issue50:jeux
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issue50:jeux [2011/08/04 12:25] – andre_domenech | issue50:jeux [2011/08/15 08:51] (Version actuelle) – fredphil91 | ||
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**The gameplay of Trine is unique - even though it is a 2D platformer at its core, it has made great additions to this tried and tested genre. For starters, as mentioned, the ability to change your character during each level to solve a puzzle or handle a certain encounter. The Knight is your heavy character - which can take a lot of damage, and is used mainly in combat. Though the Knight is used in puzzles for lifting and moving heavy objects, the Wizard is mainly used to solve puzzles - he can lift objects and spawn platforms to walk across. The Thief can be used for combat, with its ability to fire bows - although she is more useful for moving though the level. She is very agile, and, with the aid of her grapple, she can reach high places. Each level is fairly consistent in its layout, and will all require the use of each of the three character’s skills. The puzzles are mostly easy, and mainly focus around moving and spawning certain objects, and interacting with the physics of the game. The puzzles do become hard, but not annoying to solve. There are plenty of monsters to slay, puzzles to solve, and objects to obtain throughout the lengthy campaign.** | **The gameplay of Trine is unique - even though it is a 2D platformer at its core, it has made great additions to this tried and tested genre. For starters, as mentioned, the ability to change your character during each level to solve a puzzle or handle a certain encounter. The Knight is your heavy character - which can take a lot of damage, and is used mainly in combat. Though the Knight is used in puzzles for lifting and moving heavy objects, the Wizard is mainly used to solve puzzles - he can lift objects and spawn platforms to walk across. The Thief can be used for combat, with its ability to fire bows - although she is more useful for moving though the level. She is very agile, and, with the aid of her grapple, she can reach high places. Each level is fairly consistent in its layout, and will all require the use of each of the three character’s skills. The puzzles are mostly easy, and mainly focus around moving and spawning certain objects, and interacting with the physics of the game. The puzzles do become hard, but not annoying to solve. There are plenty of monsters to slay, puzzles to solve, and objects to obtain throughout the lengthy campaign.** | ||
- | Le jeu même de Trine est unique - bien que ce soit, au cœur, un jeu de plateforme en 2D, il a rajouté de magnifiques choses à ce genre infaillible. Tout d' | + | Le jeu même de Trine est unique - bien que ce soit, au cœur, un jeu de plateforme en 2D, il a rajouté de magnifiques choses à ce genre infaillible. Tout d' |
**Trine is begging for a co-op mode, since three players can take the role of each of the three characters to complete each mission. While co-op was added into the PC and PS3 versions of this title, via LAN and Local Play, it is a huge omission from the Linux version. There is sadly no LAN or even shared keyboard option for co-op action. With only the single player story to play through, there are no other modes to play after you have beaten all the missions. Though there is plenty of replay-ability in the missions, once the puzzles have been solved, there is less enjoyment playing through Trine a second time.** | **Trine is begging for a co-op mode, since three players can take the role of each of the three characters to complete each mission. While co-op was added into the PC and PS3 versions of this title, via LAN and Local Play, it is a huge omission from the Linux version. There is sadly no LAN or even shared keyboard option for co-op action. With only the single player story to play through, there are no other modes to play after you have beaten all the missions. Though there is plenty of replay-ability in the missions, once the puzzles have been solved, there is less enjoyment playing through Trine a second time.** |
issue50/jeux.1312453543.txt.gz · Dernière modification : 2011/08/04 12:25 de andre_domenech