issue84:blender_11b
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
issue84:blender_11b [2014/09/24 21:37] – créée fredphil91 | issue84:blender_11b [2014/11/04 07:50] (Version actuelle) – fcm_-_ekel | ||
---|---|---|---|
Ligne 1: | Ligne 1: | ||
- | After some days spent in hospital with a very good sample of pneumonia I am back on track and ready to talk about animation. | + | ===== 1 ===== |
+ | |||
+ | **After some days spent in hospital with a very good sample of pneumonia I am back on track and ready to talk about animation. | ||
Animation is the process of creating a continuous motion and shape change by means of the rapid display of a sequence of static images that minimally differ from each other (source wikipedia.org). | Animation is the process of creating a continuous motion and shape change by means of the rapid display of a sequence of static images that minimally differ from each other (source wikipedia.org). | ||
Ligne 9: | Ligne 11: | ||
A movie or an animation scene needs at least three things. A camera, an object of interest, and, of course, a light source to illuminate the scene. If any of the values (position, rotation, shape, etc.) change through time, we can have an animation (or a movie). If none of the values change, we have a still image; however, this is not the point, so we will talk about changing the values of our objects through time. Lets jump to blender. | A movie or an animation scene needs at least three things. A camera, an object of interest, and, of course, a light source to illuminate the scene. If any of the values (position, rotation, shape, etc.) change through time, we can have an animation (or a movie). If none of the values change, we have a still image; however, this is not the point, so we will talk about changing the values of our objects through time. Lets jump to blender. | ||
- | Tip: A new major, stable version of blender has just arrived so I suggest you grab version 2.70a. For the release notes and new features go to: http:// | + | Tip: A new major, stable version of blender has just arrived so I suggest you grab version 2.70a. For the release notes and new features go to: http:// |
- | Open up a new blender file. | + | Après pas mal de jours passés à l' |
+ | |||
+ | « L' | ||
+ | |||
+ | Mais l' | ||
+ | |||
+ | À nouveau, nous ferons confiance à Wikipedia pour un descriptif [Ndt : uniquement en anglais sur Wikipedia] : L' | ||
+ | |||
+ | Un film ou une scène d' | ||
+ | |||
+ | Nota : Une nouvelle version majeure et stable de Blender vient de sortir et je suggère donc que vous obteniez la version 2.70a. Pour les notes de version et les nouvelles fonctionnalités, | ||
+ | |||
+ | |||
+ | |||
+ | ===== 2 ===== | ||
+ | |||
+ | **Open up a new blender file. | ||
Press num-pad 3 to have side-view on your 3-d view window (in version 2.70a of blender, when you change to top, right or front view, automatically you are in an Orthographic view. If you change the view by moving your mouse holding down the middle mouse button you change the view to user perspective view). Press the N key to bring up the properties window at the right on your 3-d view, if it is hidden. | Press num-pad 3 to have side-view on your 3-d view window (in version 2.70a of blender, when you change to top, right or front view, automatically you are in an Orthographic view. If you change the view by moving your mouse holding down the middle mouse button you change the view to user perspective view). Press the N key to bring up the properties window at the right on your 3-d view, if it is hidden. | ||
Ligne 21: | Ligne 39: | ||
Tip: Key frame in animation and filmmaking is a point that defines the start and end point of a movement. | Tip: Key frame in animation and filmmaking is a point that defines the start and end point of a movement. | ||
- | Now it’s time to focus on another window in blender: the timeline window (shown above). | + | Now it’s time to focus on another window in blender: the timeline window (shown above).** |
- | We haven' | + | Ouvrez un nouveau fichier Blender. |
+ | |||
+ | Appuyez sur le 3 de votre pavé numérique (num-pad 3) pour avoir une vue de côté dans la fenêtre de vue 3D (dans la version 2.70a de Blender, quand vous changez pour la vue d'en haut, de droite ou de l' | ||
+ | |||
+ | Vérifiez que tout dans le volet des propriétés paraît normal, comme dans l' | ||
+ | |||
+ | Sélectionnez le cube et appuyez sur la touche I de votre clavier. Une fenêtre appelée Insert KeyFrame Menu s' | ||
+ | Astuce : le key frame ou image-clé dans l' | ||
+ | |||
+ | Le moment est venu maintenant de se concentrer sur une autre fenêtre dans Blender : la fenêtre Timeline, ou Barre temporelle (ci-dessus). | ||
+ | ===== 3 ===== | ||
+ | |||
+ | **We haven' | ||
The green line indicates the frame that we are currently on. At the bottom of the timeline window, we can see three numbers which are (by default) 1 for Start, 250 for End, and right of the End is the number 1. The last number is the current frame. Change that to 120 by clicking on it or by clicking on the timeline. | The green line indicates the frame that we are currently on. At the bottom of the timeline window, we can see three numbers which are (by default) 1 for Start, 250 for End, and right of the End is the number 1. The last number is the current frame. Change that to 120 by clicking on it or by clicking on the timeline. | ||
- | Back again to the 3D view window. Move the cube around and when you are satisfied with its position hit the I key and select Location to set a new location key frame. | + | Back again to the 3D view window. Move the cube around and when you are satisfied with its position hit the I key and select Location to set a new location key frame.** |
- | Back to the bottom of the timeline window. Right after the current frame we have the set of keys. | + | Je n'ai jamais mentionné cette fenêtre avant, mais elle se trouve dans la configuration par défaut de Blender. Pour quelle raison ? Parce que c'est dans la barre temporelle que tout le mouvement (l' |
+ | |||
+ | La ligne verte indique l' | ||
+ | |||
+ | Puis retournez à la fenêtre de vue 3D. Bougez le cube et quand sa position vous convient, appuyez sur la touche I et sélectionnez Location pour configurer un nouveau emplacement pour l' | ||
+ | |||
+ | ===== 4 ===== | ||
+ | |||
+ | **Back to the bottom of the timeline window. Right after the current frame we have the set of keys. | ||
From left to right we have: Jump to the first frame, Jump to the previous frame, Play backwards, Normal play, Jump to the next frame, and Jump to the last frame. | From left to right we have: Jump to the first frame, Jump to the previous frame, Play backwards, Normal play, Jump to the next frame, and Jump to the last frame. | ||
Ligne 42: | Ligne 80: | ||
Now that we know the very, very, very basics of animation, we are ready to create interesting animation movies. | Now that we know the very, very, very basics of animation, we are ready to create interesting animation movies. | ||
- | To be continued... | + | To be continued...** |
+ | |||
+ | Retournez maintenant en bas de la fenêtre de la barre temporelle. Juste après l' | ||
+ | |||
+ | Appuyons sur la dernière clé à droite pour aller à la dernière image. Dans le volet propriétés, | ||
+ | |||
+ | Retournez à la fenêtre de vue 3D. Ajustez la vue pour pouvoir bien voir la scène. | ||
+ | |||
+ | Appuyez sur le bouton Normal play (le quatrième). Le cube commence à bouger. | ||
+ | C'est votre première animation. | ||
+ | |||
+ | Maintenant que nous connaissons un tout, tout, tout petit peu des bases d' | ||
+ | |||
+ | À suivre... |
issue84/blender_11b.1411587478.txt.gz · Dernière modification : 2014/09/24 21:37 de fredphil91