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Strike Suit Zero isn’t a game for the faint-hearted; it gets tough really quickly. Being a challenge and a compelling space shooter, it’s also the same thing that will push away players as well.
The game takes patience, the levels will make you try and try again. If this isn’t your thing, you might want to miss this one out. But if you are willing to push through and have the challenge of the chaos ramped up to the most punishing difficulty, the game is definitely rewarding.
You are in control of the Strike suit. While in your first few encounters you will be in a little interceptor jet, the Strike Suite adds an extra dynamic to the game. You are almost always outnumbered but never outgunned. With enemy fighters that can't stop the Strike Suits fury, it creates a sense of empowerment unlike any other space combat game. Strike Suit Zero has nailed the balance between simulation and arcade shooters; this helps to overlook the flaws that it does have.
The story feels like it has already been told a hundred times. You play as a pilot named Adams, While on a routine mission to prove you’re ready to get your wings again, the evil colonial forces attack the Earth fleet, destroying all but a few capital ships and star fighters. You gain your wings back and are given missions.
Despite creating engaging battles, Strike Suit Zero could have excelled with more missions and enemy variety. Every stage boils down to either defending a friendly ship, attacking an enemy ship, or both together. Other games have just as formulaic an approach to mission design, but this is masked with better storyline, encounters and level design. Within the first few missions, you’ve basically seen all the game has to offer. The combat does remain fun throughout, but it would be great to get more varied missions and enemies to fight.
There are, on occasions, brutal checkpoints that ensure you’ll replay large portions of Strike Suit Zero’s missions. Also you can't save mid-mission, and with some of them taking more than 30 minutes to complete, it does sometimes feel like a lot to ask when there are constant waves of enemies; it’s sometimes off-putting to the not so hardcore players. There are plenty of incentives to play levels again after completing the campaign. On top of awarding additional weapons based on your score, each stage has a secondary objective to complete to unlock permanent upgrades for your ships. They are good and so is the combat, which is also worth popping back to older stages once you have some more skills.
In conclusion, Strike Suit Zero has nailed the arcade shooting and simulation, but is knocked back with repetitive missions and a lackluster story that makes you not care about the characters within the game. With some patience, the game can be very rewarding and you will gain some really good skills to tackle the harder levels.