issue215:jeux_ubuntu
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
issue215:jeux_ubuntu [2025/03/29 15:05] – créée auntiee | issue215:jeux_ubuntu [2025/04/02 14:07] (Version actuelle) – andre_domenech | ||
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- | + | **Website: https:// | |
- | Website: https:// | + | |
Price: $4.49 (Gog sale) and $7.99(Steam) | Price: $4.49 (Gog sale) and $7.99(Steam) | ||
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Blurb: “Fates of Ort is a retro fantasy RPG focused on strategic action, in a land where time is frozen when you stand still. Cast powerful spells - but beware, they will cost you your life.“ | Blurb: “Fates of Ort is a retro fantasy RPG focused on strategic action, in a land where time is frozen when you stand still. Cast powerful spells - but beware, they will cost you your life.“ | ||
- | Time flies when you’re having fun and it seems that Fates of Ort has gone from pre-release to post-release since we last had a look at it. I totally missed the 1.0, and I have 1.4.1 here. I am happy to report that the game has improved since then. There is still an issue from the pre-release, | + | Time flies when you’re having fun and it seems that Fates of Ort has gone from pre-release to post-release since we last had a look at it. I totally missed the 1.0, and I have 1.4.1 here. I am happy to report that the game has improved since then. There is still an issue from the pre-release, |
- | If you missed our first look at the game, Fates of Ort is an adventure game where you better be prepared to drop hours into it. It is *huge. It is truly open-world; usually, if you can see it, you can go there. (That does not mean you can just walk in a straight line, there are mountains and rivers and forests and swamps and deserts!). I will add a screenshot of the over-world here, but do not be fooled by it, each area has buildings you can enter, as well as underground locations not shown on the map, like caves and more! Only the very big towns are represented on the map. | + | Site Web : https://www.fatesofort.com/ |
- | There is the main quest, where you hunt your killer, and there are side quests everywhere. | + | Prix : 4,49 $ (soldé sur Gog) et 7,99 $ (Steam) |
- | Though the game is turn based, with an ‘I go, you go’ system, it mostly feels like real time, due to the way it was programmed; for instance, you can just walk, you don’t have to wait for other characters on the screen to take a step after you take a step, it just make the game feel more fluid. The game is 2D isometric, reminding me of the Ultima games, with a weird pixel art style for the characters. Again, they are faceless (what is it with artists and this impersonal style?), so I don’t really care for it. It makes the game feel a bit lifeless. With that said, navigating the world is easy and feels quite natural. I am a fan of isometric games, but I also know how easy it is to mess that up with characters going behind other objects. Here, that is kept to the bare minimum; the only time I lost my character was trying to go under the arch at the academy where you are killed, where it is blocked off at the other side, but you don’t know that until your character does not appear. | + | Présentation : « Fates of Ort est un RPG fantaisie rétro concentré sur l’action stratégique, dans un monde où le temps s’arrête quand vous ne vous déplacez pas. Jetez des sorts puissants, mais prenez garde, ils vous coûteront votre vie. » |
- | I seem to recall that the magic system was weird the last time I played it, but now, it is rather straightforward, | + | Le temps passe vite lorsque l’on s’amuse et il semble que Fates of Ort soit allé de la pré-sortie à l’après-sortie depuis que nous l’avons examiné la dernière fois. La 1.0 m’a totalement échappé et maintenant, j’ai entre les mains, la 1.4.1. Je suis heureux de pouvoir vous dire que le jeu s’est amélioré. Un problème qui vient de la pré-sortie est toujours présent, où des ennemis sont créés chaque fois que vous quittez un écran et y entrez à nouveau, mais, puisque les autres mécanismes fonctionnent avec tant de fluidité maintenant, on pourrait facilement pardonner ce problème. |
- | The story also seems to have gotten | + | **If you missed our first look at the game, Fates of Ort is an adventure game where you better be prepared |
- | Because | + | There is the main quest, where you hunt your killer, and there are side quests everywhere. ** |
- | I have to mention the music, though it is not ear-gasmic; it does serve its purpose, and it does not play the same tune all the time ad nauseam; there are breaks and you can even set the length | + | Si vous avez manqué notre premier examen du jeu, Fates of Ort est un jeu d’aventure où vous devez être prêt à passer des heures et des heures. Il est *énorme. C’est vraiment un jeu à monde ouvert ; généralement, ce que vous pouvez voir, vous pouvez y aller. |
- | I think that it is the open world and the freedom you have to go anywhere that attracts me to this game, even though the featureless characters put me off. I mean, everything in the world has been given detail, but my character is a lump of clay. I’m not even joking here about the freedom you have, you can go straight to the end game from the start, bypassing everything else in the game. Is it a good idea? No, but you have that option open to you. Though the game is 2D isometric, it also feels a lot like Skyrim, where you cannot go a hundred steps without encountering “something”, | + | Il y a la quête principale, où vous devez chasser votre tueur, et il y a des quêtes partout à côté. |
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+ | **Though the game is turn based, with an ‘I go, you go’ system, it mostly feels like real time, due to the way it was programmed; for instance, you can just walk, you don’t have to wait for other characters on the screen to take a step after you take a step, it just make the game feel more fluid. The game is 2D isometric, reminding me of the Ultima games, with a weird pixel art style for the characters. Again, they are faceless (what is it with artists and this impersonal style?), so I don’t really care for it. It makes the game feel a bit lifeless. With that said, navigating the world is easy and feels quite natural. I am a fan of isometric games, but I also know how easy it is to mess that up with characters going behind other objects. Here, that is kept to the bare minimum; the only time I lost my character was trying to go under the arch at the academy where you are killed, where it is blocked off at the other side, but you don’t know that until your character does not appear. | ||
