issue180:jeux_ubuntu
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
issue180:jeux_ubuntu [2022/04/30 20:56] – créée d52fr | issue180:jeux_ubuntu [2022/05/03 18:03] (Version actuelle) – andre_domenech | ||
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- | Website: https:// | + | **Website: https:// |
Price: $19 US | Price: $19 US | ||
Ligne 5: | Ligne 5: | ||
Blurb: “Growbot is a 2D point-and-click adventure about a robot saving her home from a dark crystalline force. Set upon a beautiful biopunk space station, you play as Nara, a growbot in training to become a captain. When your station home is attacked by rapidly growing crystals, it's down to you to save it.” | Blurb: “Growbot is a 2D point-and-click adventure about a robot saving her home from a dark crystalline force. Set upon a beautiful biopunk space station, you play as Nara, a growbot in training to become a captain. When your station home is attacked by rapidly growing crystals, it's down to you to save it.” | ||
- | Like many stories, you are a junior in training, with big aspirations – to become the captain of a ship. The game takes inspiration from Machinarium, | + | Like many stories, you are a junior in training, with big aspirations – to become the captain of a ship. The game takes inspiration from Machinarium, |
- | The game describes itself as biopunk, but to me it is more robots in space. Anyway, the atmosphere is contrastingly colorful in the void of space. The game is aimed at beginners to the genre, as puzzle quests usually start at the first screen of an area, and you need to go in deeper to solve it. There is a guidebook too, for your perusal. The idea of having ‘consumables’ and ‘keepables’ is a nice touch. | + | Site Web : https://www.growbotgame.com/ |
- | In the menu, you have a pink bug/animal living in your head, but when the game starts, you have only lily pads and I am sure it is not a frog. Though I did chuckle – thinking of it as a skinless frog. It is in actual fact, a brainpillia. I am not sure if it is an attempt at humour, or the developers could not find a name for it as it looks like a tick that whistles like a bird. | + | Prix : 19 $US |
- | The unlocking sequences require decent sound, just by the way, the tinny speakers on my craptop made the game a lot harder than it ought to be. For a game that uses sounds to solve puzzles, the game music was on loop and got on my nerves real quick. To add insult to injury, the “enemy” in the game are crystals, and the music loop sounds like it was made on crystals. The music is credited to this weird lady: https:// | + | Aperçu : « Growbot est une aventure pointer-et-cliquer en 2D où il s’agit d’un robot qui doit préserver sa maison d’une force cristalline sombre. Dans une très belle station spatiale biopunk, vous êtes Nara, un growbot (un robot qui doit grandir), qui suit une formation pour devenir capitaine. Quand votre station, votre chez vous, est attaquée par des cristaux à la croissance rapide, il n’y a que vous qui puissiez la sauver. |
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+ | Comme dans beaucoup d’histoires, | ||
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+ | **The game describes itself as biopunk, but to me it is more robots in space. Anyway, the atmosphere is contrastingly colorful in the void of space. The game is aimed at beginners to the genre, as puzzle quests usually start at the first screen of an area, and you need to go in deeper to solve it. There is a guidebook too, for your perusal. The idea of having ‘consumables’ and ‘keepables’ is a nice touch. | ||
+ | |||
+ | In the menu, you have a pink bug/animal living in your head, but when the game starts, you have only lily pads and I am sure it is not a frog. Though I did chuckle – thinking of it as a skinless frog. It is in actual fact, a brainpillia. I am not sure if it is an attempt at humour, or the developers could not find a name for it as it looks like a tick that whistles like a bird.** | ||
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+ | Le jeu se dit biopunk, mais, pour ce qui me concerne, il s’agit plutôt de robots dans l’espace. Quoi qu’il en soit, l’atmosphère gaie contraste merveilleusement avec le vide de l’espace. Le jeu cible les débutants dans le genre, car les quêtes à énigmes démarrent d’habitude sur le premier écran d’une zone et vous devez plonger plus en avant pour les résoudre. Vous pouvez aussi regarder le guide. L’idée d’avoir des « consommables » et des « keepables » (choses que vous pouvez garder) est sympa. | ||
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+ | Dans le menu, il y a un insecte/ | ||
+ | |||
+ | **The unlocking sequences require decent sound, just by the way, the tinny speakers on my craptop made the game a lot harder than it ought to be. For a game that uses sounds to solve puzzles, the game music was on loop and got on my nerves real quick. To add insult to injury, the “enemy” in the game are crystals, and the music loop sounds like it was made on crystals. The music is credited to this weird lady: https:// | ||
