaller by altering the size value, and you can shear your text to the left by giving a negative value to Shear or to the right with positive values. | On the right, under the F tab, we have as you remember from last month, all the good stuff to alter our font object. We will stay with the basics for now, although blender giving us many tweaks. So, under Font, we have Size and Shear. You can make your text bigger or smaller by altering the size value, and you can shear your text to the left by giving a negative value to Shear or to the right with positive values. | ||
Also, under Shape, you can change the resolution of your text object or the Fill of your text. Experiment with these and you’ll understand them better than I can explain to you. | Also, under Shape, you can change the resolution of your text object or the Fill of your text. Experiment with these and you’ll understand them better than I can explain to you. | ||
- | Now, lets start a new project to examine something else (I will explain later why we have to create a new project for this example). Don't delete the cube, just move it a little and add a new text object by pressing Shift-A → Text or by the menu under the Add button (you know these things by now!). Rotate the text object to face the front view, and increase the extrude value under the F tab to 0,5. Move your objects (text and cube) until you have something like the image below: | + | Now, lets start a new project to examine something else (I will explain later why we have to create a new project for this example). Don't delete the cube, just move it a little and add a new text object by pressing Shift-A → Text or by the menu under the Add button (you know these things by now!). Rotate the text object to face the front view, and increase the extrude value under the F tab to 0,5. Move your objects (text and cube) until you have something like the image below:** |
- | It is critical for our example that the two objects intersect. | + | Le mois dernier, nous avons créé - et manipulé (nous l' |
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+ | Il y a, comme vous vous en souvenez sans doute, à droite, sous l' | ||
+ | En plus, sous Shape (forme), vous pouvez changer la résolution de votre objet texte ou son Fill (remplissage). Essayez tout cela et vous les comprendrez mieux qu' | ||
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+ | Maintenant, nous allons commencer un nouveau projet pour examiner autre chose (je vous expliquerai plus tard pourquoi il est nécessaire de créer un nouveau projet pour cet exemple). Ne supprimez pas le cube, bougez-le un tout petit peu et ajoutez un nouvel objet texte en appuyant sur MAJ-A > Text ou en utilisant le menu sous le bouton Add (ajouter) - vous devez connaître ce genre de choses maintenant ! Faites pivoter l' | ||
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+ | ===== 2 ===== | ||
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+ | **It is critical for our example that the two objects intersect. | ||
Now, it is time for something interesting. With the text object selected, press Alt-C. From the menu that pops-up, select Mesh from Curve/ | Now, it is time for something interesting. With the text object selected, press Alt-C. From the menu that pops-up, select Mesh from Curve/ | ||
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Under the Operation choose Difference, and under Object select your Mesh object that you created from Text (I didn't rename it so it's called “Text”). Then hit Apply. | Under the Operation choose Difference, and under Object select your Mesh object that you created from Text (I didn't rename it so it's called “Text”). Then hit Apply. | ||
- | After a while, depending on your machine' | + | After a while, depending on your machine' |
- | Blender has calculated the difference between the two mesh objects and cut-out the object on which we applied the boolean modifier. | + | Pour les besoins de l' |
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+ | Le moment est venu de faire quelque chose d' | ||
+ | Quelque chose de très intéressant a eu lieu. Blender a créé un objet en maillage (mesh) que vous pouvez manipuler comme tout autre objet. Appuyez sur la touche de tabulation pour passer en mode édition et voyez vous-même ce dont je parle. | ||
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+ | J'ai converti l' | ||
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+ | Ajoutez un nouveau modificateur appelé Boolean. | ||
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+ | Sous Operation, choisissez Difference et, sous Object, sélectionnez l' | ||
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+ | Après quelques secondes ou minutes, selon la puissance et la quantité de RAM de votre machine, l' | ||
+ | ===== 3 ===== | ||
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+ | **Blender has calculated the difference between the two mesh objects and cut-out the object on which we applied the boolean modifier. | ||
If we had tried it with a more complex object, such as the ‘Full Circle Magazine’ text (with an elegant font and with the curves that we had applied), blender would have crashed. That’s why, for our example, we used a much simpler text object. Also, the convert-to-mesh command would have been more demanding for blender to handle. | If we had tried it with a more complex object, such as the ‘Full Circle Magazine’ text (with an elegant font and with the curves that we had applied), blender would have crashed. That’s why, for our example, we used a much simpler text object. Also, the convert-to-mesh command would have been more demanding for blender to handle. | ||
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Next month, we will continue with text, but this time we will introduce a little bit of movement called animation. We will try something like the Star Wars introduction: | Next month, we will continue with text, but this time we will introduce a little bit of movement called animation. We will try something like the Star Wars introduction: | ||
- | Enjoy! | + | Enjoy!** |
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+ | Blender a calculé la différence entre les deux objets en maillage et a découpé l' | ||
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+ | Si on l' | ||
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+ | Mais le modificateur booléen est très utile et très léger, si vous avez des objets simples comme, notamment, des cubes ou des pyramides. | ||
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+ | Pour ce mois-ci je vous suggère http:// | ||
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+ | Le mois prochain, nous continuerons avec du texte, mais nous allons introduire un peu de mouvement appelé animation. Nous essaierons de faire quelque chose comme l' | ||
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+ | Amusez-vous bien ! |
issue82/blender_10.1402237406.txt.gz · Dernière modification : 2014/06/08 16:23 de auntiee