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Developing Games on the Raspberry Pi Author: Seth Kenlon Website: https://www.apress.com/gp/book/9781484241691 Price: $32.99 Author’s Website: http://seth.kenlon.com/

Developing Games on the Raspberry Pi (développer des jeux sur un Raspberry Pi) Auteur : Seth Kenlon Site Web : https://www.apress.com/gp/book/9781484241691 Prix : 32.99 $ Site Web de l'Auteur : http://seth.kenlon.com/

The waffle: “Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games.” Seth Kenlon is one of those behind-the-scenes guys who do great work. I won’t say any more about him as I have linked his home page. (Really go have a look! You will be surprised).

The book This book has homework! :) This book assumes you are a N00B. I have not figured out why each chapter starts with Wellington, New Zealand. Was it written in or for Wellington? Is it a shout out to the author’s hometown? Why every chapter? Le Sigh. So you got yourself a Raspberry Pi computer, and you are not sure where to start? I would be screaming and pointing, here! Here! HERE!! The book gets you to install fedberry, boo… hiss… but it is understandable as the author is from the Redhat stable. This does not mean you cannot follow along from another distribution, though.

The first two chapters hold your hand and walk you through the setup that you would need to follow along. (I think I will stick to Ubuntu Mate on my Raspberry Pi, thank you!). At chapter three, you are introduced to the project you are about to make. Then you just get to dive in! Awesome. There is no horsing around with definitions and pointless examples, everything is task focussed, and you learn without realising it. You get to see the author’s thinking and reasoning through his drawings. Not all of it is hand-drawn though, there are full color pictures throughout. I do not think it would be fair to do a chapter-by-chapter look at this book as it is literally bristling with information. Pick it up; it is hard to put down; you have that “one more page” feeling that you get in a non-fiction book, which is an achievement in itself. Needless to say, this book really covers everything you would need to make games with Lua on your Raspberry Pi. Colors, color palettes, GIMP, UI Design. Really, this is a comprehensive book. (I feel like I should be using exclamation marks after every sentence!).

You need to know about Git? Well, that’s in here too. Need to make music for your game with open source tools? Well… that’s in here too! I can not explain how well rounded this book feels. Everything is explained clearly, and at no stage do you feel left behind. It was written with someone greedy to learn in mind. I can recommend this book to anyone and everyone. Well written, well thought out, well executed. You cannot fault a book with this much information and crystal clear explanations. Support this author, we need more like him. Hand over your hard earned savings, this is worth it. (A little expensive locally, about 600 bucks, but it can be purchased online). That would be my only peeve. The price puts it out of reach of most learners and students. Hopefully the libraries will get this soon. The only reason this book gets 4 ½ stars is because of the steep price. ($7 more and it would get 4).

issue150/critique_litteraire.1573048053.txt.gz · Dernière modification : 2019/11/06 14:47 de d52fr