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Wasteland 2 - the crowd-funded kickstarter project has finally settled on a game engine for the game - the two semi-finalists were Unigine's game engine which produced Oil Rush, and Unity (not the Ubuntu interface). Unigine was offered free-of-charge to Wasteland 2 but it lost out to the Unity 3D Game engine as the final choice. Unlike Unigine, currently there is no Linux version of Unity 3D engine. No official reason was given why Unigine lost out to Unity but conjecture is that it’s easier to import assets into Unity 3D than Unigine. Also, while Unigine was offered for free to use, support would cost extra, and the developers would have no access to the source code. On the other hand, the source code of Unity3D has been given to the Wasteland 2 developers to build a linux version of the game engine. A list of Unity powered games can be found here: http://unity3d.com/gallery/made-with-unity/game-list, I am familiar only with Rochard and Ballastic Next up, The Shadowrun Project has completed its kickstarter run - earning over 2 million in crowdsource funding, and will have a Mac and Linux port of the game for sale, and releasing at the same time as the windows version. Finally, another Kickstarter project: Legends of Eisenwald http://www.kickstarter.com/projects/1684781151/legends-of-eisenwald, this time a real-time strategy action RPG. The developers have pledged to bring out Mac and Linux versions of their game if they successfully get to $100k. The project met its basic pledge amount of fifty thousand dollars, but didn’t quite make it to the $100k - reaching only $83k. We can but hope that they’ll maybe use the extra $33k for a Linux version.
Wasteland 2 - le projet à financement participatif KickStarter a finalement choisi son moteur de jeu - les deux demi-finalistes étaient le moteur de jeu Unigine qui a produit Oil Rush, et Unity (pas l'interface Ubuntu). Unigine a été offert gratuitement à Wasteland 2, mais il a finalement perdu contre le moteur de jeu Unity 3D. Contrairement à Unigine, il n'existe actuellement pas de version Linux du moteur Unity 3D. Aucune raison officielle n'a été donnée pourquoi Unigine a perdu face à Unity mais on conjecture qu'il est plus facile d'importer des objets dans Unity 3D que dans Unigine. De plus, même si l'utilisation d'Unigine a été offerte gratuitement, le support aurait coûté plus cher, et les développeurs n'auraient pas eu accès au code source. D'autre part, le code source de Unity 3D a été donné aux développeurs de Wasteland 2 pour construire une version linux du moteur de jeu. Une liste des jeux alimentés par Unity peut être trouvées ici: http://unity3d.com/gallery/made-with-unity/game-list, je ne connais que Rochard et Ballastic.
Ensuite, le projet Shadowrun a terminé sa période de levée de fonds Kickstarter, gagnant plus de 2 millions de dollars en financement participatif, et mettra en vente un portage Mac et Linux, simultanément à la version Windows.
Enfin, un autre projet Kickstarter: Legends of Eisenwald http://www.kickstarter.com/projects/1684781151/legends-of-eisenwald, cette fois un RPG en temps réel de stratégie et d'action. Les développeurs ont promis de sortir des versions Mac et Linux de leur jeu s'ils réussissent à lever 100 mille dollars. Le projet a atteint sa valeur de base de 50 000 dollars, mais n'a pas tout à fait réussi à atteindre les 100k$ , atteignant seulement 83k$. Nous ne pouvons qu'espérer qu'ils utilisent le supplément de 33k$ pour une version Linux.
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Clone Wolf: Protector is part 2D platformer and part tower defense. Originally created in less than 48 hours as a Ludum Dare submission in 2011, Jaroslav Meloun (aka Jarnik) has since expanded it into a full game with eleven levels and ten bosses spanning five environments. Story You play as Wolf, a (bearded) carpenter who lost his family and entire village, inspiring him to begin his journey to protect others. Throughout his travels, Wolf meets plenty of helpful citizens who aid him during his quest to defeat the monsters that plague their villages. It is a straightforward story of a hero on a quest with plenty of comical bits and classic references thrown in. The jokes are well timed and well placed, alluding to the classics without overt mockery or trite, which is refreshing to see.
