issue56:jeux
Différences
Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
issue56:jeux [2012/02/16 12:58] – auntiee | issue56:jeux [2012/02/16 17:25] (Version actuelle) – andre_domenech | ||
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The world of Darwinia is a virtual theme park running inside a computer network. It was created by a computer genius called Dr. Sepulveda, who combined decades worth of genetic research to create sentient, evolving life forms: the Darwinians. In the original game, these little two-dimensional fellows are overrun by an evil computer virus, taking over the main systems and forcing Darwinians to face evident doom. With some help from Sepulveda, the viral infection is beaten and status quo ultimately restored.** | The world of Darwinia is a virtual theme park running inside a computer network. It was created by a computer genius called Dr. Sepulveda, who combined decades worth of genetic research to create sentient, evolving life forms: the Darwinians. In the original game, these little two-dimensional fellows are overrun by an evil computer virus, taking over the main systems and forcing Darwinians to face evident doom. With some help from Sepulveda, the viral infection is beaten and status quo ultimately restored.** | ||
- | Salut à tous ! Le jeu dont je vais faire la critique ce mois-ci est Multiwinia (http:// | + | Salut à tous ! Le jeu dont je vais faire la critique ce mois-ci est Multiwinia (http:// |
Histoire & jeu même | Histoire & jeu même | ||
- | Le monde de Darwinia est un parc d' | + | Le monde de Darwinia est un parc d' |
**However, as time flies, Darwinians evolve into more independent and aggressive beings. They form tribes and begin to fight over the land’s resources. In this new era, they’re called Multiwinians, | **However, as time flies, Darwinians evolve into more independent and aggressive beings. They form tribes and begin to fight over the land’s resources. In this new era, they’re called Multiwinians, | ||
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Still, Multiwinians cannot manage by themselves, and they need someone to guide their actions. In addition to simple annihilation, | Still, Multiwinians cannot manage by themselves, and they need someone to guide their actions. In addition to simple annihilation, | ||
- | Cependant, les années passent et les Darwinians évoluent, devenant des êtres plus indépendants et plus agressifs. Ils se regroupent en tribus et commencent à se combattre pour les ressources de leur terre. Dans cette nouvelle ère, ils sont appelés les Multiwinians et sont très différents des entités paisibles et respectueux | + | Cependant, les années passent et les Darwinians évoluent, devenant des êtres plus indépendants et plus agressifs. Ils se regroupent en tribus et commencent à se combattre pour les ressources de leur terre. Dans cette nouvelle ère, ils sont appelés les Multiwinians et sont très différents des entités paisibles et respectueuses |
- | Malgré tout, les Multiwinians ne peuvent pas survivre tout seuls et ont besoin de quelqu' | + | Malgré tout, les Multiwinians ne peuvent pas survivre tout seuls et ont besoin de quelqu' |
**I very much liked the fact that Multiwinia is easy to dig into. Controls are standard, and there are two tutorials covering most of the essential feats. Anyways, the real trick is to be fast: scenarios usually last less than ten minutes, and reinforcement troops need to be deployed at once when they are available. Battle efficiency can be enhanced by creating formations of troops led by officers, building gun turrets, using transportation vehicles, and taking advantage of powerful custom weaponry. | **I very much liked the fact that Multiwinia is easy to dig into. Controls are standard, and there are two tutorials covering most of the essential feats. Anyways, the real trick is to be fast: scenarios usually last less than ten minutes, and reinforcement troops need to be deployed at once when they are available. Battle efficiency can be enhanced by creating formations of troops led by officers, building gun turrets, using transportation vehicles, and taking advantage of powerful custom weaponry. | ||
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Bons points : | Bons points : | ||
- | -facile à apprendre ; difficile à maîtriser : l' | + | -facile à apprendre ; difficile à maîtriser : l' |
- | -agréable trame de l' | + | -agréable trame de l' |
- | -le jeu même est bien - même sur une machine bas de gamme | + | -le jeu même est bien, même sur une machine bas de gamme. |
Mauvais points : | Mauvais points : | ||
- | -sa nature répétitive, | + | -sa nature répétitive, |
- | -serveurs inactifs pour le multijoueur | + | -serveurs inactifs pour le multijoueur |
- | -le tutoriel n'est pas aussi approfondi que pour Darwinia | + | -le tutoriel n'est pas aussi approfondi que pour Darwinia. |
Note : 7/10 | Note : 7/10 | ||
- | Bobby is a physics-based space adventure developed by Nooskewl Games. Your goal is to maneuver Bobby the Bullet throughout each level to knock the green balls into the red spiral. Once you eliminate all of the balls, the red portal turns green, inviting you to warp to the next zone. You are awarded stars after completing each level, and are graded on how quickly you complete them. | + | **Bobby is a physics-based space adventure developed by Nooskewl Games. Your goal is to maneuver Bobby the Bullet throughout each level to knock the green balls into the red spiral. Once you eliminate all of the balls, the red portal turns green, inviting you to warp to the next zone. You are awarded stars after completing each level, and are graded on how quickly you complete them. |
- | The controls are quite simple – change directions with the arrow keys, and propel Bobby using the space bar. Although the game mechanics are simple, the real challenge lies in the precision and timing. One over-zealous push of the space bar will send him flying into the portal, thus restarting the level if the green balls aren't cleared yet! | + | The controls are quite simple – change directions with the arrow keys, and propel Bobby using the space bar. Although the game mechanics are simple, the real challenge lies in the precision and timing. One over-zealous push of the space bar will send him flying into the portal, thus restarting the level if the green balls aren't cleared yet!** |
- | Aesthetically, | + | Bobby est une aventure dans l' |
+ | |||
+ | Les contrôles sont très simples : changer de direction avec les touches fléchées et propulser Bobby avec la barre d' | ||
+ | |||
+ | **Aesthetically, | ||
You can download a free demo from Nooskewl' | You can download a free demo from Nooskewl' | ||
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• some over-sensitive controls | • some over-sensitive controls | ||
- | Score: 9/10 | + | Score: 9/10** |
+ | |||
+ | Bobby est amusant et éclatant esthétiquement ; il joue sur la corde de la nostalgie et vous fera revivre les années des jeux d' | ||
+ | |||
+ | Vous pouvez télécharger une démo gratuite sur le site Web de Nooskewl ou acheter le jeu complet (de 75 niveaux) pour 0,99 $ US à https:// | ||
+ | |||
+ | Bons points : | ||
+ | * amusant et accrocheur ; | ||
+ | * bande son. | ||
+ | |||
+ | Mauvais points : | ||
+ | * peut être frustrant ; | ||
+ | * quelques contrôles sont trop sensibles. | ||
+ | |||
+ | Note : 9/10 | ||
issue56/jeux.1329393521.txt.gz · Dernière modification : 2012/02/16 12:58 de auntiee