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Godot Engine Game Development Projects By: Chris Bradfield
ISBN 978-1-78883-150-5 413 Pages
What I really like about the Godot engine is that you can have something working within a day, not finished, but able to see some output. Even if it is just the basics with the blue robot PNG file as a sprite.
I was really looking forward to this book. I skipped straight to page 39, What is Godot? I glued my eyes to my screen - as I got the electronic version and did not look up until my eyes were well and truly tired. This book should be your companion if you are new to Godot.
The explanations are clear, and there are illustrations on almost all the topics. (When I say illustrations, I mean clear screenshots of where you should be working.)
After a well-written introduction into the Godot Interface, we are taken to the first project, 'coin dash'. We are told NOT to skip this chapter. In this chapter, some of the explanations answered quite a few of my questions regarding Godot and GDscript. The chapter is broken into five parts, each dealing with a part of the game. You learn as you go along and end up with a silly game and much clearer understanding of the Godot engine.
The second project is 'escape the maze'. This introduces us to things like layers and enemies and a few more nodes. Now not broken up into parts any more but continuing with what you have learned.
Each successive project makes use of more of the engine until the last project 3D mini golf, where you get a gentle introduction into 3D. You get to use everything you learned in 2D plus things like 3D cameras. A small chapter at the end titled “Additional topics” touches on things like shaders. Do not expect a book for Unity developers; this book is squarely aimed at the beginner and does so very well. The book feels personal. Throughout the chapters, I felt as if the Author was talking to me alone.
After books like “SAMS teach yourself Godot Engine Game Development in 24hrs” - that was written by a team of people - with more projects, this book is a breath of fresh air. The book also has a very familiar feel, as if I have read it before, but somewhere else, about something else. I may be imagining this or it may be the way the book was structured. Each successive project builds on the others and at no point do you feel lost. It is also easy to go back and look up something you have forgotten.
This book, however, does not dive into topics like networking, but I promise you will have as much fun as I had making my “own” games in Godot. I felt like a kid who could not wait to try something new. This book is a great starter to your Godot journey and I can freely recommend it.
Four stars - and that's only because I wanted more on GDscript. (Since I am not a programmer, the “man” pages do not make a world of sense in Godot.)