issue185:blender
Différences
Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
issue185:blender [2022/10/03 07:06] – d52fr | issue185:blender [2022/10/04 17:44] (Version actuelle) – andre_domenech | ||
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First thing is to do a drag-select and select everything. Press delete to clear your workspace. Try to get comfortable with the key-presses and try to remember them, as they make your life so much easier. Press Shift+a to add an object. You will be choosing Mesh -> ico sphere, and once you pick it, do not click away, as we want to change the ‘smoothness’ via a little button in the bottom-left. Expand the “Add Ico Sphere” and we will be increasing the subdivisions to 5 or 7. The more you add, the smoother it gets, but so does the computational power, so keep that in mind if you have a little celeron.** | First thing is to do a drag-select and select everything. Press delete to clear your workspace. Try to get comfortable with the key-presses and try to remember them, as they make your life so much easier. Press Shift+a to add an object. You will be choosing Mesh -> ico sphere, and once you pick it, do not click away, as we want to change the ‘smoothness’ via a little button in the bottom-left. Expand the “Add Ico Sphere” and we will be increasing the subdivisions to 5 or 7. The more you add, the smoother it gets, but so does the computational power, so keep that in mind if you have a little celeron.** | ||
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+ | Coup du sort, je ne peux pas trouver ma sauvegarde précédente pour le moment ; mais ne jetez pas votre œuf, je la retrouverai. À l' | ||
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+ | Si vous n'avez pas réussi à faire l'« œuf » comme il faut, ne vous inquiétez pas, c'est à vous de briller dans ce numéro. Pour le reste, vous pouvez suivre si vous le souhaitez ou attendre le prochain numéro. Après tout, il s'agit d'une série pour débutants et nous ne sommes pas sérieux ; le but est que vous appreniez quelque chose tout en vous amusant (pour ceux qui m'ont contacté sur TG, vous verrez ici que mon corps sera tout SAUF parfait, et cela n'a pas d' | ||
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+ | Lancez blender et commençons (mon PC étant hors service, j' | ||
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+ | Pour commencer, faites un tirer-sélectionner et tout sélectionner. Appuyez sur effacer pour vider votre espace de travail. Essayez de vous familiariser avec les touches et de les mémoriser, car elles vous faciliteront grandement la vie. Appuyez sur Shift+a pour ajouter un objet. Vous choisirez Mesh -> Ico sphère et, une fois que vous l' | ||
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**Notice how the Ico Sphere changes as you play with the subdivision setting. You did* play with the subdivision setting... If not, please do it now, to see how it affects your image. My screen is not the biggest on the laptop and since the move was not kind to my big monitor, I’ll adapt by switching to the sculpt tab (you still remember where that is, right?), and moving my mouse over the scroll bar on the left. Yes, the scroll bar to the right of all the “orbs”, and drag it right, so that they are all on screen. You do not have to, this is just because I don’t want to scroll looking for an “orb”. This is essentially the same as having 2 “pages” on an e-book reader instead of one. Note that it is very optional. Should screen real-estate be an issue on your side, know you can close any of the panels. I’ll let you figure out how and you can drop us a line at misc@fullcirclemagazine.org and tell us how you did it. | **Notice how the Ico Sphere changes as you play with the subdivision setting. You did* play with the subdivision setting... If not, please do it now, to see how it affects your image. My screen is not the biggest on the laptop and since the move was not kind to my big monitor, I’ll adapt by switching to the sculpt tab (you still remember where that is, right?), and moving my mouse over the scroll bar on the left. Yes, the scroll bar to the right of all the “orbs”, and drag it right, so that they are all on screen. You do not have to, this is just because I don’t want to scroll looking for an “orb”. This is essentially the same as having 2 “pages” on an e-book reader instead of one. Note that it is very optional. Should screen real-estate be an issue on your side, know you can close any of the panels. I’ll let you figure out how and you can drop us a line at misc@fullcirclemagazine.org and tell us how you did it. | ||
For those who did not try anything other than what we have been doing so far, pick the elastic deform tool (orb) and extrude your ico sphere. You may want to play with the radius in the top-right if you want a semi-decent shape. I chose100 and yanked that ball into an elongated shape. As we are still making a cartoon penguin, it doesn' | For those who did not try anything other than what we have been doing so far, pick the elastic deform tool (orb) and extrude your ico sphere. You may want to play with the radius in the top-right if you want a semi-decent shape. I chose100 and yanked that ball into an elongated shape. As we are still making a cartoon penguin, it doesn' | ||
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+ | Remarquez comment l' | ||
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+ | Pour ceux qui n'ont pas essayé autre chose que ce que nous avons fait jusqu' | ||
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**It can be as straight or as wavy as you like, but keep it more-or-less egg or pear shaped, so we have a nice chubby body. If you want to make more than one, say a short one and a tall one, ala Pinky and the Brain, that is fine too, practice makes perfect. I know the gray on gray (or is it grey on grey?) gets on some people’s nerves, so to change it there is a hidden option right above “options” on the right. If you press the little downward arrow, the one ABOVE options, not NEXT to it, there is a panel that says “Studio”, | **It can be as straight or as wavy as you like, but keep it more-or-less egg or pear shaped, so we have a nice chubby body. If you want to make more than one, say a short one and a tall one, ala Pinky and the Brain, that is fine too, practice makes perfect. I know the gray on gray (or is it grey on grey?) gets on some people’s nerves, so to change it there is a hidden option right above “options” on the right. If you press the little downward arrow, the one ABOVE options, not NEXT to it, there is a panel that says “Studio”, | ||