By the looks of it, she is French, so there’s that. | By the looks of it, she is French, so there’s that. | ||
- | I found that a lot of the puzzles are sequence based. It is not a bad thing, just an observation. Let’s face it, with point-and-click games, it is all about the story and the puzzles. Don’t know much about Wabi Sabi games, but their website is really crappy and their twitter page is in Spanish. Still, I think it is a small team of developers who did good. Machinarium was a feel-good puzzler and this is too. I liked that spaces changed; for instance an empty room may have a character in it later on in the game. This made the game feel more alive – not saying it was dead, as even repairing the plants, you only heal like tears, there are no dead spaces. I am not talking about the frozen characters, or robot with a broken dome though. | + | I found that a lot of the puzzles are sequence based. It is not a bad thing, just an observation. Let’s face it, with point-and-click games, it is all about the story and the puzzles. Don’t know much about Wabi Sabi games, but their website is really crappy and their twitter page is in Spanish. Still, I think it is a small team of developers who did good. Machinarium was a feel-good puzzler and this is too. I liked that spaces changed; for instance an empty room may have a character in it later on in the game. This made the game feel more alive – not saying it was dead, as even repairing the plants, you only heal like tears, there are no dead spaces. I am not talking about the frozen characters, or robot with a broken dome though.** |
- | Overall this is a cutesy game with an interesting mechanic in a very limited space. It may have been nice if the game continued on the planet below, but that is a nice-to-have, | + | Les séquences de déverrouillage nécessitent un son convenable : |
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+ | J’ai trouvé que pas mal des énigmes sont basées sur une séquence. Je ne dis pas que c’est mauvais, mais c’est une constatation. Soyons clair, les jeux de pointer-et-cliquer ne concernent que l’histoire et les énigmes. Je ne connais pas grand chose des jeux Wabi Sabi, mais leur site Web est vraiment merdique et leur page Twitter est en espagnol. Néanmoins, je pense qu’il s’agit d’une petite équipe de développeurs qui ont fait quelque chose de bien. Machinarium était un jeu d’énigmes réconfortant et celui-ci l’est aussi. J’aimais le fait que les espaces changeaient ; | ||
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+ | **Overall this is a cutesy game with an interesting mechanic in a very limited space. It may have been nice if the game continued on the planet below, but that is a nice-to-have, | ||
The ending is a letdown. I will put it out there, but I will not spoil it (the kissy sounds and the throbbing hearts for “best friends” in the sequence was also weird), and the music is mediocre at best. The sims-type talking also did not fit the game – you are a robot, not Aquaman. | The ending is a letdown. I will put it out there, but I will not spoil it (the kissy sounds and the throbbing hearts for “best friends” in the sequence was also weird), and the music is mediocre at best. The sims-type talking also did not fit the game – you are a robot, not Aquaman. | ||
- | I would not spend $20 (about $300 NAD) for this game, though there is nothing wrong with it, I would rather wait for a sale as there is really no replay value in it. | + | I would not spend $20 (about $300 NAD) for this game, though there is nothing wrong with it, I would rather wait for a sale as there is really no replay value in it.** |
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+ | Tout compte fait, c’est un joli jeu avec un mécanisme intéressant dans un espace très limité. Cela aurait pu être sympa si le jeu continuait sur la planète en dessous, mais ce n’est pas une raison pour ne pas se procurer le jeu. Puisqu’il cible les gens qui débutent dans le genre, le temps du jeu peut avoir un effet, et le garder court et chouette était la bonne chose à faire. | ||
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+ | La fin est décevante. Je vous le dis, mais je ne vais pas la gâcher pour vous (les bruits de baisers et les cœurs battant pour les « meilleurs amis » dans la séquence étaient également bizarres) et la musique est médiocre au mieux. La façon de parler du type Sims ne s’accordait pas bien au jeu – vous êtes un robot, pas Aquaman. | ||
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+ | Je ne dépenserais pas 20 $ (environ 300 dollars namibiens), pour ce jeu, bien qu’il n’y ait rien qui cloche, car j’aimerais mieux attendre les soldes parce qu’il n’y a pas de rejouabilité. | ||
issue180/jeux_ubuntu.1651345007.txt.gz · Dernière modification : 2022/04/30 20:56 de d52fr