Gameplay For those familiar with the concept and gameplay of Braid, getting used to the mechanics of cloning Wolf will be a breeze. Other players may feel a little clumsy trying to maneuver numerous clones around for the first time, but the controls are simple enough to get used to quickly. You can use the cloning powers of the magical medallion to help Wolf to reach higher places, simultaneously fight incoming hordes from both sides of the screen, and target the weak points of the bosses that you encounter. Wolf’s wood-crafting skill is a nice touch that allows you to rebuild damaged houses and construct palisades to keep your foes at bay. This works pretty well most of the time, but there are moments when you’re better off hacking at the enemy rather than trying to build or rebuild.
Graphics The game was built on the Flixel engine and runs via Flash which provides a (mostly) smooth, glitch-free experience on Ubuntu 12.04. During the first playthrough there was an instance of unresponsive keys in full-screen mode, but it seems to have been an isolated incident. The pixel style graphics are appropriately complemented by a nice chiptune soundtrack by Fuxoft. There isn’t a lot of variation to the environments other than a few changes in color scheme and minor details. But this isn’t a huge deal as the pacing of the game requires you to focus on controlling your clones rather than the scenery. Overall, Clone Wolf: Protector is a clever hybrid of side-scrolling platformer and tower defense goodness - with a story that is as fun as the gameplay. Clone Wolf is part of the Indie Underdog Pack Bundle, along with four other DRM-free games for just $3.99. You can also purchase it on Desura or direct from Jarnik’s site: http://www.jarnik.com/1062-clone-wolf-protector.
Pros: • fun, addictive gameplay • good graphics and soundtrack • humorous twist on a classic plot Cons: • fairly short, can be completed quickly • environments lack some variety
Urban Terror is a multi-platform first person shooter for your home computer. It runs natively in Windows, Mac OS X and Linux. This is how a game should be designed. Open to game players of any operating system, not just Windows. And, like many games available on Linux, Urban Terror is freely available to all users. The website itself (http://www.urbanterror.info) is ad-supported with banner ads and they request that you do not block them. A minor request to be sure and one easily accepted by disabling any ad-blocker for their site. This is a multi-player game based on the Quake game engine. It is produced by FrozenSand, which does a good job living up to its motto of “fun over realism”. Their website describes the game as an unique combination of realism and fun, a Hollywood tactical shooter. I would have to agree that it is indeed both an enjoyable and addictive game.
After the game is first installed and run, a short tutorial demo is played. It really doesn't require any interaction from the player. It just runs through the basic default keyboard and mouse commands. There are other commands that are not mentioned in the tutorial - but are found throughout the website, including tweaks and tips that can be found in the forums. Once the tutorial is finished, you set your username, which can be changed, as well as other information about your in-game character: weapons, armor and extra equipment, plus whatever color you want added to your default uniform to set you apart from others. Then it is on to a server. There are thousands of them - each running different types of games, some are password protected. You have to be a member of a specific game group (called clans) to join and play on their servers. You also have the option of starting a local game that can be played over a LAN, or even running a full server that would be added to the list.
Gameplay itself is set in one of several maps which have their own challenges, including weather conditions. There are several modes of play. The modes do not change from round to round, but the maps will. The various game modes provide several team-based modes: Bomb & Defuse, Capture & Hold, Capture the Flag, Follow the Leader, Team Deathmatch & Team Survivor, and the non-team mode of Free-for-all. With each round, respawning after death may occur within the round or at the end of the round depending on the game mode. The map will change at the end of the round as well. Depending on the play mode, the rounds can be timed or until a specific event occurs. Then, of course, a winner or winning team is declared. Personally, I'm not much of a computer gamer. I am an old-school paper and pencil gamer. So, when I find a computer game that I like, I tend to stay with it for some time. I currently play on the pm (Pizza Militia) servers. Why? Well, because I connected to it once and someone was helpful to me as a n00b playing the game. I do intend on setting up my own server in the near future and hope to get a following going. If that happens I may register an official clan with Urban Terror as well.