issue191:jeux_de_table
Différences
Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
issue191:jeux_de_table [2023/04/01 08:37] – créée d52fr | issue191:jeux_de_table [2023/04/07 14:58] (Version actuelle) – andre_domenech | ||
---|---|---|---|
Ligne 1: | Ligne 1: | ||
- | It’s time for more Tabletop Ubuntu. In this second installment, | + | **It’s time for more Tabletop Ubuntu. In this second installment, |
- | Splendor is a casual strategy game with rules that are simple to learn. It offers an easy introduction to the themes of engine-building and resource management. The digital version has an online multiplayer wide worldwide leaderboards and a ranking system. It also provides pass and play mode. However, the reason I enjoy Splendor on Ubuntu, and the reason I am writing about it, is because of the solo mode and scenario-based challenges. Before I get into the details of these modes, let’s talk about gameplay. | + | Splendor is a casual strategy game with rules that are simple to learn. It offers an easy introduction to the themes of engine-building and resource management. The digital version has an online multiplayer wide worldwide leaderboards and a ranking system. It also provides pass and play mode. However, the reason I enjoy Splendor on Ubuntu, and the reason I am writing about it, is because of the solo mode and scenario-based challenges. Before I get into the details of these modes, let’s talk about gameplay.** |
- | In Splendor, you take on the role of a rich merchant during the Renaissance. I personally do not find the theme to be particularly engaging or important to the gameplay itself in the base game. It does provide a reason for naming components (gems, gold, nobel tiles, prestige points) and set artistic style. However, it also has a clear connection to ideas of colonialism and exploitation of resources (e.g. Whose land are players “developing” with development cards?). Thus, I think reworking the theme for the base game would be welcomed by many. That said, the expansions and challenge mode, build on the theme in ways that make it unlikely that any change will happen. | + | L’heure est venue de jouer à un autre jeu sur table sous Ubuntu. Dans ce second épisode, je présente un jeu auquel j’ai joué si souvent dans la vraie vie, que les composants sont visiblement usés. La version numérique de Splendor |
- | Each turn, a player can take one of three actions: collect tokens called gems, buy and build a development card, or reserve one card. There are five types of gems: emerald, sapphire, ruby, diamond, and onyx. If collecting gems, players choose to either take two gems of one type or three gems each of a different type. | + | Splendor est un jeu de stratégie occasionnel dont les règles s’apprennent simplement. Il propose une introduction facile aux thèmes de la construction de moteurs et la gestion de ressources. La version numérique comporte un système de classement avec un classement mondial des multi-joueurs en ligne. Il fournit aussi un mode passer et jouer. Toutefois, la raison pour laquelle j’aime jouer à Splendor sur Ubuntu, et la raison pour laquelle j’en écris la présentation est le mode solo et les défis basés sur un scénario. Avant de vous parler de ces modes en détail, voyons le jeu en lui-même. |
- | Buying | + | **In Splendor, you take on the role of a rich merchant during the Renaissance. I personally do not find the theme to be particularly engaging or important to the gameplay itself |
- | In addition to gaining victory points through buying development cards, players can earn points through noble tiles. | + | Each turn, a player can take one of three actions: collect tokens called |
- | In addition to the classic mode, Splendor | + | Dans Splendor, |
- | As I mentioned, my reasons for discussing Splendor are the solo mode and challenge modes. Both build on the base game and offer new options without adding new mechanics. Solo mode allows you to play the base game against three types of AI: balanced, opportunistic, or specialized. There is also a setting to randomize the AI type or make it secret. Solo mode is a great way to play a game of Splendor in 15 minutes. The AI are fun to play against and at a level where making a few missteps will cost you the game. They also do a good job of always taking the development cards that you want. | + | Lors de chaque tour, un joueur peut faire une des trois actions : collectionner des jetons appelés pierres précieuses, |
- | Challenges are based on “historically-accurate background stories…set in the 15th to 16th centuries” and come in two varieties: duels and campaigns. Duels set the player against famous monarchs from history with specific objectives and constraints. For example, a few of the specifics in the duel against Mary, Queen of Scots, the player must score 12 prestige points, the challenge must be completed in less than 1 minute of play time, there are only 4 tokens per stack and they are not returned to the stack once spent, and noble tiles are only worth 1 point. | + | |