OK, so at this point I want to say something, as I got some flak from my proofreader. The reason I chose a vaguely egg shape is that it is easy for beginners like us - you can get as technical as you like in making your penguin’s body, but why complicate things? To understand where I am coming from, look here at this blender artist creating a wine bottle: https:// | OK, so at this point I want to say something, as I got some flak from my proofreader. The reason I chose a vaguely egg shape is that it is easy for beginners like us - you can get as technical as you like in making your penguin’s body, but why complicate things? To understand where I am coming from, look here at this blender artist creating a wine bottle: https:// | ||
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+ | Votre forme peut être aussi droite ou ondulée que vous le souhaitez, mais gardez-la plus ou moins en forme d'œuf ou de poire, pour avoir un corps bien potelé. Si vous voulez en faire plus d'un, disons un petit et un grand, comme Pinky and the Brain, c'est très bien aussi ; c'est en forgeant qu'on devient forgeron. Je sais que le gris sur gris énerve certaines personnes, alors pour le changer, il y a une option cachée juste au-dessus des « Options » sur la droite. Si vous appuyez sur la petite flèche vers le bas, celle qui se trouve AU-DESSUS des options, pas à côté, un panneau indique « Studio », « MatCap », « Plat ». Il y a de fortes chances que vous soyez dans Studio. Je veux que vous le changiez pour MatCap. Maintenant, cliquez sur la sphère et choisissez celle que vous aimez. Je suis probablement plus autiste qu' | ||
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+ | OK, à ce stade, je voudrais dire quelque chose, car j'ai reçu quelques critiques de mon relecteur. La raison pour laquelle j'ai choisi une forme vaguement ovoïde est que c'est facile pour les débutants comme nous - vous pouvez être aussi technique que vous le souhaitez dans la réalisation du corps de votre pingouin, mais pourquoi compliquer les choses ? Pour comprendre où je veux en venir, regardez ici cet artiste de Blender qui crée une bouteille de vin : https:// | ||
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Moving your sculpture is done via the panel on the left if you are in ‘Layout’. Since I am sure you all know how to change from sculpting to layout, I am just going to mosey on. ** | Moving your sculpture is done via the panel on the left if you are in ‘Layout’. Since I am sure you all know how to change from sculpting to layout, I am just going to mosey on. ** | ||
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+ | Je ne vais pas prétendre que je sais quand il vaut mieux utiliser une sphère UV ou quand utiliser une Icosphère ; je fais ce qui est le plus facile, car je suis paresseux. Cela signifie que je vous montrerai la méthode la plus rapide et la plus amusante que je connaisse, au lieu de vous gaver de terminologie et de vous dire ce que vous devriez faire ; explorez et découvrez ce que VOUS aimez - je n' | ||
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+ | Bon, cela étant dit, continuons. | ||
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+ | Le déplacement de votre sculpture se fait via le panneau de gauche si vous êtes dans « Layout ». Comme je suis sûr que vous savez tous comment passer de Sculpting à Layout, je vais continuer. | ||
**When you click an action in the panel like ‘move’, rotate, or scale, you need to click on your object as blender does not know which object you intend to move, should you have multiples. So the process is click the action, then click the object, and once the ‘tool’ displays inside your object, you can do the action. Does it sound confusing? Try it. If your object is selected, the tool will appear inside your object immediately; | **When you click an action in the panel like ‘move’, rotate, or scale, you need to click on your object as blender does not know which object you intend to move, should you have multiples. So the process is click the action, then click the object, and once the ‘tool’ displays inside your object, you can do the action. Does it sound confusing? Try it. If your object is selected, the tool will appear inside your object immediately; | ||
Blender is a power house, so there will be a lot to learn, but the rewards are great too. You can create moving and still wallpapers & backgrounds - that are generated FOR you with a minimum of effort. (Maybe we can look into that after this?). So don’t give up yet. Even if you think your penguin body looks like chewed bubblegum, that is fine, move back to previous issues and put some oversized eyes on your penguin and be proud. I’d love to continue chatting with you guys, but I have gone over my space in the Magazine, so be there next issue… we can make magic!** | Blender is a power house, so there will be a lot to learn, but the rewards are great too. You can create moving and still wallpapers & backgrounds - that are generated FOR you with a minimum of effort. (Maybe we can look into that after this?). So don’t give up yet. Even if you think your penguin body looks like chewed bubblegum, that is fine, move back to previous issues and put some oversized eyes on your penguin and be proud. I’d love to continue chatting with you guys, but I have gone over my space in the Magazine, so be there next issue… we can make magic!** | ||
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+ | Lorsque vous cliquez sur une action dans le panneau comme « Déplacer », « Tourner » ou « Redimensionner », vous devez cliquer sur votre objet car Blender ne sait pas quel objet vous avez l' | ||
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+ | Blender est une machine puissante, il y aura donc beaucoup à apprendre, mais la récompense est grande aussi. Vous pouvez créer des fonds d' | ||
issue185/blender.1664773597.txt.gz · Dernière modification : 2022/10/03 07:06 de d52fr