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+ | I seem to recall that the magic system was weird the last time I played it, but now, it is rather straightforward, | ||
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+ | Bien que le jeu soit en tour par tour, avec un système « c’est mon tour, puis c'est ton tour », pour la plupart, il donne l’impression d’être en temps réel, à cause de sa programmation ; | ||
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+ | Il me semble me rappeler que le système de magie était bizarre la dernière fois que j’y ai joué, mais maintenant, c’est plutôt simple : je choisis mon sort et fais un clic droit ; on n’est plus obligé de combiner des choses pour jeter un sort. Les sorts eux-mêmes ne sont pas que des sorts de combat et il y en a une variété sympa que vous utiliserez dans d’autres aspects du jeu. Parlons rapidement du système de magie dans le jeu. Ici, il n’y a point de « mana » ; vous payez vos sorts directement avec une quantité de votre vie. C’est une façon astucieuse de vous arrêter d’utiliser le clic droit encore et encore, car vous épuisez votre santé. Si vous jetez le même sort encore et encore, cela augmentera le coût en termes de votre sang ; ainsi, le jeu vous oblige à diversifier le type de vos sorts. La quantité de santé est généreuse, | ||
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+ | **The story also seems to have gotten the oil-change treatment, as small changes here and there feel like rather large changes, and things feel a bit more “together”. There is still the annoying repeat issue, where you get the same stuff repeated when talking to characters, which, in my humble opinion, needs a clean up, but other than that, the game is a lot more fun to play than it was, what, like five years ago!?? Man, I cannot believe it has been that long since the last time I played this. Thus, a lot of things may feel a bit fuzzy and I may recall wrong, but bear with me. | ||
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+ | Because the world does not move unless you do, you can take an action, like swinging your sword, to make time pass. This mechanism can be used to your advantage if you are smart, letting you get hits off without riposte. It also comes into play with slower spells, and you can lead enemies or influence their path. Later on, when you get the big boy spells, like meteor swarm, you need to take time into account as the spell needs a long time for the meteors to fall from the sky.** | ||
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+ | L’histoire aussi semble avoir reçu un « changement d’huile », car des petites modifications ici et là donnent l’impression d’être plutôt conséquentes, | ||
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+ | Puisque le monde ne bouge pas si vous ne vous déplacez pas, vous pouvez faire quelque chose comme faire tourner votre épée, pour faire avancer le temps. Ce mécanisme peut être utilisé à votre avantage si vous êtes intelligent, | ||
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+ | **I have to mention the music, though it is not ear-gasmic; it does serve its purpose, and it does not play the same tune all the time ad nauseam; there are breaks and you can even set the length of these. It leans into the retro aesthetic, sounding like music from early adventure games, maybe something like Chrono Trigger? So even if it is not farmer quality, (you know, outstanding in his field; yes, I know, exit stage left), the quality of the music is still top notch and very soothing, and it feels like there are a lot of tracks, so I cannot complain. (There are no OST or music files in the game folder, so I cannot say for sure how many tracks there are).** | ||
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+ | Je dois parler de la musique, bien qu’elle ne donne pas des orgasmes auditifs, elle fait ce qu’il faut et la même mélodie ne s’entend pas tout le temps ad nauseam. Il y a des pauses et vous pouvez même régler la longueur de celles-ci. Elle frôle l’esthétique rétro et donne l’impression d’être la musique des jeux d’aventure du début, peut-être quelque chose comme Chrono Trigger ? Donc, même si ce n’est pas de la qualité d’un orchestre symphonique, | ||
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+ | **I think that it is the open world and the freedom you have to go anywhere that attracts me to this game, even though the featureless characters put me off. I mean, everything in the world has been given detail, but my character is a lump of clay. I’m not even joking here about the freedom you have, you can go straight to the end game from the start, bypassing everything else in the game. Is it a good idea? No, but you have that option open to you. Though the game is 2D isometric, it also feels a lot like Skyrim, where you cannot go a hundred steps without encountering “something”, | ||
While my thoughts on this game are all over the place, the game itself is rather organised. Something I do not recall from the early access was the indication above other characters' | While my thoughts on this game are all over the place, the game itself is rather organised. Something I do not recall from the early access was the indication above other characters' | ||
- | The game is made in the defold engine, which inspired me to download defold and install it. | + | The game is made in the defold engine, which inspired me to download defold and install it. ** |
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+ | Je pense que c’est le monde ouvert et la liberté que vous avez d’aller partout qui me plaisent dans ce jeu, bien que les personnages sans visage me déplaisent. Je veux dire que tout dans le monde a des détails, mais mon personnage, lui, n’est qu’une motte d’argile. Je ne plaisante même pas à propos de la liberté que vous avez, car vous pouvez aller directement à la fin à partir du début, en sautant le reste dans le jeu. Est-ce une bonne idée ? Non, mais cette option vous est ouverte. Bien que le jeu soit un jeu isométrique 2D, il me fait beaucoup penser à Skyrim, où vous ne pouvez pas avancer de 100 pas sans rencontrer « quelque chose », que ce soit une maison ou une grotte ou un ennemi ou une nouvelle petite quête. | ||
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+ | Tandis que mes pensées concernant ce jeu se désagrègent pas mal, le jeu lui-même est plutôt organisé. Quelque chose dont je ne me souviens pas de mon essai de pré-série était les indications au-dessus de la tête des personnages, | ||
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+ | Le jeu est créé dans le moteur defold, ce qui m’a inspiré de télécharger defold et de l’installer. |
issue215/jeux_ubuntu.1743257135.txt.gz · Dernière modification : 2025/03/29 15:05 de auntiee