+ | **Buying a card requires paying its cost in gems. Each card produces a single gem and may provide victory (prestige) points. There are three levels of development cards (green, yellow, blue) with each level having a higher cost and providing more victory points. As players buy development cards, the visible cards are replenished until the stack runs out. Once purchased, the card is added to your playing area and will provide a gem each subsequent turn. Resources gained from cards are produced each turn but unused resources do not carry over to subsequent turns. The final action, reserve a card, allows you to take one development card and place it face down for building during a subsequent turn. This action can be used to reserve a card for yourself or to prevent other players from gaining a particular game. In addition to the card, you also acquire a gold token, which acts as a wild token and can be used in place of any gem. | ||
+ | |||
+ | In addition to gaining victory points through buying development cards, players can earn points through noble tiles. Each noble tile shows a set of gems that players must produce to claim the tile and a number of victory points that will be awarded. For example, the tile pictured requires having development cards that produce three emerald, three ruby, and three onyx. The first player who meets the required conditions is awarded three victory points.** | ||
+ | |||
+ | Si vous voulez acheter une carte, il faut la payer en pierres précieuses. Chaque carte produit une seule pierre et peut fournir des points de victoire (prestige). Les cartes de développement appartiennent à trois niveaux (vert, jaune, bleu) ; chaque niveau a un coût plus élevé et fournit davantage de points de victoire. Au fur et à mesure que les joueurs achètent des cartes de développement, | ||
+ | |||
+ | Outre gagner des points de victoire en achetant des cartes de développement, | ||
+ | |||
+ | **In addition to the classic mode, Splendor offers four expansions: The Cities, The Strongholds, | ||
+ | |||
+ | As I mentioned, my reasons for discussing Splendor are the solo mode and challenge modes. Both build on the base game and offer new options without adding new mechanics. Solo mode allows you to play the base game against three types of AI: balanced, opportunistic, | ||
+ | |||
+ | En complément du mode classique, Splendor offre quatre extensions : | ||
+ | |||
+ | Comme mentionné, les raisons de ma présentation de Splendor sont le mode solo et les modes de défi. Les deux complètent le jeu de base et proposent de nouvelles options sans ajouter de nouveaux mécanismes. Le mode solo vous permet de jouer au jeu de base contre trois types d’IA : équilibrée, | ||
+ | |||
+ | |||
+ | **Challenges are based on “historically-accurate background stories…set in the 15th to 16th centuries” and come in two varieties: duels and campaigns. Duels set the player against famous monarchs from history with specific objectives and constraints. For example, a few of the specifics in the duel against Mary, Queen of Scots, the player must score 12 prestige points, the challenge must be completed in less than 1 minute of play time, there are only 4 tokens per stack and they are not returned to the stack once spent, and noble tiles are only worth 1 point. | ||
Campaigns have the player work through specific game setups that are informed by historical events. Each campaign features six scenarios that are connected to historical events. For example, the first scenario in the London campaign is called The War of the Roses. I find that both challenge modes enhance the game by setting up new objectives, changing rules, and introducing constraints. | Campaigns have the player work through specific game setups that are informed by historical events. Each campaign features six scenarios that are connected to historical events. For example, the first scenario in the London campaign is called The War of the Roses. I find that both challenge modes enhance the game by setting up new objectives, changing rules, and introducing constraints. | ||
- | Overall, Splendor strikes a nice balance of strategy and speed. Although others might find the online and pass and play modes to be enjoyable, I think the solo and challenge modes are really what make it worth a look. By building on existing mechanics and creating new constraints, | + | Overall, Splendor strikes a nice balance of strategy and speed. Although others might find the online and pass and play modes to be enjoyable, I think the solo and challenge modes are really what make it worth a look. By building on existing mechanics and creating new constraints, |
+ | |||
+ | Les défis sont basés sur des « anecdotes historiques véritables… dans les 15e et 16e siècles » et il y en a deux sortes : les duels et les campagnes. Les duels opposent le joueur contre des monarques historiques très connus, avec des objectifs et des contraintes précis. Par exemple, en voici quelques-uns lors d’un duel contre Mary, Queen of Scots : le joueur doit gagner 12 points de prestige, le défi doit être terminé en moins d’une minute de jeu, il n’y a que 4 jetons par pile, et une fois utilisés, ils ne sont pas remis dans la pile. Enfin, les carreaux nobles ne valent qu’un point. | ||
+ | |||
+ | Les campagnes demandent au joueur de gérer des configurations de jeu précises, informées par des événements historiques. Chaque campagne est caractérisée par six scénarios qui ont un rapport à des événements historiques. Par exemple, le premier scénario dans la campagne de Londres s’appelle The War of the Roses (Figure 4). Je trouve que les deux modes de défi enrichissent le jeu en donnant de nouveaux objectifs, en changeant les règles et en introduisant des contraintes. | ||
+ | |||
+ | Globalement, | ||
+ | |||
+ | [Ndt : il existe même un site français pour ce jeu https:// | ||
issue191/jeux_de_table.1680331022.txt.gz · Dernière modification : 2023/04/01 08:37 de d52fr